Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Make Calradia Great Again
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24.602 MB
Dec 31, 2022 @ 6:22pm
Apr 19, 2024 @ 11:59am
14 Change Notes ( view )

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Make Calradia Great Again

In 1 collection by MethKing
MCGA Mod-Collection v1.1.0
8 items
Description
With Make Calradia Great Again [MCGA] all factions and cultures finally get a new coat of paint offering a complete overhaul of toop trees and balancing. We have set ourselves the task of providing Calradia with more cultural immersion and diversity. All unit types were completely redesigned and present new opportunities for unique battlefield compositions.







No additional mods are required!
Compatible with v1.2.7/1.2.8/1.2.9





MCGA does not change the underlying lore of Bannerlord, however, the faction colors have been adjusted to give a coherent picture of the world map.



Empire factions all get red as the primary color and each have a slight variation in the secondary color to distinguish the three empires.

Battania are given the colors of the forest - a soft green as the primary color and a soft white as the secondary color.

Vlandia get the colour black to match their mighty war horses.

Sturgia is the only faction that keep their color.

Khuzait are given a color to match the steppe.

Aserai get sand colors to match their region.





The most important change is the elimination of the standard version's copy-paste units. Most standard units have 1 to a maximum of 3 equipment sets - far too little if we have our way. MCGA units have a large number of loadouts and body properties, this guarantees a very wide variety on the battlefield. Low level units are slightly thinner and look younger - experienced units, on the other hand, are better built, have scars or war paint, and tend to be of advanced age.

Aserai
The Aserai resemble a prosperous and advanced culture. We also wanted to reflect this in their units. They wield deadly sabres, good shields and ride heavy camels and fast horses. Aserai troops are competent all-rounders.



Battania
As in Standard, the forest dwellers excel at archery. Their noble fighters are bowmen capable of inflicting heavy casualties on the enemy - not to be underestimated even in close combat. They also field decent cavalry and javelin units. Battania Tactics: Decimate the enemy from afar and let them come if they are still alive.



Vlandia
The Knights of Calradia - field above average and well armoured cavalry units. Their longbow and crossbowmen also ensure low enemy morale reaching far on the battlefield.



Sturgia
Fast soldiers who excel in martial arts, endurance and speed. Byalic Sea Warriors and Shieldmaids that make the enemy feel the ax from afar. Well-armored varyargs on foot or on horseback, ready to take on anyone.



Empire
Imperial armies have highly disciplined soldiers and foreign mercenaries. Fast archers, good cavalry and well armored foot soldiers.



Khuzait
Similar to Standard, the Khuzaits field a variety of mounted units capable of dealing significant damage at range or in close combat.



Minor Factions
Small factions, kingdom mercenaries or clans have also been revised, renamed, recolored and equipped with new default troops.





Rebels, bandits, deserters. These factions have also been reworked.

Rebels
Standard Looters are now called Rebels and have more equipment (not just ax and rocks) - Can be upgraded to Imperial Troops at the moment. A new Bandit Trooptree will be created in the future. (WIP)



Deserters
There are new subdivisions for Deserters (Bandits)
These are not ordinary bandits, but deserters who try to steal your hard-earned butter and gold. Teach them manners and put them back into service if you want.

5 new cultures with their new Deserter / Bandit factions.
  • Northlanders and their new Northland Deserters can be upgraded to Sturgians
  • Eastlanders and their new Eastland Deserters can be upgraded to Khuzaits
  • Midlanders and their new Midland Deserters can be upgraded to Vlandians
  • Highlanders and their new Highland Deserters can be upgraded to Battanians
  • Southlanders and their new Southland Deserters can be upgraded to Aserais





Arrows and Bolts
Flying arrows and bolts now look realistic - instead of flying straws.



Mounts
All horses and camels have been enlarged to make them look a bit more powerful.
Also we done some adjustment to mount movement.



