Project Zomboid

Project Zomboid

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Zombie Camouflage - Edited - B41 Only!
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Dec 11, 2022 @ 9:03pm
Dec 21, 2022 @ 4:49am
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Zombie Camouflage - Edited - B41 Only!

Description
if you enjoy this mod, please consider supporting it... :)


About This Mod:
TL;DR Update list:

- generator and body carry bug was fixed.
- shooting will atract zombies to the location of the shoots.
- if they see you, they will follow you, even if you enter a car.
- drastically decreased the camo wear off time, now it should last from 30 to 45 minutes in the max level if theres no rain.
- camo should work better now from level 2 onward, also slightly increased the camo wear off timer, so it should last a little bit more when wet.

end of TL;DR Update list.

this is basically "Zombie Camouflage" from Dislaik, with a few tweaks by myself.

the original creator gave me permission to modify and create my own version of it.
all credits goes to Dislaik and his awesome mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2665369300)

Whats New !?

new tools to cut zombies:
- Butter Knife
- Bread Knife
- Letter Opener
- Scalpel
- Scissors
- Axe
- Hand Axe
- Stone Axe
- Wood Axe
- Katana
- Machete
- Hand Scythe
- Chainsaw
- Garden Saw
- Saw

increased the time for the effect to "vanish" from around 10 minutes to around 2 and half hours per level, but the only level that actually really matters now is the level 4, when you can read something like "are you sure you're not one of then !?" when in this camouflage level, you can just press C to crouch and walk around and NOBODY will disturb you, just don't run and dont stand up.

Known Issue:

- you will receive alot of errors in your screen and lose your camouflage when trying to pickup a generator from the ground, this bug can also happen with other items that require a different pickup method, like zombie bodies for example. (FIXED)

- gun sounds don't attract zombies. (when with camo) (FIXED)

- zombies don't follow cars. (when with camo) (Partially fixed, if you trigger then, they should follow you even with a car by now.)

- zombies don't react to you when sprinting (when with camo) (not yet fixed, i can't find a way to isolate JUST the isSpriting command from all the code, everytime i try it, it buggs another thing.)

- if you're receiving alot of errors when dropping body or generator in the ground sometimes, its because of the mod "Snow is Water" it is outdated, remove this mod and everything should work fine. (FIX)

======================================================================================

*FROM HERE TO THE END WILL BE THE ORIGINAL MOD DESCRIPTION ONLY ! *

With this mod you will no longer have to hide from zombies!

How to use
Get a knife and get the blood of a corpse, you can do this with the following weapons:
Base.MeatCleaver (Meat Cleaver)
Base.HuntingKnife (Hunting Knife)
Base.KitchenKnife (Kitchen Knife)
Base.FlintKnife (Stone Knife)
Additionally, you can add more weapons as follows example:
local ZombieCamouflage = require "ZombieCamouflage/Functions"
if ZombieCamouflage then
ZombieCamouflage.addKnife("Base.Axe")
end

You can walk among the zombies as long as you dodge them and don't get too close, running and sprinting will alert them, always keep calm.

Features
Zombies will not detect you if you are in a distance radius of 1.3 to 10-12-15-18-20 units according to the level of imperceptibility.
If you get too close to a zombie, it will follow you until you get out of its detection radius.
Zombies will detect you even in the detection radius if you run or sprint.
Rain and wet clothing greatly reduce the duration of camouflage.
Zombies can't detect you if you are still, aimend or sneaky.
Custom moodle indicating camouflage level and its duration effect.
Get corpse blood give negative effects, which could kill the player if abused.

Support
I'm giving support and accepting suggestions on my discord, Dislaik's Cultural Plaza[discord.gg].

Translations
If your language is not found in the translations, contact me and we will add it. The available translations are as follows:
English
Spanish
Russian (Credits to aurora🖤)

License
Copyright © 2021 Matías N. Salas.

Zombie Camouflage is a mod for Project Zomboid, you legal permission to copy, distribute and/or modify it only if you obtained prior authorization from the author, if you did not, then the release will be taken down by DMCA request.

======================================================================================

Liking my creations, edits and bugfixes ?
want to support me somehow ?

fell free to buy my a coffe on:
[buymeacoffee.com]
[ko-fi.com]
i'm also working on a game, (yes a game, not a mod) so any help is appreciated since Steam charges even for posting games on their platform. (damn gabe.) ^^
Popular Discussions View All (1)
0
Dec 19, 2022 @ 7:56am
PTBR translation
Coiahy
89 Comments
Trytytka | Eugeniusz Feb 2 @ 5:41am 
build 42 now
Virys Jan 30 @ 9:43am 
please update for the 42nd build
Snake  [author] Dec 27, 2024 @ 10:07am 
@Peni4, zeds are "activated" when you run, fire a weapon, or turn on a car engine.

@WifeTookMyDog, it will usually wear off if you stay for too long in the rain.

