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rp_anaxes_v2.5
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
854.115 MB
Jul 28, 2022 @ 5:53pm
Mar 28, 2023 @ 5:21am
5 Change Notes ( view )

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rp_anaxes_v2.5

Description
Version 2.5 of the Anaxes main line of maps. This version was made as a separate map in the fear of people uploading _v2 onto their FastDL, which isnt made for maps. So, if people already did that, then i dont want to mess up their server and turn people away from Anaxes, so _v2.5 was made a separate upload!

Note: [TSF] Mason will come around occasionally to servers that use this map, to get feedback!



rp_batuu_v2 (a well made remake of the environment)
https://steamcommunity.com/sharedfiles/filedetails/?id=2898552692

===
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===



Well. what this version has over the _v2.
If you wish to see what rp_anaxes_v2 by itself brings BEFORE this map, then here is a link!
https://steamcommunity.com/sharedfiles/filedetails/?id=2497213030

Added:
  • Added sky bridges connecting the plateaus.
  • Added doorways into MHB from outside so MHB main door doesnt need to be opened all the time.
  • Added number and letter to main base 'parking' spaces
  • Added water treatment and waste recycling chamber
  • Added central server room to command room
  • Added a new vent locations leading to medbay
  • Added plateau access to the rim of the map.
  • Added clifftop outpost with landing pad and unique radar
  • Added new unique vent access to top of platu above base to access core.
  • Added 2 tank for fuel to the plaza, just to add some more depth and cover to the area.
  • Added Labs to 3rd floor, for R&D, Head researcher quarters located in lab
  • Added 2 new hangar doors in MHB, 1 connected to the SHB, the other for the storage bay, both with areaportals
  • Added 6 small rooms adjacent to the Lab, this is intended to be used as official offices or such for 'special' people so the other 8 rooms can be left for Navy/Ground Command as intended.
  • Added 3rd floor bathrooms
  • Added 3rd floor washroom
  • Added planetarium to Jedi Sanctuary, showing atleast some accurate planets with ACTUAL temples on them.
  • Added Founder statue to Jedi Sanctuary entrance.
  • Added Holocron hold, mixed with a translation info storage on it.
  • Added additional door to medbay, optimized with areaportal
  • Added missing shooting range targets

Changes:
  • Rehauled the 2 external outposts, 1 is a forward ground vehicle and repair outpost, the other being an external generator location
  • Relocated the external generator to the generator outpost
  • Rehauled the Jedi Temple into a Jedi Sanctuary, as thats what it was intended to be; thus saving resources.
  • Reworked the generator attack sequence that reskinned (and only reskinned) combine NPCs will use to disable the external generator.
  • Retextured alot of the floor textures around the base
  • Rehauled main generator ALOT
  • Expanded pilot bunks
  • Lowered ceiling height in SHB as observation deck was removed.
  • Changed all vent grates to being doors rather than breakable tiles.
  • Shifted the landing pads a bit for flanking players... or enemies.
  • Changed some glass textures to be more clear and less shaded.
  • Trainer request button have cooldown extended from 4s to 10s.
  • Made both entry barriers in Brig have their own on/off control.
  • Changed the textures of some doors to better suit their action or location
  • Changed the texture of most vents to better fit the look of the base
  • Extended the waterway infront of the base
  • Extended the water at the bottom of the waterfall just a little
  • Relocated the waterfall sound, to the waterfall
  • Ported over rp_batuu_v1's gentle fog system

Fixes:
  • Fixed main bunks lighting a bit.
  • Fixed base alarm system to something that can work.
  • Fixed Door clipping into Armory.
  • Fixed the top of the base terrain where things spawned inside instead of on it

Performance:
  • Simplified geometry all over to improve performance a bit.
  • all bunks doors to have auto-close ON to improve performance
  • Reworked some of the runway/plaza to save on geometry and simply to make things connect better, saving on used assets.
  • Rework on Jedi Sanctuary and some simplification and propification allowed less resources to be used.
  • Turned several 'eye-candy' structures and things into props.
  • Reworked most door systems for performance, most doors were 4 part doors, and it really stacks up when theres 50 of them. Theyre now 1 part doors.
  • Ported over rp_Batuu_v1's better nodes

