Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Mounts for Khorne
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Tags: mod
File Size
Posted
Updated
28.149 MB
Dec 11, 2022 @ 3:42am
May 6 @ 4:44am
10 Change Notes ( view )

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Trajann's Mounts for Khorne

Description
Here's something fun. This mod adds 2 new mounts to the Khornate characters (minus the bloodthirster, which he's very upset about)

The first mount is named the Khornasaur, and it's exactly what it sounds like. It's a carnosaur, but one that's preaching the good name of Khorne. It's available to both the Herald of Khorne and Bloodreaper, unlocked at level 20 for both.

The second mount is the Skull Brute, which is basically a cuddly bear from hell. It's available for The Lord of Khorne, Exalted Hero of Khorne, and the Cultist of Khorne, unlocked at level 20 for all.

The idea behind this mod was to give the characters a mount to help them stand against the crazy powerful Khorne daemons. Don't get me wrong, I absolutely love the design of the juggernaut, but I felt like the small characters needed something with a bit more kick.

The Khornasaur, like the carnosaur, is an anti-large beast. But naturally being Khornate it's stats are much more juiced compared to that of the lizardmen counterpart. This allows the daemonic characters to truly become a menace to anything big and scary. The Skull Brute on the other hand allows the mortal characters to embrace the roll of front-line infantry blender. While it doesn't have the physical resistance of the daemons, it has more armour and melee defence, as well as a fairly high missile resist. So send them into anything man sized, and they'll be smiling while bathed in blood.

The stat differences allows the characters to fit more into specific roles, rather than just being "melee character that's good in melee". Or maybe this whole thing is just an overly complicated way for me to justify making cool models. We'll never know.

Please let me know any issues or feedback you have! This was a really fun project to work on, as it made me explore new aspects of modding that I didn't know before. Let me tell you, trying to make the animations work was an absolute nightmare. But I'm very happy with the final result, and I hope you will be too. Enjoy!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Mod profile picture courtesy of Fröb
Screenshots taken using Ultimate Lighting 2.0 by Mazisky

Tabletop Caps sub-mod courtesy of Deadpool:
https://steamcommunity.com/sharedfiles/filedetails/?id=2907048780
69 Comments
Trajann V  [author] May 21 @ 8:51pm 
@FRANK LEE FIRE
Well then you'll have to figure out which mod is causing the issue.
FRANK LEE FIRE May 21 @ 9:47am 
I got a mod conflict/crash at start
Trajann V  [author] May 11 @ 3:47am 
@IVARTHEBONELESS
Yes, this mod adds new mounts to Khorne.
IVARTHEBONELESS May 8 @ 9:42pm 
new mounts?
Trajann V  [author] Mar 10 @ 5:18am 
@Ubiquitous
Arbaal has already been made by the Skeleton Crew team, and I have no illusion that I could make a better version than them.
Ubiquitous Mar 7 @ 3:11am 
Suggestion. Chaos lord variant on the mount Giant Flesh Hound of Khorne. Inspiration, Arbaal the Undefeated
Trajann V  [author] Feb 25 @ 6:16pm 
Updated to 4.2
Trajann V  [author] May 21, 2023 @ 7:32pm 
@Sin
Mate..I updated them in January, I don't remember what values I changed.
Sin May 20, 2023 @ 11:08pm 
how much stats were nerfed?
Trajann V  [author] Jan 16, 2023 @ 3:14am 
Update: General stats for all mounts have been nerfed, as I felt they were a little too powerful.