Master of Orion

Master of Orion

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Mike's New Races Mod v3
   
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6.749 MB
Dec 23, 2022 @ 9:16pm
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Mike's New Races Mod v3

Description
Version: 3

Purpose:
1.) Adds 3 "new" races to play!
2.) Fixes the starting racial baises for the "vanilla" and "new" races.
3.) Made new custom traits and starting technologies so that this mod plays nice with the Split Tech Tree Mod
4.) Fixed Custom Race Menu
5.) Version 2 is Obselete!!! The alternate ship aesthetics created too many bugs and ultimately I crashed out more times than I care to admit.

Prerequisites:

1.) 5X Ultimate Balance Mod
2.) Unofficial Code Patch
3.) 5X UCP Compatability Mod


Installation:
1.) Follow your directory for Steam to \steamapps\workshop\content\298050
2.) Select the folder with this mod inside.
3.) Go into the "assets" folder in this mod, select all the image files in each file, one at a file time and copy them.
4.) Follow your directory for Steam to \steamapps\common\Master of Orion\MasterOfOrion_Data\StreamingAssets\assets
5.) Paste the image files you copied into their cooresponding folders(races, racial_traits, recources).
6.) All set!

Patch Notes and known bugs:

1.) To play the mod, make sure your Mods in the Mod menu are in the following order:
- 5X Ultimate Balance Mod
- Unofficial Code Patch
- 5X UCP Compatability Mod
- Mike's New Races Mod v3

2.) In the Single Player/New Game menu; the Kevonian and Rustinite races, when trying to select them in single player, go off of the screen. They can still be selected.
3.) In the Single Player/New Game menu; the audio may continue for another race even after you select one of the new races. Press next and just reselect the desired race.
4.) In the Single Player/New Game menu; the menu may load a new race first and no leader will appear. Press next and just reselect the desired race.
5.) After starting a game in single player, give the game no more than 5 minutes to load unless you are loading a Massive galaxy or larger. If it doesn't load, you may have to Ctrl, Alt, Delete out.
6.) The audio and diplomacy for the three races will be the original race, but the written text will reflect the new races as follows:
- Terran Khanate = Mikadon Dominion
- Darlok Cabal = Kevonian Collective
- Sakkra Brood = Rustinite Republic
7.) Racial Bias changes are now as follows:
- Alkari w/ Kevonian = Neutral, Alkari w/ Mikadon = Neutral, Alkari w/ Rustinite = Relaxed
- Bulrathi w/ Kevonian = Neutral, Bulrathi w/ Mikadon = Relaxed, Bulrathi w/ Rustinite = Unease
- Darlok w/ Kevonian = Wary, Darlok w/ Mikadon = Neutral, Darlok w/ Rustinite = Neutral
- Humans w/ Kevonian = Neutral, Humans w/ Mikadon = Wary, Humans w/ Rustinite = Relaxed
- Klackon w/ Kevonian = Neutral, Klackon w/ Mikadon = Neutral, Klackon w/ Rustinite = Neutral
- Meklar w/ Kevonian = Neutral, Meklar w/ Mikadon = Neutral, Meklar w/ Rustinite = Neutral
- Mrrshan w/ Kevonian = Neutral, Mrrshan w/ Mikadon = Relaxed, Mrrshan w/ Rustinite = Unease
- Psilon w/ Kevonian = Relaxed, Psilon w/ Mikadon = Neutral, Psilon w/ Rustinite = Neutral
- Sakkra w/ Kevonian = Unease, Sakkra w/ Mikadon = Neutral, Sakkra w/ Rustinite = Wary
- Silicoid w/ Kevonian = Unease, Sakkra w/ Mikadon = Unease, Sakkra w/ Rustinite = Unease
- Terran w/ Kevonian = Neutral, Terran w/ Mikadon = Unease, Terran w/ Rustinite = Neutral
- Elerian w/ Kevonian = Relaxed, Elerian w/ Mikadon = Neutral, Elerian w/ Rustinite = Neutral
- Gnolam w/ Kevonian = Neutral, Gnolam w/ Mikadon = Neutral, Gnolam w/ Rustinite = Relaxed
- Trilarian w/ Kevonian = Neutral, Trilarian w/ Mikadon = Neutral, Trilarian w/ Rustinite = Neutral
- Kevonian w/ Mikadon = Relaxed, Kevonian w/ Rustinite = Relaxed
- Mikadon w/ Kevoninan = Relaxed, Mikadon w/ Rustinite = Relaxed
- Rustinite w/ Kevonian = Relaxed, Rustinite w/ Mikadon = Relaxed
8.) New Traits and Starting Tech:
- Resilient: Allows custom races that are not lithovores to be able to start on a volcanic homeworld.
- Mysterious Enzyme: Gives a slight research bonus on your homeworld.
- Centralized Governance: Allows custom race to start with Crust Prospecting and Geosynchronic Warehouse technologies.
- Imperial Ambition: Allows custom race to start with Destroyer and Ironclad technologies.

History:

My Dad used to play Master of Orion 2 when I was a lot younger. He introduced the game to me and my brother when we were teenagers and we loved it! One of the best parts was how completely customizable it was! So when I couldn't name my own race in this new MoO, I was disappointed. I created this mod to see if I could recreate the old races we used to play as actual playable races, and so far so good! Pretty new to modding so as I become more experienced, I will try to flush out the bugs.
4 Comments
Mortarch Of Blood Aug 7, 2023 @ 8:05am 
@Dragon
Im new to this game and its modding, but from what I've read this is the load order of several mods that Im going to use:
- 5X (The Ultimate Balance Mod)
- UCP
- 5X UCP Compatibility Mod (5XCPC)
- DSMP (this is included in another mod)
- Split Tech Tree (5X Addon)
- (Mike's New Race's Mod v3)
- Mike's Split Tree Menu Mod
- Custom 5X and DSMP Assets
- Vaaish's Tactical Mod 4.3 (if you like using it)
- 08_5 Explore Exp - 5X_UCP Scenario Mod (this mod)
- One of my Ship Speed mods (if you use them)
- Angry Galaxy (if you use it).
- All AI + 5X Galaxies (doesnt matter where this goes)
- 5X/Resource Pack Patch (if you're using Georges additional mods)
- 10_2C New Ship Engines (for 5X with UCP)
Dragon Apr 10, 2023 @ 11:03am 
ya this mod appears to be broken, =( I hope it can be fixed, or maybe someone knows the correct order of mods?
BigRedz Mar 29, 2023 @ 10:26am 
I too have the same problem as amale47 and I'm a mod developer myself so I know what I'm doing with regards to ordering, etc. I'll try to figure out the issue and then reach out to the author with a possible fix or post it myself if he doesn't respond.
amale47 Mar 8, 2023 @ 12:09pm 
Does not work for me. I tried several different mod combinations. I finally tried it using the following mods and setup.

5X-The Ultimate Balance Mod
Unofficial Code Patch
Unofficial Code Patch Steam Workshop
5X UCP Compatibility Mod
Mike's New Races Mod V3

I then set up a game using circle galaxy small size. Hit start. It never started.

I use Version 2 (Obsolete) with no trouble.