Stellaris

Stellaris

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Replicators Crisis (Modjam2022)
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41.615 MB
Jan 6, 2023 @ 1:22am
Jan 16, 2023 @ 10:45am
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Replicators Crisis (Modjam2022)

Description
This is the new midgame crisis called Replicators.

PLEASE READ: This mod is an ALPHA BUILD. Some content/localisation is not done.
Reason = limited time of the MODJAM contest (+personal life :D).

However, the current content works. I have important plans for this mod, and even plan 2 other variants of this crisis (inbuilt with menu options).


How to spawn them:
In a normal game: Set a midgame date, start the game. They will spawn 1-2y after midgame.
Console command: Type effect begin_crisis_replicators = yes and press enter.


How do they attack?:
Replicators have a "level", visible in the situation-log.
- their reinforcements spawn every 5-years, and their quantity depends on their level
- they replicate, so the level rises up every 5-years
- players can decrease the level with attacks/missions
- if not attacked, they are neutral to you/others
- they hack empires via situation

The longer they stay alive & if the player(s) does nothing = they become stronger/more!


Endings:
Yes, this crisis has different endings!
- the crisis has 4 different endings
- each one must be unlocked with quests in their diplomacy window (only one every run!)
- endings unlock new unique advantages for your empire


Difficulty:
- Replicators scale up in difficulty, they have a "level" visible for all empires (situation log)
- their start level depends on the amount of passed years (counting from 2200 on)
- the higher their starter level, the better they scale up (good for high midgame setups)
- will in later releases react to installed mods, example scaling up in power much more


STELLARIS MODJAM 2022:
Mod Collection: MODJAM Collection

Mod Voting: MODJAM Collection[docs.google.com] ("Replicators by Exakan")

Thanks for supporting me :)


My other mods:
105 Comments
01A3-91C-2789B11F "Vala" Jan 6 @ 12:16pm 
replicators as in Stargate sg1 or?
Schishne Dec 7, 2024 @ 11:50am 
This mod is working with the current version?
Doughey Sep 20, 2024 @ 8:14pm 
will this work if added mid-save before midgame?
lastofthelight Aug 10, 2024 @ 9:14pm 
So I seem to have an odd problem. One of the 'essential' ways to progress thru this are the friendly quests (even the neutral options requires a baseline friendliness) - but after I clicked on the donate resources mission....about 20 diplomatic screens for the replicators opened, and the mission is marked as complete (I can't click on it again)...but I can't click on the next one either, with no situation.

Anyone know what I can do here?
Exakan  [author] Jul 20, 2024 @ 12:24am 
@RMD🦆cc What do you mean?
Better join the Discord if you have questions https://discord.gg/saC3ZG6htz
TY Jul 19, 2024 @ 8:17pm 
Still pretty amazing, it's something I struggle with. You think you can help me make new ship classes?
Exakan  [author] Jul 19, 2024 @ 6:51am 
@RMD🦆cc Are taken from the base game, but edited :)
TY Jul 19, 2024 @ 5:35am 
A crisis mod sounds impressive, and yours look really cool! Did you make the models yourself?
Exakan  [author] May 30, 2024 @ 8:24am 
@mikeboydus Yes :D Its on purpose, the player's actions decide what happens. However the mod is pretty outdated, need to change that lol
mikeboydus May 24, 2024 @ 12:06pm 
This is a somewhat helpful crisis if left neutral, their fleets engage other crises and establish bases that can help protect systems.