Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Strudeler's Civilizations: Sindh
   
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530.411 MB
Dec 17, 2022 @ 3:26pm
Apr 15 @ 8:31pm
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Strudeler's Civilizations: Sindh

In 5 collections by Strudeler of the Tart Society
Strudeler's Civilization VI Deluxe and Compatible Items
160 items
Strudeler's Civilization VI Deluxe and Compatible Items Lite
92 items
Strudeler's Expansions: Historical Civilizations
59 items
Strudeler's Expansions: Beyond the Indus
24 items
Strudeler's Expansions: Shahs of the Four Heavens
25 items
Description
Play as the Islamic invader of India, Muhammad ibn al-Qasim al-Thaqafi; in Sid Meier's Civilization VI.

Sindh refers to the Indus River in the Persian language, it is from this term that the Arab conquerors divided the east between "Sind" and "Hind" or that which is before the Indus River and the all land beyond identifying as India. Before the Arabs crossed the Indus, the region was inhabited by Buddhists and Brahmins that quarreled over the right to rule, the Muslims settled that debate by inserting Emirates under the Umayyad Caliphate; all would pay jizya according to school of thought when established. Internally Sindh would be ruled by Islamic jurisprudence, gradually the population would convert to Sunni with some Ismailis migrating into the Indus. Sindh would prosper as a major trading port, the desire of Balochs, Mughals, the Portuguese, and the British. According Muhammad Ali Jinnah Sindh's legacy is as "the Gates of Islam" to India.

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STRUDELER'S CIVILIZATIONS: SINDH
Part of: Beyond the Indus Expansion; Shahs of the Four Heavens

FEATURES
  • Requires: RISE AND FALL and GATHERING STORM

    LEADER: MUHAMMAD IBN AL-QASIM (SINDH, ARABIA, AND INDIA)
  • Trait - Gateway of Islam: Conquering a city grants a permanent +3 Great Prophet points per turn and a burst of 200 Faith (on Standard Speed). Conquered cities gain +1 Amenity. Defeating enemy land units will spread the majority religion. Gain the Sayfyman unique unit.
  • Agenda - Caliphal Province of Sindh: Likes civilizations that follow his religion. Dislikes civilizations that do not follow his religion.

    LEADER UNIT: SAYFYMAN
  • Sindhi, Arabic, and Indian unique Classical era Anti-Cavalry class unit that replaces the Spearman when Muhammad ibn al-Qasim is the leader. +5 Combat Strength against Melee class units if created in a city with a Barracks. +5 Combat Strength against Cavalry class units if created in a city with a Stables. +1 Sight if created in a city with a Lighthouse. Defeating an enemy unit grants Culture equal to 50% of its Combat Strength if created in a city with a Market or Ajrak Weaver. Defeating an enemy unit grants Faith equal to 50% of its Combat Strength if created in a city with a Shrine.

    CIVILIZATION: SINDH
  • Trait - Beyond the Indus: Build Encampments in their buildings in half the time. Encampments gain +2 Culture, Production, and Faith if adjacent to a river.
  • Alt Names - Sindhu-Sauvira, Habbarids, Soomras, Sammas, Arghunids, Kalhorids, Talpurids, and Arabo-India.
  • Spawn Bias - Jungle/Plains Floodplains/Desert Floodplains/Rivers (Tier 1), Grassland Floodplains (Tier 2), Marsh (Tier 3).

    CIVILIZATION UNIT: BAWARIJ
  • Sindhi unique Ancient era Naval Melee class unit that replaces the Galley. Higher sight. Can Coastal Raid if within 3 tiles of a Commercial Hub, Holy Site, or Harbour.

    CIVILIZATION BUILDING: AJRAK WEAVER
  • A building unique to Sindh that replaces the Market. +5 Gold. +2 Great Merchant points per turn. Commercial Hub gains Culture equal to its Gold adjacency. Gain Trade Route capacity, doubled if the city has a Harbour.

COMPATIBILITY
  • Works with Strudeler's Civilization VI Deluxe.
  • Works with Tomatekh's Historical Religions.

    TSL MAPS
  • Firaxis: Standard TSL Earth (Plot 3247, 3246, and 3330), Huge TSL Earth (Plot 5027, 5156, and 5157), and TSL East Asia (Plot 3281, 3280, and 3365).
  • Yet (not) Another Maps Pack (Giant Earth X=55 Y=48; Greatest Earth Map X=73 Y=38).

    CHANGE LOG
  • Version 1.0.0
  • Version 1.1.0 - New graphics, text changes, Muhammad ibn al-Qasim now also leads Arabia and India, ability changes, TSL map support.

    NOTICE
  • Mod requires certain DLC.
  • Mod is compatible with Magnificence Catherine and Rough Rider Teddy Personas.
  • Mod is compatible with the New Frontier Pass and Leader Pass.
  • Mod may or may not be compatible with certain mods.
  • Mod compatibility is subject to change if this or other mods are changed.
  • Mod is not affiliated with Firaxis, 2K Games, or Take-Two Interactive Software, inc.
  • Mod is free of charge, distributed for free, and is to be used at a user's own risk.
  • Mod is not to be redistributed.
  • New Units do not currently have new models - recycling base game models (waiting on my effects guy).
  • Mod is available in: English.

    SOCIAL
  • Discord (Pending)
  • Twitter (Ran by a homeless man)
  • Steam (Mod Subscription)
  • Buy me a Coffee[www.buymeacoffee.com] (Need to stay awake)
  • YouTube (Videos)
  • Odysee[odysee.com] (Videos)
  • Rumble[rumble.com] (Videos)
  • BitChute[www.bitchute.com] (Videos)

    MIRROR
  • Mod Nexus[www.nexusmods.com] (Mod Manual Download)

    MORE HISTORICAL CIVILIZATIONS
  • Strudeler's Historic Civilizations
  • Strudeler's Indian Civilizations

    JOIN OUR GROUPS
  • Tart Society - Modder's Chapter

    Tags: Civilization, Sindh, Sindhu-Sauvira, Habbarids, Soomras, Sammas, Arghunids, Kalhorids, Talpurids, Arabo-India, Asia, South Asia, Southeast Asia, India, Pakistan, Gujarat, Delhi, Balochistan, Afghanistan, Sistan, Hindustan, Leader, Muhammad ibn al-Qasim al-Thaqafi, Indian, Indo-Aryan, Dravidian, Iranian, Classical, Medieval, Unit, Sayfyman, Bawarij, Building, Ajrak Weaver, Religion, Dar al-Islam, Sunni Islam, Gold, Culture, War, Navy, Piracy, Religious Victory, Domination Victory, Strudeler, Tart Society
  • Popular Discussions View All (2)
    0
    Dec 17, 2022 @ 3:54pm
    Suggestions
    Strudeler of the Tart Society
    0
    Dec 17, 2022 @ 3:54pm
    Issues
    Strudeler of the Tart Society
    4 Comments
    Strudeler of the Tart Society  [author] Apr 15 @ 8:19pm 
    Update is out.
    Strudeler of the Tart Society  [author] Dec 28, 2022 @ 4:23pm 
    Thanks @Lesswite, it is Sindh now.
    Lesswite Dec 28, 2022 @ 11:59am 
    A small mistake: the mod is about Sindh, but in text, there is a title: STRUDELER'S CIVILIZATIONS: RAJASTHAN
    Strudeler of the Tart Society  [author] Dec 17, 2022 @ 3:27pm 
    The second civilization mod in my Beyond the Indus Expansion.