Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Land Biased Huge Earth Map - Ancient Era
   
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Dec 8, 2022 @ 4:58am
Jan 7, 2023 @ 8:32pm
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Land Biased Huge Earth Map - Ancient Era

In 1 collection by b2warrior
Modern Earth Template Mod Framework
31 items
Description
A land and population biased map(roughly 50% land tiles *which is a 66% increase over computer generated maps) - Resourceful 2, Gathering Storm, + 7 leader packs req.

The official mod collection pack has now been created, link above.

v1.0 is up, adding Cree and Mongolia, and two city states, and coastal elevations(more or less accurate), two new versions of this map with medieval and industrial starts have been added as well
Medieval - https://steamcommunity.com/sharedfiles/filedetails/?id=2914653968
Industrial - https://steamcommunity.com/sharedfiles/filedetails/?id=2914655381

Important Features and Notes -
* Increase of resources to squeezed(relatively) areas, like coasts or landlocked areas.
* All coast contains fish or another resource, except for polar regions and some small islands.
* Also every third tile away from land contains fish to represent the potential for deep sea fishing.
* 16 correctly placed natural wonders and 1 relocated(Great Barrier Reef now Bahamas located)
* 30 civs with TSL(sorry Dutch, Greeks and Portuguese!)
* 29 city states included, every playthrough will have some variation at least(advanced starts with 0, 12, and 24 CS's are completely different games on this map)
* Oceans now represent floor canyons and treacherous water, rather than deep water.
* Ice blocks the Northwest passage and Siberian coast in four strips, late game global warming will open up the arctic to navigation.
* Mountain ranges are now primarily hills, the most mountain tiles left are in the Himalayas, then the Andes
* Antarctica is accessible below South America and Africa. Beware hostile penguins!
* The potential for Suez and Panama canals exist. A city state may be spawned at the Panama location.
* Especially designed for ancient or classical starts, other versions linked above are best for later eras
* Land empires may want to include Botanist and/or Herdsman mods as well, to compete with coastal civs extra fish

**Land biased means I stretched land everywhere, except polar regions which already are stretched. Population biased means I stretch areas of high population, but shrink land with very low density(ie Sahara & Greenland).

Civs per Continent(*modern country represented):
Americas - Canada, USA, Inca(Peru), Brazil, Aztec(Mexico), Cree(Native American nations of Canada or West US)
Europe - England, France, Spain, Rome(Italy), Germany, Poland, Norway, Sweden, Russia
Asia - Arabia(Saudi), India, China, Khmer(Thailand), Korea, Japan, Ottomans(Turkey), Persia, Mongolia
Australia - Indonesia, Australia
Africa - Egypt, Nubia(Sudan), Mali(Mali or other SW African nation), Zulu(South Africa)

Key city states: Jerusalem, Brussels, Antananarivo, Auckland, Hattusa(Oman), Armagh(Singapore), Cardiff(Dublin), La Venta(Panama), Cahokia(Athens), Preslav(Kyiv)[up to 6 of these may be missing even with max 24 city states since there are now 30 total, I think]

This is the map release pending the re-release of Modern Earth Template scenario in its 2022 form.

Civ 5 MET 2014 - https://www.youtube.com/watch?v=0SygGmt5vzE&t=158s

If you compare the picture here to the minimap in the video, you can see that though this is a smaller map it has more land.

Map compromises - Stretching land usually came at the expense of water, but some land regions suffered. Keeping Ireland far enough from NA involved squeezing Maine and Nova Scotia to a point, and shifting Newfoundland to where they should be. Being surrounded on all sides by more land, the land on the Black and Caspian Seas are the smallest by comparison to the areas around them. South America has to bend to fit on the map, after the enlarging of NA pushed central America to the South limit of the tropics, which forces an awkward Galapagos placement. Two nearby natural wonders force a relocation of Great Barrier reef, and the emptiest spot of wonders was near US East coast.

Known issues for v.7 - Certain ruins can seem to freeze the game, the fix I found was to delete the archaeologist. Removed preplaced ruins for v8
Known issues for v.8-1.0 - Starting in later eras does not give the tech, you just start with more population, this map is best for ancient or classical starts, you will only start with ancient techs.
25 Comments
b2warrior  [author] Feb 11 @ 3:22am 
This discussion link - https://www.reddit.com/r/civ/comments/2se4wl/playing_ynaemp_without_tsl/ - says that you can start the game, then restart it from the menu to force random starting locations. Hope that helps!
metronome Feb 8 @ 5:21pm 
Hello, I'd love to play this with other civs -is there a non-TSL version available?
Hestia Sep 23, 2023 @ 9:34pm 
@b2warrior Referencing to this description:

"30 civs with TSL(sorry Dutch, Greeks and Portuguese, maybe in 2024 version)"
b2warrior  [author] Aug 12, 2023 @ 1:06am 
All civs should have TSL, I've seen the city states spawn out of place before in playtesting, but they have it too.
Hestia Aug 8, 2023 @ 12:05am 
Any further updates with TSL?
从前灬 Mar 6, 2023 @ 11:10pm 
thank you
b2warrior  [author] Mar 6, 2023 @ 9:07pm 
@从前灬 My guess is trying without will crash it, but if not it will just load without the new resources. You can load the map yourself in worldbuilder then resave it without Resourceful 2 to effectively delete the Resourceful 2 resources.
从前灬 Mar 6, 2023 @ 5:01am 
I want to try this mod, but must it be used with Resourceful 2? I want to use this map alone
ZFKore Feb 26, 2023 @ 8:50am 
thx
buttmoo Feb 20, 2023 @ 12:17am 
Thanks. I thought so too but it must have been changed by one of the mods.