Hearts of Iron IV

Hearts of Iron IV

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Toolpack without the Errors
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16.821 MB
5 ENE 2023 a las 10:28 a. m.
13 ABR a las 4:10 p. m.
52 notas sobre cambios ( ver )

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Toolpack without the Errors

Descripción
The most improved and up-to-date continuation of Toolpack
Perfect for debugging, fixing peacedeals or just cheating.

The opening button is above the map options at the bottom-right (or use control+T). After enabling a menu click a state on the default map mode to use it. For further instructions see the page of the original Toolpack.

Millenium Dawn support patch here

Submod to add equipment like guns here

For overhauls that are not vanilla-like, try find a modder that plays the mod that would like to make a compatibility patch, only for mods that do not change ideologies, equipment and resources you can contact me to add compatibility.

Credits
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1417069016
Continued Russian translation: AP/ex1leduser
Simplified Chinese translation: Erika/耀世微光
French translation: Sabre629
Additional translation support was provided by my fellow Road to 56 leads

Improvements over original
    Bugfixes related to being out of date
  • Ported infrastructure reskin.
  • Fixed enabling/disabling elections not working.
  • Fixed setting capital not working.
  • Fixed ship deletion and spawning (types may not match entirely due to MtG changes).
    New game elements added into pre-existing features
  • Added fuel silos and railways to building spawning.
  • Added personal union, collaboration governments and supervised government to the puppeting options.
  • Added transferring resource control and compliance/resistance editing to the state manager.
  • Added breakthrough point addition to the politics menu research tab.
  • Added character transfer option to annexing menu.
  • Annexation is no longer required to transfer armies with the annexing menu.
    Bugfixes (not related to being outdated)
  • Reduced error log to improve debugging suitability.
  • Manpower/population menus should have variable overflow issues less often and fixed some instances of adding/removing incorrect amounts.
  • On resolutions other than 1080p, the toolpack menu no longer opens in another spot than the opening button.
  • You can now add military access in both directions.
    New features
  • Multiplayer compatibility: Decisions to determine who gets to use the tools, and changed script so they don't show while someone else is using them.
  • Host action log [for multiplayer].
  • New menu to toggle country rules such as the ability to send volunteers and create factions and a button to unlock basegame locked templates and army restrictions. Due to technical limitations this doesn't extend to new modded ones.
  • Reworked ship spawning and its menu, no longer spawning ships in preset regions, but directly into one's stockpile, now with selectable design year. Uses presets for use both with and without Man the Guns.
  • Buttons in the state manager to upgrade/downgrade urbanization level of states. (impacts building slots, know as state category in the code)
  • Country releasing tool (see images).
  • Political power and command power have buttons to add/remove this currency, they have a very simple console command, but that can't be used in multiplayer naturally.
  • Unit spawner expanded with actually usable tank compositions and mechanized units.
  • Toggle button in state transfer tool for auto-clearing selected states.
  • Tool to change country cosmetic tag.
  • Native support for Magna Europa and GWR.
  • Chinese and French localization (see credits).

Planned/Consider Features
  • Country switching tool? [would need to be tested for stability in multiplayer]
  • Advanced menu, that allows you to manually enable multiplayer mode?

If you are in need of support, would like to support me or would like to be informed of updates or new releases of content by me (mods/YT/Twitch/other), check my Discord:
https://discord.gg/9xdDJmb7ar
Or check out my other mods: https://steamcommunity.com/id/marijn211/myworkshopfiles/
Discusiones populares Ver todo (3)
67
13 ABR a las 4:21 p. m.
Suggestions
marijn211
35
9 ABR a las 5:33 a. m.
Bugs
marijn211
6
4 JUL 2024 a las 4:51 p. m.
Multiplayer
marijn211
1,031 comentarios
sebastianroczz 25 ABR a las 5:36 p. m. 
@Nexus it works with TFR is you use the 2nd division spawning one instead of the first one
wildtit 20 ABR a las 8:47 p. m. 
Hello can u please fix it with magna europe
✪ NLForces 17 ABR a las 7:45 a. m. 
@Atom.Games.Slim I had the same issue, was fixed for me when I closed the minimap
Nexus 16 ABR a las 12:01 p. m. 
Does this work with TFR?(Specifically Division Spawning)
marijn211  [autor] 16 ABR a las 5:18 a. m. 
@Быков гойда No, thatd be very impractical
Амбал 16 ABR a las 4:25 a. m. 
Can multiple players use the toolpack at the same time?
Reyngade 16 ABR a las 3:54 a. m. 
@marijin211 Thanks for replying, I'll wait then.
marijn211  [autor] 15 ABR a las 10:53 a. m. 
I mainly need to test if it desyncs MP to tag switch, and I also need a system to vote whether to allow the tag switch
Reyngade 15 ABR a las 10:43 a. m. 
@©jack ruby's .38® I know the tag command, but since on the mod page it is marked as planned/consider feature I wanted to know whether it will be implemented or not.
Atom.Games.Slim 15 ABR a las 8:36 a. m. 
Weird issue where none of the menus open up but the x goes to a check mark. Worked earlier in the day and now no longer works and does the issue I described,