Noita
47 ratings
Camera Zoom
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Nov 30, 2022 @ 9:00pm
Mar 5 @ 2:51am
11 Change Notes ( view )

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Camera Zoom

Description
Increases the virtual resolution by 20% and changes various shaders. You can customize the camera zoom in the 'Mod settings' menu.

In addition, modifies the worm blood nightvision (enabled by default). This can be customized as well.

In general I *don't* recommend to use this mod together with any mods that modify the same variables or files (see Compatibility and Similar Mods).

Compatibility
  • Modifies the variables 'VIRTUAL_RESOLUTION_X' and 'VIRTUAL_RESOLUTION_Y' in the file 'magic_numbers.xml'.
  • Modifies the shader files:
    • data/shaders/post_final.vert
    • data/shaders/post_final.frag
    • data/shaders/post_glow1.frag
    • data/shaders/post_glow2.frag

Similar Mods
  • HD Noita: Changes the virtual resolution and shaders. The fog of war seems to work fine. There might be differences like the zoom of the background texture and the the water distortion effect.
  • Smol Minä: Shrinks the player and zooms in the camera. You can use both mods together. Make sure that Camera Zoom is loaded after Smol Minä. Otherwise you run into problems with the fog of war.
  • ZOOM*: Has the same goal. Increases the virtual resolution but does not change the shaders. This leads to issues with the fog of war for example.
  • Tweakeroo: Has a camera zoom option. Works in the same way as in the mod ZOOM. The zoom can be customized.
  • Ultrawide*: Different goal but making similar changes. Adds ultra-wide support to the game.

*not in the Steam Workshop
Popular Discussions View All (1)
0
Oct 5, 2023 @ 5:10am
PINNED: Copy&Paste Your Debug Logs Here
SchuhBaum
45 Comments
SchuhBaum  [author] Mar 5 @ 2:56am 
Should be fixed / improved in v0.4.0. I don't replace the files anymore and use search & replace to inject changes.
SchuhBaum  [author] Mar 1 @ 2:53pm 
Makes sense. I can have a look. It might take a couple of days.
UserK Mar 1 @ 12:46pm 
Actually now that I think about it, it may be better to write the mod to in general inject code and not completely overwrite the file, since overwriting the entire file will make your mod mod-load-order dependent, which is unideal, and looking at steam comments this appears to be a recurring issue for you
I would recommend instead doing something similar of injecting the necessary code in without overwriting modifications from other mods. If you do not know how to do this or require help, the Noita Discord has some very welcoming modders as well as myself, and we would all be happy to assist should you desire it
sorry to bother o/
UserK Mar 1 @ 12:41pm 
Hi, Chemical Curiosities dev here, this mod removes some comments from vital places in the shader files which CC uses to inject code for our own shader stuff
Would it be possible for you to put the comments back so that CC and possibly other mods may use them to modify shaders without running into errors while also running this mod?
Skyka Dec 29, 2024 @ 10:09pm 
:steamthumbsup:
anarcher Dec 12, 2024 @ 11:44pm 
Is it just by mouse click? You can assign a key to firing a wand in the settings.
so here im go ! Dec 12, 2024 @ 10:40pm 
there seems to be a bug with this mod where certain areas of the screen near my player character prevent me from shooting when my mouse is over them?
thank you! this mod is OP
SchuhBaum  [author] Nov 28, 2024 @ 11:17am 
Whoops! My bad. Should be fixed in v0.3.5. You might need to unsubscribe and subscribe again.
i can't disable night worm vision. i clicked this option and started new game a few times and it's enabled anyway. could it be incompability with other mods?