RimWorld

RimWorld

618 ratings
Enhanced Vat Learning
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Mod, 1.4, 1.5
File Size
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413.866 KB
Dec 28, 2022 @ 10:49am
Apr 28 @ 11:58am
11 Change Notes ( view )
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Enhanced Vat Learning

Description


This mod adds three new machines designed to help combat the abysmal quality of vat-grown pawns by increasing their learning rate and allowing them to get passions and traits.













XML and C# - SmArtKar
Concept, descriptions and textures - Elseud



This mod is distributed under Creative Commons Attribution 4.0 International which means that you can use and modify this mod as long as you credit me and others who worked on this mod

RimWorld is owned by Ludeon Studios.
Popular Discussions View All (1)
14
Apr 30 @ 5:36pm
PINNED: Bug Reports and Issues
SmArtKar
171 Comments
Axelfox May 13 @ 11:24am 
I really love the idea of the mod , but looks buggy.
I popped a baby into a vat with a single Neuro stimulatior and once Cognition dev engine next to it, and when the training went to 100% , baby got 20 Melee skill and then at the next , 20 social. Just subbed today, so probably the bug still exists.
Please check
Brawler May 11 @ 1:35pm 
It's a cool mod but I'm a bit confused. I have the same 8 kids in growth vats and I just popped them in after birth. The first growth cycle the kids got 6 passions among 12 skills each, along with 1 trait among 6. The next growth cycle it was just 3 passions among 6 and 1 trait among 4.

Could I get some clarification on what I'm doing wrong the 2nd growth cycle, or is this expected behavior?
deKxi May 5 @ 10:31pm 
@SmArtKar I'm seeing that bug in this current version. I just today subscribed to this workshop page and had that bug occur (age 2 pawn with level 18 in melee and 16 in social).

I did reinstall the growth vat while that pawn was assigned/inside still, fwiw
Tal'Raziid May 1 @ 8:58am 
Well, i didnt subscribe until a couple days ago but ill resub
SmArtKar  [author] May 1 @ 2:56am 
@Tal'Raziid its possible you're using an old version of the mod which had a bug where sometimes pawn's skills could skyrocket to 20s in a few fields
Tal'Raziid Apr 30 @ 10:03pm 
is it intended that there tends to be a couple skills that are super-high with a small smattering of other skills at the end of training from birth to 18yo?
Atreidi Apr 29 @ 2:13pm 
@Sumatris, Ive been using both together for a while and they both seem to play well with each other.
programmed.messiah Apr 29 @ 8:48am 
TY for the update!
SpadeDraco Apr 12 @ 6:31am 
Thanks for the update.
Chris Ben'wah Mar 8 @ 7:05pm 
@EnoT-Te-V-RoT I wasn't, until I read your comment