Total War: WARHAMMER III

Total War: WARHAMMER III

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Skaven Settlements: Under-Cities Survive Razing
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overhaul
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335.078 KB
Jan 8, 2023 @ 8:30am
Mar 25 @ 4:05pm
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Skaven Settlements: Under-Cities Survive Razing

In 1 collection by Acephelos
"Skaven Settlements" Mods
3 items
Description


It never made sense to me that the Skaven would lose their subterranean lair when the city above was razed, so this is an extremely simple edit to fix that.

I did take it a step farther though and made it so that, if the razed settlement wasn't claimed in 2 turns, a dilemma would appear asking if the ruins should be occupied or not. If not, the under-city will remain below and will remain interactive, though most of the building effects won't apply until the ruins are occupied again.

This is multiplayer safe, so enjoy! And let me know if you have any feedback, issues, or questions.

Don't forget to check out any other Skaven Settlement mods I may make, they'll likely compliment each other.
76 Comments
Acephelos  [author] Mar 25 @ 4:05pm 
The latest update fixes an issue that prevented the game from starting as of game update 6.1.
Acephelos  [author] Mar 20 @ 6:32pm 
@Blue - This particular mod would probably be fine to do that with, but not the others. Unfortunately porting stuff back to WH2 is a slippery slope. I don't want people to expect more of that from me because it effectively doubles my workload. (Which I'm already incredibly behind on.) It's not as simple as copy/paste in many cases; most of the time I'd have to recreate the mod from scratch.

Ideally a modder who still supports WH2 would port this over for me (for you).
Blue Mar 20 @ 1:36pm 
Can you upload this to Warhammer 2?? please ;-;
Acephelos  [author] Dec 12, 2024 @ 3:23pm 
Updated the mod for update 6. No changes seemed necessary.
Acephelos  [author] Oct 31, 2024 @ 3:38pm 
Updated the mod for update 5.3. No changes seemed necessary. Let me know of any issues I may have missed.
armityle Oct 4, 2024 @ 1:20am 
I see, but thanks anyway
Acephelos  [author] Oct 3, 2024 @ 1:12pm 
@armityle - I'm sure it's possible but I'm behind on my mods at the moment, so I won't have time to look into doing so for the foreseeable future, unfortunately.

My current problem is that I don't have enough time to maintain the mods I've already released, or planned to release, so I can't afford to add more mods into the mix right now.
armityle Oct 3, 2024 @ 7:54am 
Thank you for the mod and your hard work. Could you make a same mod for Vampire Coast?
walk_the_max_planck Aug 26, 2024 @ 5:10pm 
Thank you very much!
Acephelos  [author] Aug 26, 2024 @ 5:41am 
@walk_the_max_planck - The AI will always occupy when they would be presented with that dilemma.