RimWorld

RimWorld

44 ratings
5e Xenos
   
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Mod, 1.4, 1.5
File Size
Posted
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3.329 MB
Dec 13, 2022 @ 9:02pm
Oct 4, 2024 @ 2:55pm
8 Change Notes ( view )
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5e Xenos

In 2 collections by JoeOwnage
JoeOwnage Medieval Fantasy 1.4
324 items
Biotech 1.4
276 items
Description
[ko-fi.com]

This mod uses new genes and genes from existing mods to create or change xenotypes to bring them into line with DnD 5e races. I had discontinued this mod, believing that Forgotten Realms - Biotech Edition was superior, but there are still some people that want to use it so I have updated it. Also it uses Big & Small now, which many have requested.

Wood Elf
Dark Elf
Hill Dwarf
Mountain Dwarf
Orc
Warforged
Undead
Tabaxi
Illithid - just a name change and small gene tweak from the *Alpha Genes* mind devourer.
Dragonborn - requires *Biotech Expansion - Mythic* loaded.
Loxodon - requires *Biotech Expansion - Mammalia* loaded.
Shifter - requires *Biotech Expansion - Mammalia* loaded.
Troll - will come back in the future
Halfling - will come back in the future
Goblin - will come back in the future

** NOTES:
- Some of these xenotypes are not well balanced and will have ridiculous metabolic rate consequences as they always have. Any recommendations to balance them better will be seriously considered. These mods should help if you aren't interested in balancing the Xenos:

- No metabolic efficiency mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3345995667

- No gene complexity mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3347017767

- I will consider adding more xenotypes if anyone has gene suggestions.

There are mod options under Vanilla Expanded Framework that allow you to toggle *Biotech Expansion* xenotypes and factions on or off.

Credit for the assets and ideas in the mod dependancies go to their authors and artists. Thank you to Sarg Bjornson (Alpha Genes), Lennoxite (Biotech Expansion), RedMattis (Big & Small), and DetVisor (Det's Stoneborn).

Special thanks to 셉텐트리온 (Infinity Race), Mlie/Dalrae/Elseud (Wa Skeleton and Wa Skeleton Zombie Retexture), and SirMashedPotato (Lynians) for allowing me to borrow their textures.

Dungeons and Dragons Fifth Edition is the property of Wizards of the Coast and this is simply a fan project.

Recommended companion mods:

Mooloh's DnD Menagerie https://steamcommunity.com/sharedfiles/filedetails/?id=2751849453

Pointed Elf Ears Refined https://steamcommunity.com/sharedfiles/filedetails/?id=2886966525

---Compatibility---
Custom head types are not really compatible with Nal's Facial Animations, but there is a Facial Animations Xenotype Compatibility mod that aims to correct this. If not, you can turn off facial animations on certain xenotypes under the mod options for Nal's Facial Animations.

I have marked a few mods as incompatible that add the same or similar stuff to what this mod is adding.

37 Comments
Robcartree Jun 4 @ 5:53am 
Hey, this is a pretty well made Xenotype mod. But i have a problem, whenever i have it installed, and i go to the world generation map, there's only like 2 or 3 factions on the map, im pretty sure the mod is causing it because i tested it by itself (Plus dependencies)
神说万岁 Oct 7, 2024 @ 2:37am 
If you have subscribed to too many Xenos racial mods, you can try subscribing to Too Many Mods - Compats and Rebalances, which has made appropriate and reasonable adjustments for many Xenos
JoeOwnage  [author] Oct 5, 2024 @ 3:33pm 
@doomswell the factions for now are just base game factions with a coat of paint. I want to build them out further with custom pawnkinds etc but I they are pretty basic for now just to get this up and running again.

If you want to limit technology, I use Mlie's Remove industrial stuff
JoeOwnage  [author] Oct 4, 2024 @ 3:08pm 
Done
JoeOwnage  [author] Mar 6, 2024 @ 7:58pm 
Yea I'd like to change over to that but I just haven't had time to look at it
神说万岁 Mar 1, 2024 @ 6:54am 
Brother, Fantasy Of The Rim has not been updated for too long. You can use this Big and Small module as a replacement! He even has the ability to create specialized skeletal genes! And there are also giants, trolls, and ogres, svirfneblin!,And the dwarves
123 Dec 8, 2023 @ 4:13am 
keep getting duplicate red errors with this
doomswell Sep 25, 2023 @ 1:21am 
What tech level are the factions? cause every Dwarf mod I can find is Industrial for some reason. Aren't they supposed to be medieval?
JoeOwnage  [author] Sep 10, 2023 @ 9:39am 
Not exactly sure what you mean. It's not my texture if you're asking to use it for a new mod. I borrowed it with permission from Wa Skeleton mod
Eisenkrone Sep 9, 2023 @ 4:38pm 
Just a quick dumb question dear author: Can I use the apperence of the skeletons via a gen and make my own xenotype? I am looking for a undead apperence gen to create my own thralls for an sanguophage knight. I hope it does.
Either way, this mod looks awsome!