Total War: WARHAMMER III

Total War: WARHAMMER III

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Plague Spreaders - Nurgle Expansion Submod
   
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1.229 MB
10. pro. 2022 v 13.00
26. bře. v 15.23
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Plague Spreaders - Nurgle Expansion Submod

Popis
This little submod adds all of the units featured in my Plague Spreaders mod to all WoC factions in custom battles and exclusively to The Fecundites faction and to Nurgle in campaign.
With Festus you'll find the units in the dark fortress' shrine building chain. - [need the Local Recruitment mod for WoC.]
With Nurgle it's a little more complicated:
-At the very beginning of the campaign you can recruit these units with the following limits:
Plague Spreader Censer Bearers capped at 1
Plague Spreaders (Dual Swords) capped at 1
Wolf Rats (Plague) capped at 2

To increase the limit and recruit more of these units you'll have to build the main Plague Bearers building for the infantry and the main Warhounds/Plague Toads building for the Wolf Rats.
Please do notice that upon construction of said buildings you'll get nothing (while the game claims otherwise) and you'll have to wait for the very first automatic "evolution" of said structures to get more of these units.

Notice: while this mod is mainly meant to be used for my Plague Spreaders mod, it's also compatible with my The Zerg Collection Volume I mod.
Either choose between Plague Spreaders standalone or The Collection, or you will crash.

*Credits compendium*

Thanks to Rhox https://steamcommunity.com/profiles/76561198093726039 for the Tamurkhan's custom unit script fix.
Thanks to Stratovarius https://steamcommunity.com/profiles/76561198065703076 for the Nurgle's custom unit heal script.
Počet komentářů: 4
zerg93  [autor] 7. čvc. 2023 v 6.42 
Jul 7 Update:
-Removed WoC version of these units from the Warband system
-Added the new Local Recruitment mod for WoC as new mod requirement (optional, only needed for recruiting these custom units with WoC in campaign)

Sorry for the possible trouble generated by this update but I'll rather have my custom WoC units recruited with this method instead of cluttering the vanilla Warband System.
zerg93  [autor] 12. dub. 2023 v 10.56 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [autor] 11. pro. 2022 v 4.54 
I might have to learn how to make proper custom heroes for porting reasons (made a few "hero" units back in the Warhammer 2 days that were just units with hero's stats and spells).
Definitely not sure when/if I'm going to cover custom lords, to be honest.
Bussling fungus 10. pro. 2022 v 22.18 
lovely. question are you planning on doing any lords/heros?