@Nippytime, thanks for taking the time to look under the hood, the calculations you see are indeed hardcoded to strike a balance between ‘feeling fair’ and still being a bit overpowered, it’s by design, i appreciate your feedback on the rounding math, and while I might fine-tune it in future updates, the current approach intentionally keeps camouflage potent yet straightforward to manage.
Snake  [author] Dec 27, 2024 @ 10:06am 
@PedroMcFly, i'm glad you’re enjoying the mod. :)

@jostave, the mod’s detection system is designed so that zombies really only ‘activate’ if you do something noticeable, like running, firing a weapon, or turning on a car engine, if you quietly move just outside their immediate detection range, they’ll often lose interest, it can feel a bit odd, but that’s the balance i went with to emphasize stealth and camouflage.
Snake  [author] Dec 27, 2024 @ 10:06am 
@TylerJ03, i like the way you think ^^ but unfortunately, i can’t currently separate which zombie specifically the mod should work for or ignore, maybe i’ll figure out a future update that differentiates sprinters from others, but no promises there, for now, it just works the way it is. ^^

@Siberian Frontier, well, we can’t 100% prevent bugs, especially in a multiplayer environment, i’m not saying you’re playing MP, but you should know that multiplayer always increases the chances of issues cropping up, in theory, the mod should attract zombies when you start a car, even if you’re fully camouflaged, it’s likely some quirk or conflict that’s letting you drive around unnoticed, but i’ll keep an eye on it for future fixes anyway.

@Peni4, your answer to @Siberian Frontier is spot on, this issue is a legacy from the original mod, however, I’ve done some workarounds in my version to minimize it, it’s still not fully removed, but thanks for your feedback.
Snake  [author] Dec 27, 2024 @ 10:06am 
@Dapper Man, i hear you, i did increase the duration so you don’t have to constantly reapply the disguise, however, if you walk around in the rain for 30 to 45 minutes, the effect wears off more quickly, plus, you can only butcher each zombie once for blood, so you’ll still need to keep looking for new ‘sources’ to maintain the camouflage.

@DefinitelyNotRipley, yes.

@Azazeal, Peni4 is correct, thats just how the zeds AI works.

@Peni4, your answer to @Azazeal is correct.
Snake  [author] Dec 27, 2024 @ 10:06am 
@Kallum666, you’re probably on the wrong mod page, this mod is designed to apply camouflage directly to the player character, rather than letting you carry guts around, if you mean carrying actual zombie bodies, you should still be able to do that, if you can’t, it’s likely due to another mod conflict or a Project Zomboid update that changed how bodies are handled.

@nuo, Haha, thanks for your comment, always happy to bring a little ‘Walking Dead’ vibe into Project Zomboid. <3

@Joux, thanks for the heads-up, i’ll look into optimizing that so it doesn’t tank your FPS, in the meantime, you could try stashing your ammo in containers instead of your main inventory to reduce the load, appreciate the bug report, thanks.

@{playername(-1)}, you're welcome. :)

@Bored and Tired Gamer, thank you for your feedback, i'm glad you liked it. :)
Snake  [author] Dec 27, 2024 @ 10:05am 
@Kn1ghT, yes, this is a completely standalone mod, the original mod was unfortunately removed from the Steam Workshop, but you don’t need it to run this version.

@Azazeal, hey, no worries about the double post, i appreciate the elaboration, this mod mainly focuses on the camouflage mechanics and doesn’t delve too deeply into overhauling the core zombie vision range,if you’re looking to cut that sight radius in half by default, your best bet is still tweaking the vanilla Sandbox settings (Memory, Vision, Hearing, etc.), unfortunately, there aren’t many mods that specifically reduce default zombie vision without also changing a bunch of other AI elements, i might consider exploring it in the future, but for now i’m sticking to the camo system rather than rewriting how zombies detect players on a global scale.
Snake  [author] Dec 27, 2024 @ 10:05am 
@Dr Dingus, that sounds frustrating, in most cases, ‘invisible zombies’ issues are caused by conflicts with other mods, especially those that alter zombie visuals or animations, i’d recommend testing this mod on a clean setup (no other mods enabled) to see if the issue persists, if it goes away, then re-enable your other mods one by one to find the culprit, if it’s still happening even with no other mods, it could be a rare bug in your game install, verifying your files or reinstalling might help.
Snake  [author] Dec 27, 2024 @ 10:04am 
@QueenMystique, it’s most likely a mod conflict, also, note that modded weapons may not be recognized by this mod code, so even if they look like a valid knife or blade,, it might not trigger the option, in situations like this, always try disabling other mods or use a base game Bread Knife or Butter Knife to see if it works properly.

@Freddie Da Gamer, since Build 42 isn’t fully stable yet, and isn’t even properly playable in multiplayer, i’m keeping the mod maintained for Build 41 for now, once the final, stable Build 42 is out, i’ll either update this mod or create a separate Build 42 version from the ground up, but thanks the heads up.