Removed:
  • Removed all 3rd floor spectating areas as they are never used.
  • Removed Brig CMDR room vent.
  • Removed large double door room in Security area
  • Removed ship crash event, just not needed now and stressed the server.
  • Removed server banks along the command center's wall as the server room is now a thing

=Overall some ~200MB of alterations to the map



-General Credits:
Project Head: [TSF] Mason
Oversight: 122Jimbo

-Developers:
[TSF] Mason

-Content Contributors Collaboration
=please support the content of these developers!=
122Jimbo
Redcoder
Doomologist
Niko

-Testers/Trouble Shooting:
Major_Nate

-Ideas
TSF Community
SGN Community

(if i missed anyone, please contact me, [TSF] Mason)



rp_anaxes_v2.5

Copyright © 2022 @ Mason k Weskier
CC: BY-NC-SA 4.0
CC-FacePunch Studios
CC-Gamebanana
CC-Steam Workshop EULA
Your work, based off this item, must agree to the Creative Commons's BY-NC-SA directives as follows:
-With credit to be made to the initial creator ([TSF] Mason), under the BY directive,
-To not be used for Commercial\profit in any way, under NC directive without my say,
-And if you use, remix, transform, or build upon the material, you must distribute your contributions under the same license as the original (this map), under the SA directive in any way. (meaning your map must be open ended as this one is.)

=
contact me through discord if you have any question or just hangout.
https://discord.gg/q6ze3X5

Or a one time thank you to help out the dev team!
One time donation[www.buymeacoffee.com]
Popular Discussions View All (1)
2
Sep 30, 2023 @ 7:31pm
PINNED: rp_anaxes_v2.5 .bsp+.nav+.ain+.vmf link
[TSF] Mason 1290
59 Comments
[TSF] Mason 1290  [author] Feb 17 @ 2:06pm 
Iv never seen that error before. the best i can do is send you a link to a bug page that my buddy Statua also had the issue on his map with the same error.

https://steamcommunity.com/workshop/filedetails/discussion/622810630/3491891042509910357/

it is recommended that you do not download the .bsp then slip it into your server maps folder, and also subscribe to the map. Even though the map is 100% the same, the engine sees them as singleplayer instances vs multiplayer instances. especially with gmod.

Back in the day, well still today, when you get on a multiplayer source game like HL2DM, in order to play on a map by yourself, the game has to create a mutiplayer instance to run that map.
PROROK Feb 17 @ 12:37pm 
Host_Error: CMapLoadHelper::Init, map maps/rp_anaxes_v2-5.bsp has wrong identifier

I'm trying to add a map to the server but it says this error :(
Gregor Mar 15, 2024 @ 2:17pm 
I understand, but still the Imperial version could have been done differently. Make sure that the temple is collapsed and converted, for example, into an Inquisitorium, like a converted sanctuary. And in general, in fact, the temple itself could be remade from the BFA. It would be cool to just see how you would do it all
[TSF] Mason 1290  [author] Mar 15, 2024 @ 11:23am 
Nothing on this map says 'Republic'. But, the Jedi Sanctuary.
Gregor Mar 15, 2024 @ 12:40am 
Not necessarily, a banal reworking of the main points of the Republic into the Empire is enough. There are few Imperial cards, and Anaxes would make a good Imperial card.
[TSF] Mason 1290  [author] Mar 14, 2024 @ 4:11pm 
what would an 'imperial' version consist of? the star destroyer walls that 90% of SWRP maps use?
Gregor Mar 14, 2024 @ 4:41am 
Hi, are there any plans to make a map of the Imperial version? It would look cool
[TSF] Mason 1290  [author] Sep 9, 2023 @ 7:58pm 
Yes
Echo Sep 9, 2023 @ 11:44am 
There is navmesh and ai nodes?
riteunn  [author] Aug 10, 2023 @ 5:59am 
Perfect