Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i checked wikipedia for ''the mexican air force'' and it said their first jet fighter was the british vampire. i don't think that model is in game but there is the british meteor which i think would work. itd be so awesome to have a jet model
I can't teach you all of this stuff i'm afraid. If you want to add a model to the game, your best option is to look at the base game files and use them as reference. You can use this mod as a reference too.
This guide can also help: https://forum.paradoxplaza.com/forum/threads/completely-custom-models-and-animation-start-to-finish-blender-3d.1111107/
You can ask for help in the hoi4 modding reddit: https://www.reddit.com/r/hoi4modding/ or the hoi4 modding den on Discord: https://discord.gg/4DczT9pVtH
I use Blender with this add-on: https://github.com/ross-g/io_pdx_mesh to edit the models textures and some other stuff if I need to. You can change all things model-related in Blender with this add-on.
Adding your own models to the game requires two things:
1)You need to define a name for the model and a path for that model file. This is done by making a .gfx text file in the gfx/entities folder.
Models are stored in the gfx/models/units folder.
2)Once you've done step 1, you need to add animations to the model and give it a label that the game will use as a reference. This is done by making a .asset text file in the gfx/entites folder