Source Filmmaker

Source Filmmaker

157 ratings
Casual Heavy and Medic Models
Universe: Team Fortress
Models: Character
Tags: Sfm, Heavy
File Size
45.702 MB
Jul 25, 2014 @ 12:23am
Oct 16, 2015 @ 12:18am
2 Change Notes ( view )

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Casual Heavy and Medic Models

EDIT 10/16/15: Reuploading these models (which appear to be loading properly into SFM after I subscribed to my own content for some reason) in the hopes that it will fix the problem with the invisible textures. Let me know if they're still broken.

My custom models of Heavy and Medic from TF2 without their lab coat/flak vest.

NOTE: These are some old compiles using an LOD hack to get the HWM heads onto the custom bodies; I might compile some more legit versions in the future now that Blender can export DMXes.

Relevant text from the original README:

Due to the awkward way SFM <s>uses</s> used to use bodygroups, a number of items which were bodygroups on the Garry's Mod versions of these models have been recompiled as props. These can be found in the player/items/medic and player/items/heavy directories and can be added to the models in the same way as any other equippable item; by locking the appropriate bones and dragging their Zero sliders.

Due to how they're set up, some of these props might not spawn in the middle of your screen. You can either select one of their bones and go looking for it with the work camera or lock and drag them onto your character model if you don't see them right away.

Props included in this pack are:

prop_glasses (round, foldable)
prop_glasses_reading (semicircular, foldable)

prop_glasses (foldable)

Each model has eight skins (four variations with two team colors each).

Medic has two plain skins, two bloodied skins, two skins with only his hands bloodied, and two Übercharged skins.

Heavy has two plain skins, two skins with bloodied fists and a spray across his shirt, two skins with a bandage on his forehead using a head skin packaged with SFM, and two Übercharged skins.

These models have had some extra bones added to their skeletons: Heavy to help make his torso deform more naturally, and Medic for his necktie. These will most likely not interfere if you want to use the default animations for either class, although Medic's tie may need to be reposed to eliminate clipping.

player\hwm\casual_heavy.mdl - Casual Heavy and Medic Models
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ZE FRICKIN DOCTOR Nov 6 @ 8:48pm 
why is my medics fingers black?
Phat Kat Sep 7 @ 6:41pm 
Medic has a "sleeves" body group. I don't know if they are supposed to be shaded black or they are supposed to be tinted white.
JonathonTheSeagull Jul 4 @ 2:00am 
how do you find the models in source film maker?
Jelli May 11 @ 8:20pm 
How did you do the LOD hack?
LemonTea Oct 7, 2017 @ 4:43pm 
I'm not getting any black textures, but the medic vest & suspenders are still invisible on my end.
Still one of the best models out there imo
VultureSparrow Oct 6, 2017 @ 12:15pm 
Make it Gmod compactible
Phobias Aug 4, 2017 @ 6:48am 
for me medic has pitch black feet
Wøøzy May 1, 2017 @ 11:07pm 
I ship them .-.
𝑢𝑛𝓌𝑎𝑛𝑡ⅇ𝑑- Apr 21, 2017 @ 8:02am 
These really need to be updated, man.
They work one second then the next Medic has these random black blotches all over his arms and his hands. Even on his tongue and teeth. No idea where they're coming from.
Captain Charger (Broken PC) Apr 13, 2017 @ 4:37pm 
I keep getting errors for heavy