RimWorld

RimWorld

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Romance Chance
   
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Mod, 1.4
File Size
Posted
Updated
40.986 KB
Dec 3, 2022 @ 5:57am
Dec 4, 2022 @ 4:40am
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Romance Chance

Description
This mod increase the probabilities of romance chance and decrease other pawn's opinions on incest, so that incest would not be low probability event. If you are also a Crusader Kings player, you may comprehend the exist of this mod better. :) You can check out the probabilities of inbred child chance in vanilla below, this mod did not change that because I think anything has its cost. It should be noted that you still can not manually emit the romance event, but can increase the relationship value between the pawns, and then wait for the pawns to confess each other actively.

这个模组提升了殖民者亲属间的恋爱机会,「德国骨科」、「我女儿的女儿还是我的女儿」等将不再是极低概率的事件,同时下调了其他殖民者对此的歧视。如果你还是一位《十字军之王》玩家的话,你可能更能理解我为什么会创建这样一个模组(笑)。下方有具体的参数修改,例如兄妹恋爱概率从 0.03 修改为 0.99 就是 30 多倍。这个模组并没有更改原游戏中下一代携带「近亲繁殖」基因的概率,我认为这是必要的代价。需要注意的是,玩家依然不能手动控制恋爱,只能提高殖民者间的关系值,等待殖民者互相之间主动表白。最后,如果你不认同这个模组,你可以不使用它,但请不要抨击它。

Parameters:

- Relation: father/mother/son/daughter/brother/sister
- Romance Chance: 0.03 -> 0.99
- Inbred Child: 0.8 (unchanged)

- Relation: brother/sister (half sibling)
- Romance Chance: 0.03 -> 0.99
- Inbred Child: 0.4 (unchanged)

- Relation: grandfather/grandmother/grandson/granddaughter/uncle/aunt/nephew/niece
- Romance Chance: 0.25 -> 0.99
- Inbred Child: 0.4 (unchanged)

- Relation: cousin
- Romance Chance: 0.25 -> 0.99
- Inbred Child: 0.2 (unchanged)

- Relation: great grandfather/great grandmother/great grandson/great granddaughter/granduncle/grandaunt/grandnephew/grandniece/cousin once removed/second cousin
- Romance Chance: 0.5 -> 0.99
- Inbred Child: 0.1 (unchanged)

- Relation: kin
- Romance Chance: 0.5 -> 0.99
- Inbred Child: 0 (unchanged)
9 Comments
Mad_Hatter_Wins Apr 12, 2024 @ 6:09pm 
This mod is no longer working.

Will it be updated?
상자 Apr 15, 2023 @ 5:44am 
Thanks for the kind explanation.
好自为之  [author] Jan 18, 2023 @ 7:37pm 
嗯嗯好,昨天那位老哥说的我猜是这么个意思。Defs 覆盖的方式就是整体修改,相当于 a = b。Patch 的方式大概是可以让 Mod 做修改最小化,相当于 a.oneValue = anotherValue,只修改了指定内容,不影响其他数据。不过话说回来 CSDN 被我屏蔽很久了。社畜刚放假,好不容易歇歇,有缘再研究啦。
桑琳Kuwa Jan 18, 2023 @ 6:06pm 
csdn的旋风有mod制作教程。直接覆盖def会造成一系列未知问题。昨天我就因为图方便直接覆盖把游戏搞崩了。。。
好自为之  [author] Jan 18, 2023 @ 5:09am 
Sorry, I really don't know how to patch this.
Tokido Saya Jan 17, 2023 @ 9:13am 
wait

sir cool mod but do you know how to use patch instead of using defs to overwrite the PawnRelations_FamilyByBlood defs

overwrite works too, but uh this may cause problem so people don't usually to do that
服酒 Dec 11, 2022 @ 8:40am 
谢谢
好自为之  [author] Dec 11, 2022 @ 6:47am 
这个模组只是淡化了血缘因素对表白事件的影响,提高了存在血缘关系的殖民者之间的表白概率,并不影响表白成功的概率。
服酒 Dec 10, 2022 @ 9:19pm 
请问这个0.03的概率是怎么计算的呢?是表白成功的基础概率,还是单纯表白的概率呢?