Project Zomboid

Project Zomboid

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2.316 MB
Dec 10, 2022 @ 5:47am
Dec 21, 2022 @ 7:43am
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Description
Dear Project Zomboid players, this is the first game map mod that I have made by myself. I have run several times in the game, but I have not found any mistakes that will affect the smooth progress of the game and the buildings in the map. Since this is my first production, if you find any problems and errors, please leave a message (it is better to tell me the solution together), I will timely modify the mod file.

The reason for creating this mod was that I needed a super large storage building to collect all the resources on the map to challenge how long I could survive in the game, so I created a huge shelter in the southwest of the map, which was modified based on the original map cell29-31. The building is divided into multiple layers, which is suitable for single and multiple people online as a security base. The prototype of the building is the real XX Express company cargo transfer station. I also made some changes myself, including two buildings: the first floor of the building in the west is storage space and a staff canteen; The second floor of the building contains resource rooms such as weapon stores, department stores and clothing stores. The third floor is a five-room staff dormitory, including 26 dormitories, a total of 130 beds for multi-person online use; The fourth floor contains the library, large bar, and two storage rooms for sundries. The roof of the fifth floor contains earth terrain for planting. Other unused areas in the building have been added with lights, which can be changed according to the player's needs.

The building in the east is also a large warehouse with a height of five floors. Only the first floor has room classification, including storage boxes. The 2-5 floors of the building have no classification, and they have been equipped with lights, which can be transformed according to the needs of multiple people/single people.

After making this large shelter, I tried to add some buildings to the rest of the map to make the map more rich.

Instead of using the building files already made by other modules, I copied some distinctive buildings from other games/anime. So far, I have only built 5 buildings, based on 3 games and one anime, from northwest to southeast: two restaurants (based on 《Cooking Simulator》standard kitchen,and the"cake and cookie" kitchen); A bank (from 《Pay Day 2》frist rob job); A coffee shop (Maori detective agency from 《Detective Conan》); There's also a small town with a tight space, based on 《Persona5》,Amamiya Ren's home.

Due to the limitations of the game, such as the material of the furniture and the space taken up, I tried my best to recreate the building itself in the Project Zomboid. But for these reasons, there are some scrapped cases, such as the Mama Dolce's in Fallout 76, the Nuclear Bomb Town in Call of Duty, and several maps in Rainbow Six Siege. Since the stairs in the game only go in the southwest and southeast directions, these obsolete buildings were all laid out with stairs in other directions anyway, and I had to give up on these ideas after trying a lot of alternatives that would have caused the map scale to be too different from the original building.

About the future update plan

- The map will be modified based on suggestions from players, and more buildings will be added outside the warehouse District (also based on other games/anime, the buildings from the movie may be added in the future).

Buildings already in the works: The home of the main character in an anime that premieres in April 2022. Buildings in more FPS games.

Leave a comment if you have a good idea, such as impressive buildings in movies/games/anime that are easy to recognize and would not be unreasonable to put into Project Zomboid (e.g. some buildings in Apex Legends I can build in games, but this one is a bit too sci-fi...), I will try to use the building editor to move those buildings into the Project Zomboid map.

The known problems

There are no problems with the map running in the game, but if the game chooses to be born on the map, it will directly cause the game to crash. I have tried a few methods but it won't work, so please don't choose to be born directly on the map module!! Please do not choose to be born directly in this map module!! Please do not choose to be born directly in this map module!! (At the same time, ask professionals to give solutions according to the error file. Thanks!)


Workshop ID: 2899930094
Mod ID: ExpressTransferStation
Map Folder: ExpressTransferStation
Map Cell:29-31
20 Comments
关注四禧丸子喵 May 26, 2023 @ 5:36am 
辛苦 现在下玩一玩
C₆H₂CH₃(NO₂)₃  [author] Dec 24, 2022 @ 11:27am 
@Razzman0721 感谢你的订阅与支持!如果有任何建议欢迎留言!
Razzman0721 Dec 22, 2022 @ 11:17am 
大佬幸苦
747074170 Dec 18, 2022 @ 10:29pm 
我倒更喜欢小街区,第一次去虽然会比较危险,但正因为都是紧凑建筑,清完之后反倒更安全了(建筑里是不会复刷僵尸哒),还可以尝试造个立体交通网,帅帅哒,另外祝你早日康复.
A杖与她皆遗憾 Dec 18, 2022 @ 4:16pm 
要不你加我个好友,我把他说的那个发给你吧,其实我的意思是空间太大了,就我一个人显得非常空旷,几乎类似寂静岭了,而那个城区又太挤,所有丧尸听到声音后从楼上跳下来,跑两步就能抓到你,又很像恐惧之泣,总之给我的感觉是很不好,逃出去反而松了口气,可能我本人有开阔恐惧症吧
C₆H₂CH₃(NO₂)₃  [author] Dec 18, 2022 @ 6:36am 
@747074170 我不太清楚大地图指引图这个东西是什么,只好上官网的地图截了个图标记了一下位置,可以帮助你大致了解一下位置。位于两个著名的地图mod之间:西部森林废车场南边,常春藤湖镇北边。就在地图上这段主干道边上。
C₆H₂CH₃(NO₂)₃  [author] Dec 18, 2022 @ 6:30am 
@alexmercer 我已经做好了一个一层是汽修店二层是办公室的中小型二层建筑了,目前的计划是放到左下的仓库区填充空白区域。请问仓库没有安全感的原因是什么呢?因为房间过多进出时容易翻车,还是空间较大不好管理呢?或者是对于这种大型建筑本身设计上的问题呢?

感谢你的订阅,期待你的建议!
747074170 Dec 17, 2022 @ 9:52pm 
讲正经,最好弄个大地图指引图放在截图里,不然很少有人会真的感兴趣,特别是地图mod,因为通常要新开档,缺人尝试的话无论bug还是缺陷都很难被指出,毕竟群众的眼睛是雪亮的.
A杖与她皆遗憾 Dec 17, 2022 @ 6:37pm 
大门可以小一点,打尸潮的时候跑尸很容易冲进来,如果能做个二层楼就好了,我一个人生存有点太大了,现在打算在城区公寓3楼建家,仓库没有安全感
747074170 Dec 17, 2022 @ 1:20am 
多谢.