Total War: WARHAMMER III

Total War: WARHAMMER III

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Wood Elves Campaign Flavour
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graphical
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File Size
Posted
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2.261 MB
Jan 8, 2023 @ 2:57am
Jan 5 @ 9:57am
26 Change Notes ( view )

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Wood Elves Campaign Flavour

In 1 collection by [G-T-F] Gnombert
Corruption - Flavour Collection
20 items
Description
Hello there Friends of Athel Loren

This mod gives you some campaign visual and ui changes, you will get:
altered currency icons
a wood-elve themed additional resource based on the slave mechanic
regional decrees based on that
a denser forest that has some varaity
a mist effect around your citys
mayor citys are elven citys so you can actualy expand
as orion you have the option to gift a conqured region to a vassal AI named Spirits of the Forest,
who will act as an unbreakable vassal and protect its lands, it will build armies of its own to help you with the defend or expansion of the forest.
everything above has a little lore touche, and you can finde some, regarding the extra resource down below

it should be compatible with reskins, rebanners and any unit adding mod

The Simple Dynamic Settlements mod is not required to run this mod and there are 0 dependeces between them
it just makes more sense in using it alonge side this mod so you can write the next chapter in the history of Athel Loren yourself.


Also if you finde elements of this mod intruiging and you are looking for similar stuff for other Races, check out the Credits, you will finde some realy cool stuff there

The creation of this was possible due to a kinde individual who gifted the Wood-Elve DLC to me but didnt wanted to be named

Honorable Mentions:
agustinplatz: found the solution for a problem that occoured with the spirit mechanic after one of the great updates

GaretGreed: found a text inconsistency in the description of the spirits

BluebirdSialis: provided a code that made this mod more compatible with other mods AND made it basicly compatible with every future game update, what a great contribution

Credits:

currency:
https://steamcommunity.com/sharedfiles/filedetails/?id=2855837519&searchtext=currency

mayor citys are elven citys:
https://steamcommunity.com/sharedfiles/filedetails/?id=2903685295

forest:
https://steamcommunity.com/sharedfiles/filedetails/?id=2866216391

the forest has been altered and is denser with some more tree varietie

The mist effect:
https://steamcommunity.com/sharedfiles/filedetails/?id=2186420083

Base of the spirit idea:
https://steamcommunity.com/sharedfiles/filedetails/?id=2861079585

a little lore to that:
When a Wood Elf perishes, the forest he has tended for so long absorbs his soul and keeps it safe from Slaanesh's hunger. The final result of this transmutation can vary widely.
Most souls immediately lose all sense of identity and meld with the forest. Some spirits wander the paths they walked in life, hidden from the gaze of the most magically intuned,
carrying messages and warnings to those who can hear their words. Others, driven by an undying need to protect their woodland home, take root in deadwood hulks, animating the barren timbers
into the battle form known as Tree Kin. Some elves even believe they have encountered loved ones reborn as wild animals, or as mischievious spite creatures that flit between the boughs

Warhammer Armies: Wood Elves (8th Edition) pg. 26

Spirit of the Forest Faction
https://steamcommunity.com/sharedfiles/filedetails/?id=1898456437

also thanks again for the help -> https://steamcommunity.com/profiles/76561198065531264/

Also recommendations:
Gifts of Athel Loren - Unit Upgrades for the Wood Elves
https://steamcommunity.com/sharedfiles/filedetails/?id=2862579213&searchtext=wood+elve+flavour

Woodelves Outpost Enhanced WH3
https://steamcommunity.com/sharedfiles/filedetails/?id=2853838600

Crisis on Campaign (Unique Population & Army Mechanics)
https://steamcommunity.com/sharedfiles/filedetails/?id=2815401013

Eternal_Wood_Elves.pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2919155427&searchtext=
210 Comments
UnknownSoldier -V- Apr 5 @ 4:33pm 
Is the Spirit vassal compatible with 'The Old World' mod? Tried it out for a little bit, but wasn't seeing the option to gift cities to the vassal.
[G-T-F] Gnombert  [author] Feb 19 @ 9:54am 
yes, the ai will automaticly return captured provinces to the player, if they are defined to be returned. now the question still stands -> what regions would the ai return to the player
1. arround specific areas
or
2. simply all but that would remove its ability to grow
Elchardus Feb 19 @ 7:44am 
The regions that are returned automatically are normally mentioned in the mod script
willyinuyaz Feb 19 @ 7:38am 
it seems the one AI occupy. If you set the region he try to occupy to return to player once he occupy, it automatically return the next turn.
[G-T-F] Gnombert  [author] Feb 19 @ 7:23am 
uhh thanks for letting me know, yes this is very helpfull. i will remember that .... ^^
but what regions would the ai in this case return? maybe the direct borders of the world trees, hmm
willyinuyaz Feb 18 @ 5:33pm 
@[G-T-F] Gnombert
this one from the author has detail about Return a region, maybe it can help you :lunar2019wavingpig:
https://steamcommunity.com/sharedfiles/filedetails/?id=1904331705
[G-T-F] Gnombert  [author] Feb 12 @ 1:11am 
the vassal can return a region? thats cool didnt know about that
[G-T-F] Gnombert  [author] Feb 12 @ 1:09am 
ui/campaign ui/settlement_captured_pics/wh_dlc05_wef_wood_elves_keepers.png
Elchardus Feb 11 @ 5:44pm 
Hey [G-T-F] Gnombert :

if region_key == "wh_main_athel_loren_yn_edryl_korian" then cm:transfer_region_to_faction("wh_main_athel_loren_yn_edryl_korian", "wh_dlc05_wef_wood_elves") cm:show_message_event("wh_dlc05_wef_wood_elves", "event_feed_strings_text_welfreturn_title", "factions_screen_name_wh_dlc05_wef_wood_elves_qb3", "event_feed_strings_text_welfreturn_secondary_detail", true, 605); end;

=> 605 ,does it refer to key in a table with an image for the return region event?
I honestly don't see where I can change the event picture that appears when the vassal returns a region.
[G-T-F] Gnombert  [author] Feb 1 @ 4:32am 
spirits of the forest = dark elve slaves mechanic -> some overlap is unavoidable