Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yup and regular twisted meat for serums can be a thing then because in some cases it's actually kinda hard to get that stuff.
I've looked into it a bit, harbinger trees spawn bioferrite as a harvestable product and produce twisted meat as a byproduct from chopping them down.
If I made them like the cocoa tree they would be constantly producing harvestable bioferrite, which is something I'm not so sure about being ideal. It makes more sense that it would produce twisted meat as a harvestable imho. But doing so would mean they don't drop bioferrite at all anymore which would be at odds with their description as well.
What are your thoughts? What do you think would be ideal and what would you like to see in a mod that involves harbinger trees?
A little late but that's actually an interesting suggestion of making Harbinger Trees drop twisted meat without needing to cut them down.
I'll consider it.