Total War: WARHAMMER III

Total War: WARHAMMER III

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Guv's Better Norsca Overhaul Mod (Updated 6.0 / 2024-12-14)
   
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357.638 KB
Dec 4, 2022 @ 7:47pm
Dec 14, 2024 @ 3:15am
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Guv's Better Norsca Overhaul Mod (Updated 6.0 / 2024-12-14)

Description
Let the World Burn by Vikings!
Now I bet this is unexpected from those who don't follow the Skeleton Crew.
I have found myself pequed by the design of Norsca. An offshoot of the offshoot of Chaos. It's some deep methodology to the idea of Norsca that makes me interested in them, yet I cannot help but to feel that Norsca is terribly misdesigned.

I, in an attempt, try to fix that issue. So here goes! A lot to cover!

What does this Mod do?
  • Norsca's alignment resource, technologies and Legendary Lord trait and faction effects have been altered drastically.
  • Norsca now benefit a lot from borrowing units from Warriors of Chaos and Daemonic factions to bolster their warhosts.
  • AI who get vassalized by Norsca now utilize the Norscan alignment mechanics in favour of their masters god.

Some Info
It's a lot to cover, and the images explain a lot already.

The bonuses for mortal-Chaos units goes like this:

mortal-Undivided technology bonus from "Champions of War" =
+5L, +8MA, +8MD

mortal-Divided effects from alignment resource increases up to 3 times, as follows =
+1L, +2MA, +2MD/
+3L, +5MA, +5MD/
+5L, +8MA, +8MD

This way it's beneficial to also follow undivided, as well as focusing on the godsmacked units as well, making them a valuable entity in your armies.

Optional Mods
More Allied Units (Important for borrow units)
Fixed Allied Outposts (Lite) (Important for borrow units)

Compatibility
I DON'T make my mods with SFO, Radious or other overhauls in mind!!
A new campaign recommended, may work on a new save to an extent.

Afterword
New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*

91 Comments
MightNight Mar 23 @ 7:34am 
@Shiroe Yeah would you mind sharing the patch for SCM: Tribes of the North?
Guvenoren  [author] Jan 15 @ 4:16am 
Ok, so I am doubtful if this mod is the actual culprit
Aimop95 Jan 14 @ 1:06pm 
Yes. And the chariots are technically different as well (marauder vs chaos chariot). That said, I've been giving the Mod creator of the sigvald mod more info on my mod conflict and we've noticed that when I use console commands to give myself all the tech tree for slaanesh, I can upgrade chaos chariots to gorebeast chariots. but when I wait turns to research the tech, despite researching the tech, it still won't allow me to upgrade. He says that specific interaction with the techall command is probably due to how he set up the tech tree (hid/disabled all the old undivided tech).
Guvenoren  [author] Jan 13 @ 11:42pm 
Weird. It's tied to Warband mechanics no?
Aimop95 Jan 13 @ 5:41pm 
Hello! Thanks for all your hard work on this mod! I wanted to ask you where I might look in your mod to solve a mod conflict with the mod "Lost & Found Chaos: Sigvald". What's happening is that whenever both of those mods are enabled, for Sigvald's faction, the tech Daemonic Mounts no longer allows Chaos chariots to upgrade to Gorebeast chariots.
Guvenoren  [author] Dec 14, 2024 @ 3:15am 
No clue buddy
SleepyJoe69 Oct 1, 2024 @ 1:18am 
Radius compatible?
Guvenoren  [author] Aug 31, 2024 @ 2:15am 
I don't own a version like that, sry
Ender Aug 30, 2024 @ 3:02pm 
@Shiroe could you share a patched version for Tribes of the North? I love that mod and would love to use this with that. My brain is too small for even the smallest of patches like that lol
Guvenoren  [author] Aug 30, 2024 @ 2:44am 
Ye I am never personally going to make this compatible with other mods, because that'd be impossible to maintain. If anyone wants to make it compatible with other mods go for it!