Project Zomboid

Project Zomboid

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STALKER Functional Exoskeletons REFORGED
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Jan 27, 2023 @ 9:58am
Aug 25, 2023 @ 5:04am
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STALKER Functional Exoskeletons REFORGED

Description
This mod is based on the STALKER Functional Exoskeletons mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882963187&searchtext=exo

There was no way to turn off your exoskeletons. You had to unequip the battery to stop it from draining all the power. Now you can just press a button to turn the exoskeleton your wearing off and on, but that's not all...

Features

All basic exoskeletons, if turned on, will give you the following buffs:
  • You don't lose endurance
  • You deal slightly more melee damage
  • Your carrying capacity is increased

The basic exoskeletons give only a small carrying capacity buff but don't worry. You can upgrade the exoskeletons multiple times, upgrading the carrying capacity. And at high levels, even adding a shock absorbtion system to reduce fall damage, but be careful! Upgrading your exoskeleton with new parts adds weight, resulting in a bigger penalty when the exoskeleton is off.

So grab your exoskeleton, equip a backpack and head out. Looting and carrying logs won't be a pain in the ass anymore unless you run out of power...

I tested this mod in MP and SP and it seems to work fine.

You don't need the original STALKER Functional Exoskeletons mod, but the STALKER Armor Pack is required!

Roadmap
  • Build your own exoskeleton
  • Nonlinear upgrade system with more specialized exoskeletons

Credits
Credits to GSQ for the original Exoskeleton mod and Kyne's Peace for the amazing STALKER Armor Pack!

Bug reports are welcomed. Feedback is welcomed, specially about balance and features

Workshop ID: 2924374398
Mod ID: fixedExoskeleton
Popular Discussions View All (3)
15
1
Mar 23 @ 7:05am
PINNED: Feature and balancing suggestions
Nasovic
0
Oct 27, 2023 @ 5:09am
STALKER Armor Pack - ERRORS
DDL
0
Jun 6, 2023 @ 10:55am
How can i charge the Suite
hieu.pt1990
153 Comments
Kazuki Apr 3 @ 7:14am 
the mod still work ?
Ferrus Mar 31 @ 4:52am 
how do you re charge the suit ?
Alanzec Mar 30 @ 4:08am 
You could add sandbox options to configure the time the power lasts on a server
ll-Solid_T-ll Mar 24 @ 9:52am 
Why is it, that this mod, affect my Char? I can with full strength carry way more without this mod then with it?
__KILLER__ Feb 9 @ 11:26am 
Update PLS
ShivKnight Feb 7 @ 9:18pm 
I sure hope this mod gets updated. the changes to exo suites are great and they are to over powered to use as packs.
Daesim Feb 3 @ 12:36am 
Been trying most of the mods that do try to make the exoskeletons functional. Seems all broke after the original stalker armor pack mod updated. This one was my favorite so far.
The Lord of Ebola Jan 29 @ 7:14am 
for some reason I cant craft the MK1 or MK2 exoskeletons even with all items needed, the craft button is grey but all items needed are highlighted. I was in fact able to craft the upgraded power supplies though. anyone else experience this?
bisexual basterd Jan 10 @ 3:23pm 
does this mod even work?
Nightmare Jan 3 @ 8:12pm 
what is the hot key to turn on the exos?