RimWorld

RimWorld

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Combat Extended Fixes
   
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Mod, 1.4
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50.717 KB
Jun 20, 2019 @ 4:49pm
Sep 21, 2023 @ 10:43am
30 Change Notes ( view )

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Combat Extended Fixes

Description
Version: 1.1.0

Fixes numerous small issues with Combat Extended.

So far:
Ammunition in firearm magazines no longer contributes to bulk. (upstreamed)

Shotgun spread reduced to 1 inch per yard for buckshot and 2 inches per yard for birdshot
Grenade range dropped to just farther than the kill-zone, use them from cover
Bow ranges dropped to 10-16 cells
pistol ranges increased to 18-20 cells.
Minigun is re-enabled as droppable, craftable, and tradeable. It's bulky so don't expect to hand it to someone for regular use. (upstreamed)
Minigun capacity increased back to 500, 250shot burst.

Winchester 94 added in .44 magnum, 24" barrel. The 30-30 had very similar performance, with 5 fewer shots.


Loadout improvements
Loadouts are positive item lists, things picked up not on the loadout list get kept in inventory.
Implicit loadout item for enough ammunition for the equipped weapon for 2 full reloads.


suppression is currently enabled
Suppression won't make your pawn do stupid stuff. Pawns will crouch walk or fall prone until the shooting stops, but won't run for cover
If not drafted (colonists), or no job (all others), seek cover

Pawns with shield belts can now use manned turrets as advertised. (upstreamed, in mod options)



Later:


If moving, hunker in place until suppression is decreasing (pause in incomming bullets), then keep moving.
Popular Discussions View All (2)
6
Jan 25, 2023 @ 11:32am
Weapon ranges
Logan
1
2
Aug 11, 2022 @ 3:16pm
Is it possible to only have this?
The Custodians of The Cosmos
197 Comments
lol Apr 23 @ 10:30am 
1.5 pls
喵酱official Nov 3, 2024 @ 4:06am 
please,1.5
Arlington Oct 15, 2024 @ 5:24pm 
Can you make it so that the minigun change is in setings?
Also 1.5?
Lurmey Sep 4, 2024 @ 2:03pm 
It definitely seems to work, my pawns are able to hold tools without being forced to drop them.
Panthercat64 Aug 17, 2024 @ 8:55pm 
Anyone notice problems with using this on 1.5?
I don't notice obvious ones, and rather check and make sure its for sure one of those "yeah it still works"
For all I know the lack of problems is due to not it not working on 1.5 and just doesn't do anything.
ArticBlazer Aug 16, 2024 @ 10:00am 
could you add a fix where combat extended just removes the ability for the pawns to do any work and the right click is gone
Lurmey Aug 14, 2024 @ 1:53pm 
Any plans to update this to 1.5? I have been using it despite being outdated and it seems to work okay, but there may be some minor issues.. not sure if caused by this mod or not.
lol May 28, 2024 @ 5:15am 
@Logan, any plans on 1.5 for this?
David Apr 9, 2024 @ 8:44am 
@Jungle VIP you can have them take it off at ~60%-70% durability and with a repairing mod it's easy to setup a repair system for armor
[VRG] Jungle VIP Mar 10, 2024 @ 10:57pm 
is this possible to turn off that condition lowers the armor? coz having big colony with good gear equipped makes it insanely hard to keep them fit