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RP_Batuu_v2
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
914.856 MB
Dec 6, 2022 @ 7:50pm
May 29, 2023 @ 4:43am
4 Change Notes ( view )

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RP_Batuu_v2

Description
RP_Batuu_v2 is a nice combination of Batuu_v1 and Anaxes_v2.5, mixing up the additions of anaxes_2.5 with the environment, lighting, and some such points that made Batuu a great map.

The map comes with some changes over both of the aforementioned maps, its not just a 1:1 sow of the two maps. The BIGGEST push, and why the map took so long to make, was due to the attempt and somewhat optimize the outside of the base and segment it up.

Because the Source Engine likes everything being made into rooms, and that being how everything is rendered initially before other optimization types are enforced, it was putting stress on the servers and players systems.

So, after testing with the following:
300~ish mods active, Multi-core in options is disabled, settings on max, multi-core launch perimeters are removed, no mounted games, and DarkRP gamemode enabled.
Results in an FPS of about 140~160FPS.


I would recommend that servers use FPS boosters for its players. It is not needed if the server has an OPTIMIZED content pack.


Note: [TSF] Mason will come around occasionally to servers that use this map for feedback!



===
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===



What does this map bring to the community? over rp_anaxes_v2-5?
https://steamcommunity.com/sharedfiles/filedetails/?id=2841786055

Map Itself:
  • NavMesh
  • Node graphed
  • works well with upto 128 players
  • all assets packed into the map, so no requirements
  • Great for any CWRP, Imperial, First Order, Halo RP, or even 40K RP to a degree
  • Jedi sanctuary restored in update

Added:
  • Added rock wall around waterfall lake
  • Added new special equipment to listening post
  • Added a new cave system connecting the outpost in the corner with the area infront of the SHB
  • Readded the Smart NPC button for Core Attack. It works only sometimes for some reason.

Changes:
  • Relocated some trees to the cliffs (not new trees)
  • The swamp in front of the main base has been shrunk slightly
  • The cliffs in front of the base have been merged in area with the cliff sides around it, making it one large plateau
  • The lack in front of the waterfall has been expanded even MORE than Batuu_v1
  • Relocated Listening post
  • Remade some geometry

Fixes:
  • Door buttons on 3rd floor that moved when you press it.
  • Main base alarm, it had to be made where everyone can hear it, but its now fixed.
  • Remade some parts of the Listening post to prevent getting stuck on ledges that block walkable path
  • Reworked some textures relating to the path and rocks

Performance:
  • Added in sector rendering hint/skip system outside of the map
  • Simplified some more map objects
  • Filled as much of the areas that cant be seen with nodraw blocks, decreasing render areas.

Removed:
  • Some vegetation was left out to help performance
  • Simplified alot of brushes
  • Removed the Jedi Sanctuary callback, waste of resources



-General Credits:
Project Head: [TSF] Mason
Oversight: N/A

-Developers:
[TSF] Mason

-Content Contributors Collaboration
=please support the content of these developers!=
122Jimbo
Redcoder
Doomologist
Niko

-Testers/Trouble Shooting:
Major_Nate
Statua
SpyShadow
[FSAS] Sky

-Ideas
TSF Community
FSAS Community
Steam Community

(if i missed anyone, please contact me, [TSF] Mason)



rp_batuu_v2

Copyright © 2022-2023 @ Mason k Weskier
CC: BY-NC-SA 4.0
CC-FacePunch Studios
CC-GameBanana
CC-Steam Workshop EULA
Your work, based off this item, must agree to the Creative Commons's BY-NC-SA directives as follows:
-With credit to be made to the initial creator ([TSF] Mason), under the BY directive,
-To not be used for Commercial\profit in any way, under NC directive without my say,
-And if you use, remix, transform, or build upon the material, you must distribute your contributions under the same license as the original (this map), under the SA directive in any way. (meaning your map must be open ended as this one is.)

=
contact me through discord if you have any question or just hangout.
https://discord.gg/q6ze3X5

Or a one time thank you to help out the dev team!
One time donation[www.buymeacoffee.com]
Popular Discussions View All (1)
0
Apr 3, 2023 @ 9:57pm
rp_batuu_v2.bsp+.vmf+nodegraph+navmesh link
[TSF] Mason 1290
46 Comments
Jesus de Nazaré Oct 17, 2024 @ 11:47am 
Thanks to you in fact, i love anaxes and the external of batuu is awesome! Perfection on your work, Mason. Thanks a lot!
[TSF] Mason 1290  [author] Oct 15, 2024 @ 3:17pm 
hope things go well with your community.
Jesus de Nazaré Oct 15, 2024 @ 1:12pm 
Nothing nothing, it worked, was a fuc permaprop. Thanks, Mason!
[TSF] Mason 1290  [author] Oct 14, 2024 @ 9:17am 
What?
Jesus de Nazaré Oct 13, 2024 @ 3:35pm 
Well i'll see this, but i know, exactly when becames to slide to the side, i was "wtf"
[TSF] Mason 1290  [author] Oct 13, 2024 @ 3:12pm 
looks like someone was playing with the duplicator and/or the permapropper. theres only 1 Main hangar door. and it slides downwards.
Jesus de Nazaré Oct 13, 2024 @ 1:03pm 
Basically i have 2 doors opening at same time https://i.ibb.co/sPtY2Yf/imagem-2024-10-13-170306865.png
[TSF] Mason 1290  [author] Oct 13, 2024 @ 9:13am 
what? take a picture. send it
Jesus de Nazaré Oct 12, 2024 @ 2:15pm 
I have an issue, the front door of HQ exterior r opening 2 times, to the side and down ways.
[TSF] Mason 1290  [author] Aug 28, 2024 @ 4:41pm 
interesting. ill add that to my notes