RimWorld

RimWorld

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Big and Small - Races
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Mod, 1.4, 1.5, 1.6
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17.680 MB
27 nov, 2022 @ 13:02
28 jul @ 10:55
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Big and Small - Races

I 1 samling av RedMattis
Red's Workshop Mods
45 artiklar
Beskrivning
This mod adds a number of somewhat Norse-themed races. The mod could be considered the main mod of the Big and Small Genes mod. The mod adds various giants and small-folks.


Read the description in the above mod if you run into issues.


Main Features



• New Xenohumans
• Optional Factions
• Access to a large number of genes which are otherwise rare or do not spawn in the Big and Small Genes main mod.


Factions


(Note that apparel, etc. in images are mostly from other mods.)

A strange group of (mostly) small people outlanders.

Ogre chief cook with all ingredient! More than manling do... Chef said manling youth not even able to cook Suprême de Volaille aux Morilles et son Émulsion de Vin Jaune.

But me think chief may exaggerate. For big speak effect.


The Frost Jotun tribes have been a menace for as long as anyone can remember. Almost any time they are mentioned it is because they have been plundering, kidnapping, and sometimes seemingly just wrecking havok on settlements for the sake of it

The Empire claim that the fire giants of Muspelheim aside of rare skirmishes would keep to themselves up in their mountains. Reports from captured Jotun indicate that their nobility have decided to try to claim this Rimworld for themselves.

Most Dvergr are grumpy loners who can't even stand their own families. This "union" seems like quite an anomaly.


Xenohumans




The mod contains a total of 14 xenotypes (as of writing), not all of which are listed or shown here. Some can be found randomly, others can be very rare and sent only by their respective factions.

Pictured above, from the upper-left clockwise: Fire Jotun, Jotun, Frost Jotun, Ogre, Dvergr, Nisse, and Svartalf. Center: Redcap.

Ogres
They are lumbering large bone-headed creatures creatures primarily motivated by fighting and food. Rumor has it some of them are amazing cooks; shame they prefer cooking other humanoids. A some ogres are particularly large and bad temperered.

While troublesome Ogres can be a powerful asset to a colony, their size makes them competent haulers and miners. They are also surprisingly good cooks. Just don't ask where they found all that pork.

Ogres now have custom heads. Aren't they beautiful?


And again! Thanks Sir Van! Made them Facial Animation Compatible in the worst possible way as well. If I have to suffer for FA compatibility then you shall suffer for using it! :'D


Jotun

They are fairly elusive giants known to hide up in the mountains. Some have an extreme temperature tolerance, and are believed by many outlanders to have been created as a workforce on extreme worlds.

Jotun are often found hiding away in some mountain, sometimes with a number of slaves from smaller races. While they think themselves smarter than the smaller races they are in fact rather slow on the intellectual uptake.

Fire Jotun and Frost Jotun are virtually immune to their respective elements. Half Jotun are much smaller than proper Jotun, but much smarter than their larger ancestors.

Trolls (New!)
Trolls are creatures of the wild old forests, said to heal which such incredible speed that tribal stories often call them immortal. As they age, they grow even larger, some claiming their size rivals mountains. With the passage of time their flesh hardens like wood, losing some of their vigor and healing speed but gaining in strength. Most ancient of trolls are strong but slow, their power is tempered by the weight of time.

Young troll sometimes look just slike human children...

As they grow older they tend to get more and more unusual features.

Ancient Trolls are rare but very dangerous. Some even possess power from the Anima Trees.

Dvergr
They are small elusive bearded people often seeked out for their craftsmanship which is said to be on par with that of the best glittertech factories. Some imperials speak about them likely being created to act as mechanics on spaceships where their small size would be advantageous.

Dvergr are asocial, rarely living with more than maybe a sibling or parent. Most would prefer to simply hide away in a hole with some mead crafting away. Unfortunately they are rather poor farmers, so they often find themselves forced to deal with other races to get said alcohol. Farming aside they are diligent students and will pick up the skills they lack passion in notably faster than baseliners.

Dvergr are neither good at taking hits or dishing them out. The main reason the easily angered Dvergrs should be taken seriously is because they tend to have armor and weapons of absolutely outstanding quality. Their cousins the Svartalfs however...

Nisse
They are sometimes claimed to have been created for similar purposes to the Dverger, but their unremarkable affinity for machines and impressive rapport with animals indicate otherwise.

