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Final Fantasy - Distant Memories (Alpha)
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
794.160 MB
Dec 15, 2022 @ 9:02am
Apr 3 @ 12:05pm
66 Change Notes ( view )

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Final Fantasy - Distant Memories (Alpha)

Description
Current version: 0.6.3.3
*Please note this mod is an alpha, and is still in development

Final Fantasy Distant Memories is a passion project for a series that we all love. Inside you will find many familiar faces. This mod adds content and costumes from Final Fantasy 1 through 15, Mystic Quest, Brave Exvius, and Tactics. The goal of this mod is to replicate the world of Final Fantasy into Terraria. We have Chocobos!

Currently, the majority of this mod's content is for pre-hard mode. However, some of the features, like the EXP system and Elemental system cover the entire game.

Currently, this mod adds:
144 Character costumes
The Job system from FF5, featuring 31 jobs!
An Elemental system that encompasses all of Base Terraria as well
An Experience Point and Level Up system
Armor sets that level up and grow stronger as you defeat bosses
Armor sets for hybrid classes (Melee / Summoner for example)
Character and job specific skills
New damage classes based on the skills of characters, such as Bushido and Blitz
Powerful, screen clearing summons that have a cooldown period
Bosses and enemies from many different FF games
Magic spells with greatly varying behavior, no more 'hold left click forever'
Mounts, furniture, and lots of other goodies to be found!

Calamity Mod add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=3363905686
The Stars Above add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=3363922461

Discord server - https://discord.gg/EJhW9BQs23
Forum thread - https://forums.terraria.org/index.php?threads/final-fantasy-distant-memories-wip-currently-recruiting-download-available.101713/
Wiki - https://terrariamods.wiki.gg/wiki/Final_Fantasy_Distant_Memories

Special thanks to:
Picko the cursed pinata, Teyliu, JPEG Warrior, Furless, Lightdasher, Darthsae, Axel Voss, Piers, HoxNorf
Music credits:
Nugem - https://www.youtube.com/@Nugem
Emberling - https://www.youtube.com/@emberling
Originally posted by tModLoader FF6Mod:
Developed By Michaelsoftman
Popular Discussions View All (3)
3
Feb 28 @ 10:35pm
Bugs and Suggestions
Seasons
3
Mar 13, 2024 @ 1:44am
Dragoon Armor Not Working?
Phreeze
1
Jan 26, 2024 @ 1:24am
Small bug with boss checklist
JJ's Place
385 Comments
Michaelsoftman  [author] Apr 23 @ 2:16am 
No, I'd probably have to redo the entire music system at that point
meatmobile Apr 22 @ 4:55pm 
Is there a way to make it so FF music doesn't completely disable other music? I want to hear the default music sometimes too but I'm not interested in turning off FF music completely, either.
Michaelsoftman  [author] Apr 15 @ 3:33am 
Hello Cookie, while that part is intentional, you can disable the job outfit visual entirely in the ingame settings for the mod. You'll still have the abilities, just no visual for it, so you can use whatever costume you'd like.

The outfit is an overlay that appears on the character so it can blend with all of the existing character outfits, rather than having to do ~31 custom outfits for each lol
Cookie777 Apr 14 @ 4:28pm 
Hello, was hoping to ask about the job system and vanities. After choosing a job, you are put into the armor for that job, mine being Gladiator. I don't know if it is a bug or intentional, but vanities and armor do not cover up the job armor appearance. As cool as the job armor is, I want to be able to look like the character who's armor I made, ex: Lightning or Celes from this mod, or look like a lil bean, ex: Belladonna Spirit vanity from Calamity's Vanities. Was this intentional or is this some form of a bug?
PLMMJ Apr 8 @ 1:19am 
You should probably do something to make Carbuncle harder; nohitting him with nothing but a Bat Bat (a broadsword) was a massive joke due to his slow speed and his predictable, slow projectiles, so it doesn't matter if his projectile reflection was bugged or not.
SodaPop2077 Apr 7 @ 8:58am 
Thank you, Ill take another look, i thought it was my set up, but i wanted to ask in case there was a conflict of some kind. have a good one!
Michaelsoftman  [author] Apr 7 @ 8:52am 
This mod can only set if you want the FF music to play or not. If you disable it, Calamity music should play when it's supposed to. None of the music configs in the mod touch Cal's music settings.
SodaPop2077 Apr 7 @ 8:06am 
I'm playing this with a ton of other mods, so I don't know if this is a me issue or a mod issue, but I'm trying to get the calamity music to play with this and it seems that the mod music options are only to change between FF music or base terraria music. Am i messing something up or is this a bug/feature?
Michaelsoftman  [author] Apr 4 @ 4:19am 
Don't even worry about it, it's no trouble! Glad you could fix the issue, hope you can enjoy the mod again now
Captainrocket77 Apr 3 @ 7:38pm 
I owe a hefty apology to you. I realized only after my tirade that other vanilla items were effected. The only explanation I can offer for my nonsensically leaping from registering the problem to 4700 characters worth of drama is that I was tired and had been stressed previously in the day... I disabled all mods, slowly reenabled most of them, and only deleted a few innocuous quality of life mods that shouldn't have done anything like what I was seeing. By the end of the process, all modded and vanilla items were back to the stats they ought to have had.

Firaga's damage is at 82, and my emotional damage from embarrassment and guilt is at 10,000! I will delete my previous 5 comments to avoid confusing others interested in the mod, as well as to remove the stain of my idiocy! Sorry for the trouble! :steamfacepalm: