Project Zomboid

Project Zomboid

1,806 ratings
Better Car Physics
33
14
14
18
8
2
3
3
2
7
3
5
5
5
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
739.468 KB
Dec 29, 2022 @ 11:24am
May 21 @ 8:55am
14 Change Notes ( view )

Subscribe to download
Better Car Physics

Description
Manual shifting (toggleable) - Better Engine Sounds - Offroad driving - Engine braking

This mod requires manual installation steps. You must do these, otherwise the mod will not work.
See installation section.



What does this do?
In a nutshell:
  • Better engine sound
  • Manual shifting (toggle in settings, requires ModOptions mod)
  • Several improvements to driving physics, including offroad driving
Watch the video for an example.

Build 42
Now compatible with build 42!
Key differences:
  • Install the zombie folder from the 42 folder instead (should overwrite 27 files)
  • ModOptions is not needed anymore, its part of the base game now


Installation (Windows)
You can install the mod into existing saves.
  • Close Project Zomboid
  • Subscribe to this Mod
  • Wait for the download to finish
  • Go to
    Steam\steamapps\workshop\content\108600\2909035179\mods\BetterCarPhysics
  • Go to either 41 or 42, use the same as your project zomboid version
  • Copy the zombie folder and nothing else
  • Paste the zombie folder into
    Steam\steamapps\common\ProjectZomboid
  • Overwrite all files (should be 24 (build 41) or 27 (build 42))
  • Start Project Zomboid
  • Enable the mod. Done!

The mod will show you a popup in game if you need to update. You can turn this off in the mod settings.

Installation (MacOS)
See this guide

Installation (Linux)
Same as Windows. The steam folder is usually located in ~/.local/share/Steam


Uninstall
You can uninstall the mod at any time without affecting save files.
  • Deactivate mod in game
  • Close Project Zomboid
  • Right click game in steam -> Properties -> Local files
  • Click 'verify integrity of game files'
  • It should download 24+ files. Done!


Multiplayer
I only did some basic testing, use at your own risk
  • Should work on any server. Both server and client need the mod installed.
  • Anyone who wants the physics has to install this mod and follow the manual installation steps.
  • If someone joins without the manual installation steps, they can still join, but will have the vanilla physics.
  • The mod turns itself off completely if the server does not have it installed. You can freely switch between servers without changing anything.


Features
Realistic car engine and transmission behavior
  • Engine behaves/sounds much like it would in a real car
  • Releasing throttle leaves the car in gear
  • Engines have different torque curves. Vans operate best at low RPM, sports cars at high RPM
  • Lower gears produce more torque. Helpful for driving offroad.
  • Engine braking
  • Smooth gear shifts with rev-matching
  • Shifting into a low gear with too much speed will slide the car as the wheels lock up
  • Proper road friction and wind resistance forces

Manual and Semi-automatic transmission
  • Option to toggle manual on for all cars via ingame settings (Requires ModOptions mod)
  • In semi-auto mode, car shifts automatically, but you can override it using the shifting keys
  • Customizable keybinds for shift up (up arrow) and shift down (down arrow)
  • Change in keybind menu under 'Vehicle'
  • Clutch is always automatic

Smooth cruise control
  • With automatic transmission, automatically shifts + picks an appropriate gear
  • With manual transmission only controls the throttle, you can freely change gears
  • Vanilla controls: Shift + W to enable and Shift + W/S to increase/decrease by 5

Integrates with Sunday Driver and Speed Demon perks
  • Sunday Driver accelerates slowly, because they are scared of the throttle
  • Speed Demon shifts like a racedriver

Compatible with all vehicle mods that add new cars
  • I tested a bunch of the most popular mods, they all work fine.
  • If a car accelerates super fast, its likely because some mod boosts its engine horse power. See my explanation here
  • To modders: This mod ignores the gear ratios defined in the resources files. I had to do that as most vanilla cars dont have any, and the ones that were present didnt work that well. I created some logic that picks gear ratios based on engine type (generic, firebird, van, jeep). You configure this with 'engineRPMType' in the vehicle definition. The engine type also determines the max RPM, and when the semi-auto transmission shifts.

Compatible with
  • Customizable Containers - both mods change files in the zombie folder, but its different files, so no problem.

Workshop ID: 2909035179
Mod ID: BetterCarPhysics
Popular Discussions View All (12)
119
May 20 @ 1:18pm
PINNED: Bug reports
Neidmare
65
10 hours ago
PINNED: Suggestions & Planned Features
Neidmare
5
6
Feb 13 @ 10:35am
42.3.0 Quick Fix Until Update
synister
1,145 Comments
Hush 3 hours ago 
Find a way. Just deleted in workshop folder, 290903519 and reinstall mod. Works fine
Hush 3 hours ago 
@magond , I know installation path. My problem with copy zombie folder, instead of 27 files it rewrites 4547. And I wanted to try install exact 27 files manually, to see if it works
magond 17 hours ago 
@Hush , in your disk:\SteamLibrary\steamapps\workshop\content\108600\2909035179\mods\BetterCarPhysics\42\ folder "zombie"
Hush 21 hours ago 
I have an issue with installation. When I copy zombie folder from better car physics to Project Zomboid B42, it asks to rewrite 4547 files instead of 27, and game version becomes 42.06 Does anyone knows what exact files i should copy and paste from mod folder?
Astral 23 hours ago 
Made a manual clutch addon for anyone interested
https://steamcommunity.com/sharedfiles/filedetails/?id=3486117211
littlemanzombie May 21 @ 6:09pm 
@SecretFear Oh my god you're a life saver. Thank you
SecretFear May 21 @ 4:52pm 
@littlemanzombie
https://steamcommunity.com/sharedfiles/filedetails/?id=3484765681

This mod fixed the rapid errors when maps are open for me.
littlemanzombie May 21 @ 4:24pm 
@magond So I figured out that the errors only seem to rapidly count when I have the mini-map or the map open. The Error Magnifier still cites Better Car Physics as one of the issues. But the errors don't increase unless I have either of the maps on screen. I did have a mod called Limitless Map Zoom that I tried disabling and reverifying the zomboid files, but the errors are still happening even without that mod.
magond May 21 @ 3:02pm 
@littlemanzombie , It's strange. I don't have this problem, although I play with 220 modifications. Maybe you should try to detect the conflicting mod with the “errorMagnifier”. Then check the order in which the game loads the mods and fix it with “Mod Load Order Sorter [b42]”
littlemanzombie May 21 @ 2:28pm 
It still plays well and there are no crashes, and ragdoll physics work swimmingly, I just have an infinite error counter in the bottom right corner of my screen that goes up like 200 errors per second lol