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fatigue rework i believe it is called
Many times I was looking forward to a cool siege where I would bring 2x20 stacks to assault the walls. But most of the time, all melee infantry get obliterated by magic, artillery and arrows/gunfire. Even the ones standing by next to the walls keep getting pelted by perfectly shot arrows.
I almost always find myself cheesing sieges with a mage, a lord and some heroes, just destroying their entire garrison and defensive army with magic and artillery, which is boring but necessary.
Haven't been able to find such mods, and I'm not sure whether it's quick and easy to do. But I think just lower accuracy of any ranged unit + your magic nerf mod together would increase my enjoyment of the game tenfold :)
but it's a little strange question, as usually people can determine for themselves if a universal rule change is balanced or not, better still, all damage spells are nerfed stated in the opening sentence so I'm not exactly sure who would win or lose with this change implemented, the only competitor is buff spells, but nobody ever uses those in the base game
No need to get aggressive. I am not against the mod per se; in fact, I've been looking at mods that nerf spell damage. My concern is instead that only vortex spells seem to be nerfed. So I was thinking the other damage spells still being too powerful.