They don't particularly like company besides animals, but they rather struggle both weathering the elements and building homes of their own, which often leads them to retreat to the settlements of other races.

Nisse possess an unbelievable intuitive understanding for both how to handle plants and animals, and have been known to call wild animals to their defense. If displeased for any reason, and they are rather easy to displease, they have been known to be very very vengeful.

Other?
There is a very large number of uncommon or and some truly rare xenotypes, a few which only show up if you have specific other mods. Most have reduced probability of showing up as factionless characters, and some can only show up in raids from the mod's factions.



Issues
None known.




Recommended & Compatible mods

Vanilla Genes Rebalanced
Touches some of the genes used by the xenotypes.

Others
If you are using Vanilla Expanded's Pirates or Heavy Weapons mods then these weapons can be equipped by very large pawns without needing a Warcasket, Exoskeleton suit, etc.

Mod Discord
[discord.gg][ko-fi.com]
Populära diskussioner Visa alla (3)
34
11 aug @ 8:36
Bug Reports, Troubleshooting, etc.
RedMattis
2
30 mar @ 15:57
Heads not showing up?
whackedthreads
10
11 okt, 2024 @ 9:22
Feedback Thread
RedMattis
444 kommentarer
RedMattis  [skapare] 17 aug @ 13:22 
@Zuldwyn
Hm. Good point. I could add a link. I'll see about doing so.

@Starina
1.4 is quite a bit back. 1.6 is the latest now.

I'll try to check if the texture in the 1.4 version is linked wrong though.

@PA1NWOLF
Yes.
PA1NWOLF 8 aug @ 0:19 
is this safe mid game to add?
Starina 4 aug @ 19:03 
Hey guys! Just installed the mod and got problem with ogres. When zoom out everything is ok, but when zoom in - they "fat" body got pink square. Other body's do fine on ogres. Is there a way to fix that? Im playin on 1.4 version, got uninstalled all mods and installed just big&small mods but still got this problem https://ibb.co/VW6wQrr0
Zuldwyn 1 aug @ 13:28 
Heya! I've been enjoying this mod, but I think there's one thing that made the trolls very confusing. When you are inspecting the xenotype for the troll one of it's genes describes the age metamorphosis. The issue is that there is no way to see what the xenotype you are going to metamorphose into so i was not able to see what the drawbacks and benefits would be when I was using time dilation psycasts to age them up. Just would be nice to have some sort of hyperlink or something to the xenotype that they change into if that's possible.
RedMattis  [skapare] 28 jul @ 1:32 
@Halloween
Glad you like it! :D

Easiest way to find the rare races is from the mod's factions.

Trolls are most common from Nifelheim, especially settlements. The Dvergr Trade Union sometimes has a few along with their trade caravans.

The Little People Union sometimes fields Titans. They are probably most common from the VIPER faction in my snake-mods though. VIPER really likes sending titans, giants robots, and lots of other weird stuff when spawning their late-game high-value raids. Generally Titans are meant to be really rare though.
Halloween 27 jul @ 21:04 
Anyone got any tips or advice on how to find some of the more unique races like trolls and titans? Also, this mod is really fun! Probably my favorite rimworld mod, I really like the diversity.
RedMattis  [skapare] 27 jul @ 12:26 
@ChickenMadness
I think one of the xenotypes might have accidentally had `factionlessGenerationWeight` not set to 0. Otherwise they shouldn't spawn naturally. They have a spawn chance of 0. I'll push an update later. :)

@Axareans
The gene can be extracted from them. It (and the variants) will also spawn (rarely) in some trader inventories.

@Vodakhun
Mascot character to the rescue!. :D

Also, thanks. Glad you like it. :)

@ChickenMadness
I doubt I can do much about NL's body textures being like that unless there is some setting to tune how it renders.
ChickenMadness 27 jul @ 12:01 
Also have another suggestion lol. Could you maybe add an option to remove the pilotable races? They break the game when they show up on the map during quests because they just lie on the ground and they can't leave the map on their own. Only way to get rid of them is with dev tools.
Axareans 25 jul @ 13:13 
I just got raided by some little people hiding in big machines and I absolutely loved it!
Is there a way to create my own hearthguards to give them some of their own medicine?

Great mod!
Vodakhun 25 jul @ 7:36 
I think I got the rare frost jotun variant. Gerd the Woman in Blue saved my whole colony, she was amazing. Thanks for the mod, love it!