RimWorld

RimWorld

199 ratings
Red Alert!
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Mod, 1.4, 1.5
File Size
Posted
Updated
25.859 MB
Dec 3, 2022 @ 12:54pm
Apr 28, 2024 @ 12:35pm
14 Change Notes ( view )

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Red Alert!

In 1 collection by Admiral Zander
my pack and shiz
547 items
Description
makes all compatible lights turn red during threats such as raids, infestations, ect. only active while the threat is active. it requires advanced lights to be researched in order to work. do note that darklight color cannot be changed, so any lights set to darklight will be temporarily set to normal light, but will change back.
if there is only one hostile present, the lights will turn yellow instead of red.
it has an option to auto restrict pawns to home zone. taranchuk could not make a custom zone for it
current coded mod light compat: wall lights

has with an audio alarm that plays only once per trigger by default, but can be toggled off, or toggled to loop for you auditory masochists

commissioned Coder is Taranchuk
artist for the main image and preview image im still trying to get steam to update is @Times New Roman#7486 on discord

large update is out. forgot to update description when i pushed it out lol. also i made a bare-bones discord server basically just for collecting suggestions and such easier
https://discord.gg/YfBNafGeeE




[discord.gg]
159 Comments
NaNoServers Feb 8 @ 5:21pm 
Dark light? Simply resetting the color with the color menu works the same! 😮 Oh well thanks for the reply 😊
Admiral Zander  [author] Feb 7 @ 2:27pm 
Known issue, though i dont really know what causes it for certain. for now can be pretty easily fixed by just toggling darklight mode on and off to reset them all to default color. its on the list of things for the next update, though given i am currently unemployed i cannot pay taranchuk to do that yet
NaNoServers Feb 7 @ 5:50am 
Why is it that the red light doesn't change back after a threat sometimes? Is that just me or is it known and fixable? 😄
Admiral Zander  [author] Dec 1, 2024 @ 1:30pm 
you just answered your own question. its just a joke, the mod does not actually need it to function
nezumi Dec 1, 2024 @ 10:03am 
why does it requires the "Ability to Read" mod, why do you need that except as a joke ??
Bones Dec 1, 2024 @ 10:02am 
Great adding to combine with Combat AI 5000 (or another fog of war mod) and Block Unwanted Minutiae for a real spooky in the moment raid encounter. It can make things significantly harder though, so I'd recommend having a start of day save or something like that, unless you're down to lose everything like I am.

Blood for the Blood God!
Black_Overlord Nov 24, 2024 @ 7:27am 
When i load my save every compatible light turned to respond turns red. It can be fixed fast by reenabling them.
UNREASONABLY LARGE DOG Nov 19, 2024 @ 3:20pm 
Using this with all "threat big" letters disabled is far more immersive imo. Especially with fog of war and fire control computers.
Admiral Zander  [author] Nov 17, 2024 @ 6:24pm 
next update will probably have some new settings and configs. ive got a small list of stuff to have added already
Ancalagon Nov 17, 2024 @ 5:58pm 
Thanks for maintaining this over the years. It's an extraordinarily minor bug—it doesn't stop anything else from being optimized. No damage, it just tosses an error message into the mod manager log. Every. Single. Time.

Luckily OCD is not a thing amongst Rimworlders....... :)