RimWorld

RimWorld

80 ratings
[LFS] Night Shade Mercenaries
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.324 MB
Dec 30, 2022 @ 2:02am
Jul 12 @ 3:38am
31 Change Notes ( view )

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[LFS] Night Shade Mercenaries

In 2 collections by Lightning Larry the Lockie
LFS - Genes Expanded Eye Patches
22 items
LFS Mods
10 items
Description

This simple faction mod adds 10 weapons, 1 armour set, an extra helmet, 1 Faction, 1 Xeno, and a creature with 6 new genes

[ko-fi.com]















































XML, Creatures, Genes, Items done by me, Lazy Friday Studio[www.lazyfridaystudio.com]
Weapons and Armour by IcingWithCheeseCake
Plasma Forge by SirVan
Plasma Cannon by DetVisor

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translations for this mod. You must not re-upload or modify the original files. This includes re-uploading this mod to other websites
30 Comments
MerlinCross Jul 24, 2024 @ 7:13pm 
Possible bug?

Playing this with Vanilla Expanded Settlers, and setting your colony as 'New Hideout' makes the faction Permanently hostile to you. I thought it had something to do with releations set before the game starts but that doesn't seem to be happening.

I wonder if there's something going on between the factions and mods where you'd play as the 'bad guy' or so. Cause it's the only faction I've seen with 'Ongoing Event; Permanently Hostile"
Lightning Larry the Lockie  [author] May 1, 2024 @ 6:26pm 
@fallenscion Piercing only, WHen setting on fire they were way to Op and killed everything.
fallenscion May 1, 2024 @ 8:24am 
Do these weapons deal fire/heat damage, or is it piercing?
Glacies Jun 27, 2023 @ 11:40am 
This and Hell Bionics
Lightning Larry the Lockie  [author] Apr 27, 2023 @ 4:34am 
@dietrich, For CE very unbalanced, I don't really play with it, but there is a patch, for vanilla, most of the guns are just slightly more powerful than VWE charge weapons equivalents. the only maybe OP thing would be the rocket launcher, although close to the VWE grenade launcher.
Dietrich Apr 26, 2023 @ 9:02pm 
How are the weapons in performance in comparison to vanilla and VWE stuff? From looking at the infographics here it seems to me they're inaccurate but powerful, but I want to know the comparison.
Lightning Larry the Lockie  [author] Mar 26, 2023 @ 7:53am 
@bambaryla, Will look into this most likely CE has done an update that changes something again. WIll look into it.
Bambaryła Mar 26, 2023 @ 4:35am 
I get "no available ammo types" for this mod in CE. Might be cause I use generic ammo?
Lightning Larry the Lockie  [author] Mar 5, 2023 @ 6:46pm 
@emberbuck Thanks for that error report, Was not aware of this issue, will hopefully get a fix for it soon
Emberbuck Mar 5, 2023 @ 1:18pm 
Faction Alla's vampires of def NightShadeMercenaries has no usable PawnGroupMakers for parms groupKind=Trader, tile=224765, inhabitants=False, points=898, faction=Alla's vampires, ideo=, traderKind=Caravan_NightShade_Standard, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=

Seems to be an error trying to generate traders on a other map?
I am running Caravan adventures which allows traders to spawn on combat maps.