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Hardware should be up to the task -- a RTX 4080, Ryzen 5800 X3D and 32GB RAM. Tons of cooked cosmetics running (including several of your other mods!), but not seeing any issues there other than one of Asthye's Fortnite ports having the black texture.
It does seems like after cooking my mod library i've seen a small uptick of reports about issues like this, with seemingly innocuous cosmetics causing crashes and even the old vanta-black model bug. It makes me think either:
A): There's a specific, niche problem hidden inside of my mods i'm unaware of,
B): Something's going wrong with the cooking process even if it successfully builds,
C): It only happens under specific circumstances, i.e. having a lot of (cooked) cosmetics, playing with weak hardware, an OS-level problem, etc.
So unless putting out a fresh build actually works, you might be S.O.L. i'm afraid.
"[0489.87] Warning: Warning, Detected data corruption [header] trying to read 1048576 bytes at offset 2454292 from 'C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2925151681\CookedPCConsole\CharTextures-a_SonicOmegaSpark_DLCTFC_XPACK_.tfc'. Please delete file and recook.
[0489.98] Critical: appError called: Assertion failed: appErrorf [File:D:\Projects\xcom2\main\XCOM2\Development\Src\Core\Src\UnVcWin32.cpp] [Line: 150]
I/O failure operating on 'C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2925151681\CookedPCConsole\CharTextures-a_SonicOmegaSpark_DLCTFC_XPACK_.tfc'"
Just got a crash with those messages while loading into Gatecrasher. Previous attempt was fine (so not sure if this actually caused the crash), but Discord suggested reporting this anyways.