Total War: WARHAMMER III

Total War: WARHAMMER III

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Peacehammer - Recruit all units
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Tags: mod
File Size
Posted
Updated
2.869 MB
Nov 28, 2022 @ 12:16pm
May 5, 2024 @ 4:48am
9 Change Notes ( view )

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Peacehammer - Recruit all units

Description
Or; what if the player was the good guy, aligning every race in perfect harmony?

Overview
22 new buildings, available only to the player, unlocking recruitment of the normal rosters of all races. Some limited units are also available, like Shadow-Walkers, Savage Orcs, Wyverns, etc.

There are no racial/alignment locks, so Phoenix King Malekith can lead an army of High Elves, and Thorgrim Skavenfriend can help advance Dawi technology with safe-trustworthy Plague Wind Mortars. DLC locks work the same as always.

RoRs, Blessed units, and similar are not included - should I add separate buildings for those?

Balance
An attempt was made. The buildings are extremely expensive, and units don't benefit from redlines or (most) technology. But, you know, Skarbrand with Waywatchers and Organ Guns.

Optional Mods
If you want auxiliaries to benefit from redlines, I recommend my Leaders of Legend mod.

Compatibility
In order to remove secondary building requirements, the main_units entries of 22 units were overwritten. These changes have very low priority and will be overwritten by other mods touching those entries, which is generally only major overhauls or unit cap mods. Those will require compatibility patches, which you are free to make!

Submods
LuminousClarity made a submod that adds heroes to each building!


Actually just shoutout to LuminousClarity in general, homie has helped a lot to keep this updated while work is swamping me.

Support
If you'd like to support my modding or guides, and get access to previews and votes, please support me on Patreon!
[www.patreon.com]

I also have a ko-fi[ko-fi.com].
Popular Discussions View All (1)
2
Jan 9 @ 1:30pm
TW Milennium Conflicts with this mod
The German Empire
599 Comments
RafaleMace 5 hours ago 
So, based on my last tests, the circular buildings are NOT the issue, since Ku'goth and Epidermius also have them and they work. At this point I'm reviewing Tamurkhan's unique mechanics and trying to figure out what's up, but all other vanilla Lords, I've gotten to work.
peninmix Apr 29 @ 5:35am 
hello, if you update i´ll give you a generous payment, you have to include the OvN lost Factions mods. Anyone interested in my proposal write to me. I´ll give money
UPDATE PLEASE!!!!!!!!!!!:steamsad:
mryan.bkk Apr 23 @ 5:56pm 
Where is bro in our time of need?
ZombieNation Apr 22 @ 11:37am 
Still appears functional.
Doro Apr 21 @ 6:55am 
update please
mryan.bkk Apr 19 @ 2:57pm 
UPDATE!!!!
battle_droid13 Apr 18 @ 12:53pm 
Just as this mod started to work again, it broke down with the latest update. F for that... It's an awesome mod!
shadowlion Apr 15 @ 8:19am 
I have tried this mod but ever time it is crash so please updated
mryan.bkk Apr 13 @ 1:17pm 
I NEEEEDDD ITTTTTT!!!