RimWorld

RimWorld

42 ratings
[patch]craftable vanilla weapons expanded - laser
   
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Mod, 1.4, 1.5
Tags: 1.6
File Size
Posted
Updated
111.613 KB
Dec 20, 2022 @ 2:09am
May 28, 2024 @ 8:50am
8 Change Notes ( view )

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[patch]craftable vanilla weapons expanded - laser

Description
This patch allows the crafting of the VE non salvaged laser weapons in 1.4 version.
12 Comments
justydusty Feb 15 @ 4:06pm 
find it funny how this mod is tagged 1.6 lmao
ggfirst Jan 20 @ 4:01am 
Do you know how to increase the work amount?
Do I need to edit XML from the original mod?
Perhaps if I x10 the working amount of Salvaged Weapon
does it work same to non- Laser Weapons?
Marken Apr 25, 2024 @ 9:44am 
1.5?
Kuukuna Nov 13, 2023 @ 12:22am 
Could you add the warcasket weapon too?
TangerineSpaceRaptor Sep 5, 2023 @ 9:14pm 
Hi there. The tech provided by the mod allowing for the crafting of lasers doesn't add chemlaser crafting to the fabrication bench even though you should be able to craft them according to the technology (it shows it as craftable on the research item). I think this is a bug?
Ev Feb 19, 2023 @ 11:48am 
@Gravius they were made uncraftable in an update not long ago
Gravius Feb 19, 2023 @ 6:28am 
Hmmmm, i thought that these lasers are craftable already - if player bought the blueprint from imperials
CADUCTO Feb 13, 2023 @ 6:36am 
Thank you very much for fixing the mod. You saved my gaming session.:gng:
Irkalla Dec 20, 2022 @ 8:35am 
Thaaanks. Using the cherrypicker mod to readd those guns was a hackjob. Removal of the guns craftability in Vanilla Expanded was a really awful choice, they dont really seem to perform too much better than their charge weapons
1Z Rison Dec 20, 2022 @ 5:51am 
Hmm. Maybe confusion comes from the fact that the second "tier" of lasers in VEW-Lasers is ultratech. As in the tech level. The VEF Ultratech focuses on that tech level aswell, hence the name.