Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Indirect Fire with Gun Mode Change 火炮曲射切换
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Dec 25, 2022 @ 5:48am
May 13, 2024 @ 7:18am
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Indirect Fire with Gun Mode Change 火炮曲射切换

Description
Updated for 1.040!
Tons of Sherman have indirect fire mode now!

Let the SPG really act like SPG :shooting long-range barrage and not just a stug
Make some of the units can change fire mode to do indirect fire or act like artillery


READ BEFORE USE!
Click the switch button on the unit with multi-gun modes, and switch to weapon 2 for indirect shooting
The mod is still adding indirect fire mode to more units.May give indirect fire ability to things that have not been used for indirect fire historically

Gun mode change reloading lock is fixed as 15 seconds,which means you can't change gun mode successfully in 15s after you open fire, because i don't know how to get the end of point of a "reload" or something refer to the reload time,and it is not good to set the reload time manually one by one
After the gun_main is damaged, the gun_sub can still be able to fire, but since it always has a minimum range and the cannon will tilt to a certain angle, gun_sub usually cannot open fire.So this will not be repaired recently because I am lazy


There are two reasons why the gun may not reach the maximum range

1. The unit model does not have enough elevation angle, especially they're on some positive bevel

2. The cannon is not given enough shell velocity for the curved fire

I suggest you treat them as the former one, because I will slowly fix the second problem.I can fix the first one, but this may cause weird model so i'd not like to do so
The aiming problem may occur when the gun cannot reach the maximum range. At this time, please do not continue to aim further, which will only make the shell fall closer.
PLEASE slowly increase the aiming distance to gain the maximum possible range

This mod will be added to some of my integrated mods in the future, so some balance adjustments have been made for the multiplayer mode,and some history factors have also been taken into account, such as:
German IG18 infantry gun is set to have an effect similar to mortars. At least I want to achieve a similar effect. Historically,it can work like this

The indirect mode of the German 150mm infantry gun is also set to be similar to mortar for test,and there is a problem that your aiming point and the mouse are inconsistent when it is on a slope or other terrain,

The range of the direct fire mode of most assault guns is adjusted to 200 for balance, and the indirect mode is set to have a minimum range of 150 to distinguish it from the direct fire mode

Medium Antiaircraft gun indirect fire mode range from 80 to 200 works much better than mortar(actually everything works better than mortar in current version even without any mod),so I'm wondering whether to buff mortar or something that makes things different

If you don't use other mods and crash, please report it to me, and I will try to solve it (but I won't if you have

If you have any question or unit want to add,welcome to discussion

New Add indirect fire mode for
New Add indirect fire mode for
ALL kinds of 75mm Light Howitzer
75mm_m1897
90mm_m1a1
ALL kinds of m3_GMC
t30_HMC
m8_HMC
m24_chaffee
ALL kinds of m18 hellcat
ALL kinds of m10_GMC
ALL kinds of m36_GMC
m26_pershing
ALL kinds of Sherman tanks expect 76mm
Sdfkz 234/3
76mm_f22
BT7a
ALL 75mm_itk37
L62(40mm AA)
t3485_44_fin

Units have gun mode now
40mm_itk38b
BT42
ISU-152_fin
37mm_61k
ALL SOV 76 InfantryGun
zis-3
85mm_52k
SU-76
sherman M4A2_75
ALL t3485
su85
su85M
ALL T-35
SU-122
ISU-122S
KV-85
IS-1_43
IS-2_43
IS-2_44
IS-2_45
SU-152
ISU-152
37mm_flak37
50mm_flak41
ALL IG18
IG33
88mm_flak18
88mm_flak36
sdkfz7_2
sdkfz8_flak18
Bison
panzer3n
panzer4d
panzer4f1
ostwind
stug3b
stug3f
stug3g
stug3g_late
Sig33
Stuh42
Sturmpanzer IV
Strumtiger

Bad attempt to add switch weapon import from machine gun
Have not find good way so just abandon it temporarily

用前必读!

在拥有多种射击模式的单位上点击切换按钮,然后再切换到武器2进行间接射击
mod仍在为更多的单位增加曲射模式。可能会为历史上没有用于进行间接火力支援的玩意提供间接射击能力

火炮模式切换的装填锁被固定为15秒,这意味着你无法在开火后的15秒内成功更改开火模式,因为我不知道如何获得“装填”这个过程的终点,或者某些能引用装填时间的东西,手动一个个设置装填时间是不理智的
在主炮损坏后,曲射炮(或者就叫他副炮吧)仍然可以开火,但由于它有最小射程,而且炮管会倾斜到某个角度,所以副炮通常无法开火。所以近期也不会修复,因为我懒


火炮可能无法达到最大射程的原因有两个
1.单位模型没有足够的仰角,特别是它们在正斜面上时
2.炮弹没有足够的弹速来进行长距离曲射

我建议你们把问题都当作前一个来应对,因为我会慢慢解决第二个问题。我也可以解决第一个问题,但这可能会导致奇怪的穿模,所以我不想这样做
当火炮无法达到最大射程时,可能会出现瞄准问题。此时,请不要继续瞄准更远的地方,这只会让炮弹落得更近。
请缓慢增加瞄准距离,以获得可能的最大射程

这个mod将在未来添加到我的一些集成mod中,因此对多人模式进行了一些平衡调整,还考虑了一些历史因素,例如:
德国IG18步兵炮的效果与迫击炮相似。至少我想达到类似的效果。从历史上看,它可以这样工作
德国150毫米步兵炮的间接模式也被设置为类似于迫击炮进行测试,在斜坡或其他地形上时,存在瞄准点和鼠标不一致的问题,
为了平衡,大多数突击炮的直接射击模式的射程调整为200,而间接射击模式的最小射程设置为150,以区别于直接射击模式
中型防空炮的间接射击模式范围在80到200,比迫击炮效果要好得多(实际上,在当前版本中,即使没有任何mod,一切东西都比迫击炮效果好得多),所以我在想是加强迫击炮还是能有别的什么让事情有所不同

如果你不使用其他MOD并崩溃,请告诉我,我会尝试解决它(但如果你有,请自行解决
如果你有任何问题或单位想加入,欢迎讨论

QQ群:766839784,欢迎加入
79 Comments
SKIBIDI_RIZZLER123 Apr 8 @ 8:53am 
I beg you uptade pls
grzesiek.c113 Nov 19, 2024 @ 3:33am 
pls update it its not working on the new patch sadly :(
Isaac Nov 13, 2024 @ 5:46am 
大佬还会更新吗
[ORDER] KNT May 8, 2024 @ 2:14pm 
Update pls not working with latest patch
茗某一介武夫 May 1, 2024 @ 8:04am 
不过没有切换开关ai还挺聪明的,直射曲射切换一气呵成
茗某一介武夫 May 1, 2024 @ 7:54am 
请问可以给sdkfz6/2上面的37炮增加曲射功能吗 我尝试把sdkfz7/2的副炮数据粘贴到sdkfz6的文件里 可是这样做会没有切换开关(射倒是都能射
Nikitos_Rus Apr 4, 2024 @ 3:48pm 
Good day, is the mod working ? and you can use a video to understand if it works how to use it. Thank you in advance
atlanticgamer89 Feb 26, 2024 @ 4:09am 
Compatible with most mods?
[ORDER] KNT Feb 18, 2024 @ 2:48am 
Fix the flank 18 firing no fx
Cbai Jan 19, 2024 @ 9:04am 
@R.I.P USSR 卧槽好快