Additional Weapons
We also added a bunch of new weapons. For example spears, which some units can also throw.

Shields
Adjusted some shields to hang directly on characters' backs - no more floating shields. The physics of the shield carried on the back have also been adjusted. Stuck projectiles on shields are now displayed on the correct position.

Crossbows
In the standard version, all crossbows are displayed on the back near the neck when holstered. In MCGA, Crossbows are now worn on the left hip near the strap.

Combat
We made also some changes to combat. For example, depending on the level, archers now also shoot indirectly at the enemy from a greater distance and not only at 50 meters.



... and much more





Furthermore, balancing was an important point when creating the mod. Each faction has its strengths and weaknesses based on equipment, skills and levels. We have achieved a sufficiently good balancing for us with the help of calculations and of course through intensive testing in the game. Of course, this is an ongoing task because something can change at any time with future updates from Taleworlds and from us. We would be happy to receive constructive feedback.





Popular Discussions View All (14)
57
Jan 16, 2024 @ 9:04pm
1.2.7 and MCGA
MethKing
35
Sep 15, 2025 @ 3:20pm
🐞 Bug Report
MethKing
8
Dec 29, 2023 @ 9:34pm
📢 PT Feedback
MethKing
567 Comments
A Balkan Bonobo Apr 12 @ 8:42am 
@MethKing I've found a potential work-around! Although this mod crashes my game on 1.3.15, for some reason it boots up just fine when I tried the standalone Vlandia and Sturgia modules. So if you just upload similar mods for the remaining troop trees I think everyone that loves this mod (myself most definitely included) would find it easier to be patient until the state of the game is such that its worth it for you to update the main mod.
Brodie Mar 28 @ 1:59pm 
@MethKing I loved your mod and always have looked for updates, I hope one day TaleWorlds stops updating and lets modders do what they've always done and finish the job. When that day come I will be downloading again, thanks for all the hours and gametime.
METTCtheDoc Mar 26 @ 4:22pm 
@MethKing It does take alot of work, just make sure you let people know like you just did so they know what they are in for. Especially those who are donating. Either way your mod made the game amazing for me, and I will miss it in warsails.
MethKing  [author] Mar 26 @ 1:49pm 
Hey everyone,

Ive seen the discussions and besides the negative reviews of the new DLC, I want to make one thing clear: keeping the mod updated and making it compatible with every new release (or DLC) takes a lot of time - and right now, Im not willing to invest that amount of time atm. Im really glad so many of you enjoy*ed the mod. Seeing people have fun with it has been the best part of working on it.

That said, the development of Bannerlord still isnt quite where Id like it to be, so for now there wont be any updates or further development.

And to those who have been especially active in the comments - often quick to criticize without much thought... I encourage you to put that same time and energy into creating your own mod, or maybe even taking over development of this one.

Thanks again to everyone who supported the mod

later
MarquitosNavaja Mar 25 @ 7:12am 
This guy said he was going to keep updating the mod on his Patreon. Now I see he says he can’t continue with the mod because he doesn’t have 20 dollars to buy the DLC… he’s messing with us…
METTCtheDoc Mar 22 @ 9:59pm 
Brother you have a really popular Mod, people are sincerely asking for an update, if you dont want to do it anymore, hand it off to someone else to help out with! your Mod would be an amazing addition to War Sails, and it would be awesome to see how you format the Nord faction. Cheers
Ozymandias Mar 16 @ 8:57pm 
someone should steal this idea and update it because this guy doesnt wanna update it but he wants the money he gets from it lmao
Human72 Mar 16 @ 3:07pm 
will this include the nords and any other DLC faction down the line?
Thorgal de Kaer Mar 3 @ 3:01pm 
please update bro your mod look amazingggg
SulfusOWNS Feb 16 @ 5:36am 
Do NOT get this mod, This mod ruined my ironman save. I removed it from my mods and now it crashes everytime i try and load it