Total War: SHOGUN 2

Total War: SHOGUN 2

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[Trajectory] All cannons become Mortar like
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Jan 13, 2023 @ 7:10pm
Jan 14, 2023 @ 2:39am
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[Trajectory] All cannons become Mortar like

Description
As we all know, in Vanilla or FOTS, most cannons cannot fire behind some barriers like a high mountain/hill; the only cannon that can fire is the one called the Wooden cannon in FOTS.
This mod can make all other cannons in this game fire like wooden cannons, which means they can all fire behind the hills now.
*This mod includes all cannons from both VANILLA and FOTS; it doesn't change any data except the trajectory of each cannon.*


update:
I realized that the trajectory change could also affect the landing time for cannon_ball. For example, if we take a target, without the changing trajectory, the cannon_ball may only take like 3s to land and hit the target, but if we change the trajectory to make it more curved, it can potentially make the cannon_balls spend a longer time to land and hit targets than before.
Therefore, I calculated a bit and made some adjustments so that the new landing time for cannon_balls can stay the same as the original ones.
17 Comments
IngGamer PEKO Jul 16, 2024 @ 5:06am 
Can you update this mod? please.
†coco†  [author] Jul 23, 2023 @ 10:22pm 
@Apo7292009
i'll try to make another one in the future
Apo7292009 Jun 22, 2023 @ 4:40pm 
is it possible for you to combine actually useful artillery mod with this. euro cannons and wooden cannons are not working with two mods
†coco†  [author] Apr 8, 2023 @ 4:10pm 
@Foxy
It's not because it's too difficult, as the problem of not being able to hit people due to slow bullets doesn't exist in this game. The trajectory of the bullets in this game is predetermined, and only related to the hit rate value. The reason why I changed the speed back to its original state is because I believe that extending the landing time caused by modifying the bullet trajectory will affect the gameplay, and I personally don't like it
Half-Moon Apr 4, 2023 @ 10:02am 
Right, is the idea that it would be too hard for arty to hit targets otherwise?
†coco†  [author] Apr 3, 2023 @ 10:49pm 
@Foxy Sure, I'm aware that different trajectories correspond to different falling speeds, but for the sake of gameplay, I still want the falling times of these shells to remain consistent with the original version. After all, my personal modding philosophy is to make the game fun to play.
Half-Moon Apr 2, 2023 @ 10:39am 
Why would you make the travel time the same if the trajectory is different? Obviously the same muzzle velocity and a different trajectory results in a different travel time. That is in fact how artillery in real life are able to shoot two consecutive shots from a howitzer at the same target such that they hit at the same time despite being shot at different times.
fedcba Mar 29, 2023 @ 7:37am 
Would you mind integrating this with horse artilllery?
https://steamcommunity.com/sharedfiles/filedetails/?id=102833197
fedcba Mar 29, 2023 @ 7:36am 
In fact the landing time should be longer with the new trajectory
BiggerLonger&UncutGigolo Feb 17, 2023 @ 8:18am 
Can anyone tell me if there is a way to modify the amount of turns it takes for a castle to surrender?. Grazie.