Dwarf Fortress

Dwarf Fortress

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Cloth Recycling
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161.816 KB
Jan 22, 2023 @ 7:41pm
Sep 24, 2023 @ 7:21pm
6 Change Notes ( view )

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Cloth Recycling

Allows your dwarves to recycle fabric clothing and bags at a Clothier's workshop into lower-value "reclaimed thread" for re-use.

Non-Steam users can find it on DFFD as "[50.xx] Cloth Recycling"!

Every two items recycled produces one full spool of thread, but the wear-and-tear of the process, and the mixing of different fibers, results in a lower-valued material. However, newly produced plant, silk, and yarn fabrics are now more valuable than in vanilla.

Additionally, your dwarves can also start with items made of reclaimed cloth, and you can select it during embark.

-- Important Notes --

Due to the increased value of freshly produced cloth, items made of such cloth are also more valuable; this may require changes to your embark profile!

Make sure to use stockpile links to control which items are recycled!

-- Compatibility --

This mod increases the value of animal-based fabrics, making changes to cave spiders/giant cave spiders, brown recluse spiders/spider men/giant spiders, phantom spiders, trolls, sheep, llamas, and alpacas; and adds reactions to MOUNTAIN and animal tokens to all entities.
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Qev  [author] Feb 14 @ 5:02pm 
@doom frog Is this a consistent crash? I can't seem to replicate it here. Can you share your worldgen parameters (eg. how large, how old the world is, etc.)? Also, try having steam verify the game files, see if that corrects the issue.
doom frog Feb 5 @ 9:01pm 
I clicked this without reading comments. Still crashes on world gen like someone else said... Plain gen settings, only this mod selected.
Qev  [author] Sep 25, 2023 @ 2:16pm 
Seems to be. I don't know why the HAIR material was set to allow that, but it is. There's no process to make them in actual Fort mode but they'll show up in embark. XD
Ole Hockey Thighs Sep 25, 2023 @ 7:18am 
Hol up, wool pats are vanilla?!
Qev  [author] Sep 24, 2023 @ 7:22pm 
Okay I think I tracked down both the crash source AND the weird wool pots thing (which hilariously does show up in vanilla). XD
Qev  [author] Sep 24, 2023 @ 3:09pm 
@Tark I don't seem to be able to replicate this one using default worldgen setups. Are you using any advanced worldgen parameters?
Ole Hockey Thighs Sep 23, 2023 @ 6:16am 
@Qev. Happy to help bud. :lunar2019piginablanket:
Qev  [author] Sep 22, 2023 @ 8:47pm 
I'll take a look once I get back to my regular PC. Thanks for letting me know!
Tark Sep 22, 2023 @ 2:35pm 
Seems to cause a consistent crash when loading files before world gen, nothing is written to the logs and there's no error given. 50.10, DFHack 50.10-r1.1, this was the only mod selected.
Qev  [author] Sep 10, 2023 @ 8:18pm 
Apparently HAIR, for some arcane reason, has ITEMS_HARD as a property, causing this. Not sure why vanilla wool isn't doing the same thing. I think I've got a patch that'll work, just needs some testing. Thanks for catching that. :)