ARK: Survival Evolved

ARK: Survival Evolved

54 ratings
OrganicTEK
   
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Content Types: Mod, Structures, Visuals/Sounds
File Size
Posted
Updated
34.042 MB
Jan 28, 2023 @ 1:59pm
Jan 31, 2023 @ 3:37pm
3 Change Notes ( view )

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OrganicTEK

Description
New Organic TEK Tier

A Bunch of Structures and items more organic/alien vibe.
Organic Manipulator at Lv100 - 10points to craft all items inside.
Organic Nodulator (inside Manipulator) to convert Element into CorruptedNodules.
All other items need this resources to craft: Hide , CorruptedNodules and Element

iNi Settings: (Place these at the bottom of your gameusersettings.ini)

[OrganicTEKconfig]
ManipulatorDisable=False
NodulatorDisable=False
NodulatorTimer=120

ini INFO: First two options Enable/Disable placement of structure.
Third option is for speed of Nadulator conversion by seconds.

SpawnCommands: List of Spawn Commands & Override Engrams <

Servers List: Servers Running this Mod <

Mod ID: 2925046761

This mod is in continuous development Please be kind enough to read the comments and discussions before asking for any bug, but be free to comment on ideas and/or opinions.
If you want a mod, structure, weapon, skin, effects, logos only ask me! this is my favorite hobby!
Affordable prices for these bad times!

Special thanks to https://discord.arkmodding.net this comunity Helps!

My Mods!
> UraNuS Workshop

[www.discord.gg]
Popular Discussions View All (2)
0
Jan 28, 2023 @ 2:30pm
PINNED: SPAWN COMMANDS & OVERRIDES
UraNuS
0
Jan 28, 2023 @ 2:26pm
PINNED: SERVERS RUNNING THIS MOD
UraNuS
16 Comments
Songbird Sep 26, 2023 @ 9:21pm 
Also one suggestion. If there was a way either in ini or in-game, to disable the colors pulsing on the building pieces? It looks AMAZING but it does add a lot to lag, so it would be nice to have a choice and maybe be able to disable it under "model" or in the radial or something.
Songbird Aug 29, 2023 @ 8:52pm 
I love this mod! I haven't used it yet in a survival playthrough, but I could see it being really fun as a building tier to unlock in end game. At present though, I'm using it in my extreme makeover of MrMeola's base in his current series. I love it in combination with S+, CKFR, and Dwarven Builders, to add little "cursed/corrupted" accents to the build. A little something different from your standard castle. I did a lot of building with it, and tutorials on mixing building mods, in my stream today: https://www.youtube.com/live/d0Jdf4rhnC4?si=4DFDyBbTCGsqigTI

I'm wondering if you are planning on adding more pieces to it? Such as triangle foundations, triangle ceilings and roofs, stairs... maybe wall accents, railings, half walls...so many ideas! If you are open to ideas hit me up on Discord, my username there is songbirdgaming. I'm happy to be an alpha tester for you, I love testing out and profiling new mods on my channel!
Okamy_117 May 19, 2023 @ 6:59am 
very cool man
kirara404 Mar 4, 2023 @ 4:16pm 
For now, I'm playing with a mod that converts organic polymer into Corrupted Nodule.
As far as building materials go, they are very nice and I quite like them!
nightmarrr2 Feb 26, 2023 @ 12:56pm 
I agree with Kirara404 organic polymer would be good, but maybe its like 10 polymer for 1 corrupted nodule
kirara404 Feb 25, 2023 @ 8:02pm 
Enable Organic Polymer or
I want a way to convert Organic Polymer to Corrupted Nodule.
ムƊёṡϯŗȰϓℯr๛☯ Feb 6, 2023 @ 6:12am 
it's so cool:steamthumbsup::steamhappy:
Helyam Feb 4, 2023 @ 5:44am 
@Uranus Yeaaaaaahhhhhhh:steammocking::steammocking:
TekARK_01 Feb 4, 2023 @ 4:31am 
This looks lovely. I wish we had more tek based mod. A Fed tek mod would be cool too at some point.
Blazing Black Dragon Feb 4, 2023 @ 4:21am 
The mod has quite the potential, but I did find two things that could use some work. The structures do accept colour, but they do so while in your inventory. If you try to colour them there, nothing happens. The paint is consumed, yet there is no effect when you place it.

Second thing is, the conversion of element to corrupted nodules is one to one. While this isn't so much a problem on maps where element can be farmed, it makes crafting these structures a chore on maps where you can't farm element. Maybe a ratio of one to ten or similiar would help out in this. Or perhaps it could be an ini config like the conversion time.

The last thing would be that since you can pick the structures up whenever you want, I can foresee people accidently dismantling their base on accident if they click e while looking at the structure instead of what they actually wanted to interact with. Could be a problem in the future, but nothing urgent right now.

Keep up the good work dude!