RimWorld
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Enhanced Vat Learning
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Mod, 1.4, 1.5
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28 Des 2022 @ 10:49am
21 Mei @ 1:09pm
13 Catatan Perubahan ( lihat )
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Enhanced Vat Learning

Deskripsi


This mod adds three new machines designed to help combat the abysmal quality of vat-grown pawns by increasing their learning rate and allowing them to get passions and traits.













XML and C# - SmArtKar
Concept, descriptions and textures - Elseud



This mod is distributed under Creative Commons Attribution 4.0 International which means that you can use and modify this mod as long as you credit me and others who worked on this mod

RimWorld is owned by Ludeon Studios.
Diskusi Populer Lihat Semua (1)
14
30 Apr @ 5:36pm
DISEMATKAN: Bug Reports and Issues
SmArtKar
179 Komentar
Wiggly Squish 23 jam yang lalu 
@Steve30 I've definitely also had it in vanilla. I think there's something weird that happens during the tick when a baby is added to the growth vat, where the time spent in the vat is calculated incorrectly resulting in a enormous amount of learning being applied in one frame.

I later cloned a whole lot of kids and the bug didn't occur again, so it's possible that you did end up fixing it SmartKar! Excellent job if so!
Steve30 2 Jun @ 1:27pm 
@SmArtKar I do not think the bug is your mod per say as I have had that bug in vanilla rimworld with no mods
Samuel_Bucher 30 Mei @ 12:13pm 
Do those tokens persist if a pawn leaves the vat?
CapMJK 29 Mei @ 10:22am 
This doesn't seem to do anything. The pawns step out without any skills higher than 1-5 or more than one passion lvl 1.
XelNigma 27 Mei @ 7:54am 
Is there a way the user can adjust some numbers?
ChrisB 21 Mei @ 1:53pm 
i've been using this mod for a few days and it's been working fine, so i'm not sure where it's coming from for everyone else
SmArtKar  [pembuat] 21 Mei @ 8:04am 
I hope that the bug is FINALLY fixed. Maybe. Probably. Most likely.
Wiggly Squish 19 Mei @ 11:51pm 
I'm also still getting the 'instant legendary master bug'. I've got six kids in vats, and they all have level 20 in every skill .

I've had the issue that Brawler had too, where the different life stages don't appear to have a consistent amount of growth, but that was last year.
Axelfox 13 Mei @ 11:24am 
I really love the idea of the mod , but looks buggy.
I popped a baby into a vat with a single Neuro stimulatior and once Cognition dev engine next to it, and when the training went to 100% , baby got 20 Melee skill and then at the next , 20 social. Just subbed today, so probably the bug still exists.
Please check
Brawler 11 Mei @ 1:35pm 
It's a cool mod but I'm a bit confused. I have the same 8 kids in growth vats and I just popped them in after birth. The first growth cycle the kids got 6 passions among 12 skills each, along with 1 trait among 6. The next growth cycle it was just 3 passions among 6 and 1 trait among 4.

Could I get some clarification on what I'm doing wrong the 2nd growth cycle, or is this expected behavior?