Ravenfield

Ravenfield

53 ratings
[Source] Agroprom
   
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Content Type: Maps
File Size
Posted
Updated
74.130 MB
Jan 22, 2023 @ 10:34am
Jul 26, 2023 @ 9:03pm
6 Change Notes ( view )

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[Source] Agroprom

In 2 collections by yugo
Ports of Source/GoldSrc maps
16 items
Exclusion Zone
20 items
Description
<<OLD VERSION HERE>>

about port:
- aim_z_agroprom_final
- by Z-O-M-B-I-E
- 10 - 40 bots
- 4 variants: default, random (clear/dusk/sunrise/fog/rain), winter, misery
about remaster:
- new nav-mesh
- pixel textures
- sun lens flares
- added ambient sounds
- removed invisible collider box above the map
- as the source was chosen another map with better detail

tags: ukraine,zone,eastern,city,80s,90s,2000s,stalker,soviet,cs,chernobyl
13 Comments
чи на Apr 20, 2023 @ 10:18am 
привет, а можешь дать название аддона на модельки ботов?
yugo  [author] Jan 25, 2023 @ 8:48am 
So, this is the most damned map I made. the nav-mesh in view mode does not seem to match the one used by the bots. I'll try to post the final fix tomorrow. If it won't help, then I will delete my computer :steamhappy::m9beretta:
Night_Sniper Jan 25, 2023 @ 7:50am 
Yes, I specifically forced a re-download by unsubscribing and resubscribing.

Bots are still walking through lots and lots of objects in main building, run through walls inside that building and seem to like to take cover with backs getting stuffed out of bounds around the tanks.

I must say though, I've been working with not unity, but built-in game level editor, and this behaviour is understandable. If there are pieces of mesh too close to each other bots will absolutely 100% give no crap about anything that is physically between those mesh points. The fact they seem to not completely ignore winding stairs outside is nothing short of a miracle.

Not sure how much unity editor differs, but in my case placing AI restricting boxes slightly wider than problematic walls and objects on top of them usually solves the issue. Its not like they're supposed to stick to walls like cowards anyway.

There is no your fault mesh generation is dumdum like that.
yugo  [author] Jan 25, 2023 @ 7:36am 
do you have the latest version of the map? according to my tests, bots behave better on it
Night_Sniper Jan 25, 2023 @ 7:20am 
Welp... Navmesh is still fucked. When bots are walking through walls left and right, its rather tough to judge the map "unbiased", I suppose, but holy hell its not fun.
Ortort Jan 23, 2023 @ 5:05pm 
Bots appear to be able to spawn on a plane underneath the map?
bluedream Jan 23, 2023 @ 11:43am 
cool
AgentDell Jan 23, 2023 @ 7:22am 
@yugoslav Thank you! I noticed this issue on every remastered maps. Hope the update fixes it!
yugo  [author] Jan 23, 2023 @ 7:08am 
Agent Dell I guess why this happens, I will push an update soon
AgentDell Jan 23, 2023 @ 6:38am 
Bots keep running into walls and fall over. Not sure what's causing it