RimWorld
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Combat Extended Important Ammo
   
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Mod, 1.4
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334.481 KB
30 nov 2022 om 2:52
30 nov 2022 om 3:21
2 wijzigingsnotities (weergeven)

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Combat Extended Important Ammo

Omschrijving
Makes ammunition important.

- Ammo is harder to produce (less output and requires chemfuel)
- Traders have less ammo (supply depends on relations)
- Traders do not carry explosive ammo
- Ammo is almost a currency (trade price is closer to market value)


All changes are optional. Original mod author is Sladki[ludeon.com].


Other mods:
- Combat Extended Propellant - adds propellant as an ingredient for ammunition.
- Combat Extended Fixes - mostly weapon-related changes.


Don't forget to rate!
48 opmerkingen
EyangKodok 31 jul om 12:57 
1.5 please sir?
Vivus Blydyr 31 jul om 10:53 
1.5?
洪世友-害兽退治者 2 jul om 13:51 
Can we cancel the impact on MOD grenades or other explosives
Especially considering that the original explosives (grenades) are not affected
man_of_belief 1 jul om 22:54 
and it works perfectly on 1.5 ver of ce
man_of_belief 1 jul om 22:53 
1.5 update plz? and can you patch with some ammo types? like nuacepony said, mecanical ammos are way too expensive so i think we should lower the price for that.
Will this be updated when CE's 1.5 update is released? This mod's one of my all-time favorites.
Nuacepony 15 feb om 3:21 
The price of 12x64mm is too high, the mechanical raid will lead to a lot of wealth, one raid = 100,000 silver
Aurora 25 dec 2023 om 10:50 
After running through the code it just goes by tech level, so for any modders trying to make their ammo not be affected or specifically be affected when it's not, just force the tech level to industrial or higher to make it have the changes.
Medieval or lower to not.
Betska 26 nov 2023 om 11:55 
May i request a patch for some mod, good sire?
lol  [auteur] 4 nov 2023 om 12:13 
@Rubber Ducky, I'm not the original author, but it seems to work with modded ammo too