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unfortunately you only get the wiring vision when you have the grand design mode selected. Entilogist mode is really cool though
Three Questions:
First, is there a way to disable the return potion portals? I find them a little annoying when I activate them accidentally.
Second, Could you add wire visbility to all modes? The whole reason I keep the grand design on me is to spot traps, and losing that when the Better Shellphone is in the other states kinda sucks.
Third, Could you tweak the wording on the catching feature so its clear you have to be holding something, then click MM/RMB? Took me a couple of minutes to figure that out.
Thanks for the mod!
recipe.AddCondition(Recipe.Condition.InGraveyardBiome); //Grave - Last Death (Configurable)
recipe.AddIngredient(2351, 1); //Teleportation Potion - Random
recipe.AddIngredient(2997, 1); //Wormhole Potion - Teammates
recipe.AddIngredient(5437, 1); //Shellphone - Cell Phone, Magic Conch, and Demon Conch
recipe.AddIngredient(3183, 1); //Golden Bug Net - Entilogist Mode
recipe.AddIngredient(3611, 1); //The Grand Design - Designer Mode
recipe.AddIngredient(3822, 1); //Etherian Mana - Spawn, NPCs, and Pylons (Configurable)
recipe.AddIngredient(4767, 1); //Guide to Critter - Peaceful Coexistence Mode
recipe.AddIngredient(4870, 1); //Potion of Return - Portal
recipe.AddTile(114); //Tinkerer's Workshop
The mod have successfully been ported into 1.4.4 :D
(It's still unstable, please make sure to report bugs if you find some)