Dwarf Fortress

Dwarf Fortress

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Flux plants
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Jan 21, 2023 @ 8:29am
Feb 11, 2023 @ 1:29am
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Flux plants

Description
Flux plants

This mod adds two plants that might help you with steel production on maps with little or no flux.

Plants added

Flux fungi
White fungi that can be grown or harvested underground. Seeds and plants probably available at embark.

Flux bulbs
White bulbous plants that can be grown or harvested above ground, temperate biomes.

Their use

Both plants can be turned into flux at a farmers workshop (new reaction: "process flux plant to flux").

This reaction turns one plant into 2 flux stones (limestone for fungi, calcite for bulbs), and returns seeds.

Both plants can also be brewed into (sparkling) alcohol, but not cooked or eaten raw.

Notes

The "process flux plants" farmers workshop reaction is added to the "mountains" entity, so non-dwarven civs may not be able to use it.

This mod must be anywhere below the vanilla_entities in the mod order list to add the reactions properly.

As the last DF patch added support for sprout graphics, I updated the mod to include sprouts for the two plants.
11 Comments
Darth Ravenous Jan 5 @ 6:55pm 
I can't get the process flux icon to appear? Is there certain mods that may conflict? I don't have any mods that change the farming station, I can provide a list of what I have if you think you can find out which mod conflicts with yours.
niemst Jan 1, 2024 @ 6:41am 
How about not allowing to eat or brew those plants. Them providing flux is powerful enough imo.
If you don't would like to do so changes do you mind me spin-off your mod with nerfed version?
상자 Oct 19, 2023 @ 8:14pm 
Adorable. It would be nice to have graphics of withered plants.
[+DG+] Sir_Castic Oct 18, 2023 @ 10:49am 
I think it should be rebalanced - something like 10 plant per 1 stone. Plants are smaller than boulders, and also this method is infinite and plants can be produced in higher volumes than stone can be mined.
MangoCobra Jun 26, 2023 @ 6:46pm 
Hey I had an idea. Instead of "Sparkling wine", why not "Dwarven Gin"? It would fit with the rest of the dwarf booze being Dwarven [Booze]
KM.One Feb 11, 2023 @ 5:04pm 
never mind, it was because I have both version of you mod installed at the same time. I fixed it on my end.
KM.One Feb 11, 2023 @ 5:02pm 
Thanks for the sprout graphics but it did make the embark screen graphics all funky now. Just so you know.
kaffelars  [author] Jan 29, 2023 @ 1:22am 
@Jonas McKay Where in the mods list did you place the mod? The mod must be loaded at some point after the vanilla_entities to add the reactions properly (added this to the description). Also, do you have any other mods installed that could interfere?
Jonas McKay Jan 28, 2023 @ 11:25am 
so the flux plants appear in my world, but i don't have the reaction in my farmer bench
Llamageddon Jan 23, 2023 @ 9:33pm 
Great idea. You beat me to it, but I have backup plans for some weird flora. I can see myself making good use of this mod.