Total War: WARHAMMER III

Total War: WARHAMMER III

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Yukino's Plague Father Building effects mod
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graphical
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File Size
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340.007 KB
Dec 15, 2022 @ 11:07pm
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Yukino's Plague Father Building effects mod

Description
Hello everyone! Here is Yukino's building effects mod for the Plague Father

Tip: Only Groups 6 to 9 of the loop building effects were changed in the first current release!

The following is easy to view using simplified processing, want to see more details please subscribe to enter the game to view the basic building and resource building!


6-4(Microbial swamp) :
Fiscal revenue: +200

Development: +80

When control is maintained at 100:
Special protection: Narnaral Plague Flies, Narnaral Knights, Narnaral Selectors and Carrion Troops +4%

When growing more than 200 per turn or having a population surplus of 5 points:
(Catch enemies in camp mode when growth is above 200) or (Add walls when population is surplus at 5)

When the total Treasury value is above 5000:
Defense recharge points: +400



7-4(Filth fungus) :
Fiscal revenue: +200

Public order: +8

When control is maintained at 100:
Probability of capturing magic items after war: +20%

When growing more than 200 per turn or having a population surplus of 5 points:
Spell error base probability: -20%

When the total Treasury value is above 5000:
Wind of Magic Cost: Nashu spells: -20%



8-4(Weeping Creeper) :
Fiscal revenue: +200

Sodium scale corrosion: +4

Adjacent province of sodium scale corrosion: +2

When control is maintained at 100:
Recruitment rate: +8%

When growing more than 200 per turn or having a population surplus of 5 points:
Maintenance fee: -20%

When the total Treasury value is above 5000:
Magic Wind Reserve per turn: +4


9-4(Carnivorous compost) :
Fiscal revenue: +200

Enemy hero action success rate: -20%

Attrition of troops: During defense -20%

Wither Building Cycle -4 turns

When besieged, garrison leadership +8



Level 3 Port (Eye of Terror) :
(All our troops within the faction)
When control is positive:
Charge Bonus: +3% while in foreign territory

When the control is at least 25 positive:
Ranged Power: +3% while in foreign territory

When control is maintained at 100:
Leadership: +1 while in foreign territory

(All our people in the faction)
When growing more than 200 per turn or having a population surplus of 5 points:
Recruitment rate: +1% when located in foreign territory

(any of our troops in their provinces)
When the total Treasury value is above 5000:
Movement speed: All troops: +20%


If this mod expires, please do not urge me to update the content!
If the mod cannot be used, please leave a message to let me know; Or please add me as a friend and inform me!
16 Comments
ωうさぎωニャω  [author] Feb 2 @ 11:33pm 
@Hello World
(Chinese)
只要是纳垢种族 就可以通用:cinnamon2:
Hello World Feb 2 @ 11:03pm 
瘟父和可汗是通用的吗
ωうさぎωニャω  [author] Jan 26 @ 10:05pm 
@……
(Chinese)
目前在群山矮人,下次更新食人魔;瘟父再诺斯卡后面:cinnamon2:
…… Jan 26 @ 4:37am 
雪乃姐姐大概要什麽時候輪到這個種族更新呀
ωうさぎωニャω  [author] Oct 3, 2024 @ 7:09am 
@♡兔兔的小跟班
(Chinese)
我在更新吸血鬼伯爵与吸血鬼海盗,然后下一个是木精灵与绿皮;今年年底是矮人与古墓王,混沌阵营要等到明年:cinnamon2:
♡兔兔的小跟班 Oct 3, 2024 @ 7:01am 
大佬,最近最更新这个mod么
Mordecai May 4, 2024 @ 11:22am 
Okay no problem, thank you for the response!
ωうさぎωニャω  [author] May 4, 2024 @ 8:58am 
@Mordecai
(English)
Not for now, because the CA has to be updated every week; I'm afraid the update will break again!
Wait 2 months to update after the version issue because at least 68 of my 82 mods are broken!
Mordecai May 4, 2024 @ 6:46am 
Does it need update?
柯洁 Dec 17, 2022 @ 7:58am 
上首页了欸,不错不错。