RimWorld

RimWorld

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Big and Small - Races
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Mod, 1.4, 1.5
File Size
Posted
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30.286 MB
Nov 27, 2022 @ 1:02pm
May 25 @ 10:08am
96 Change Notes ( view )
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Big and Small - Races

In 2 collections by RedMattis
Red's Workshop Mods
27 items
Big and Small - Integrated Mods
33 items
Description
This mod adds a number of somewhat Norse-themed races. The mod could be considered the main mod of the Big and Small Genes mod. The mod adds various giants and small-folks.


Read the description in the above mod if you run into issues.




Main Features

• New Xenohumans
• 2 Optional Factions
• Access to a large number of genes which are otherwise rare or do not spawn in the Big and Small Genes main mod.



Xenohumans


The mod contains a total of 14 xenotypes (as of writing), not all of which are listed or shown here. Some can be found randomly, others can be very rare and sent only by their respective factions.

Pictured above, from the upper-left clockwise: Fire Jotun, Jotun, Frost Jotun, Ogre, Dvergr, Nisse, and Svartalf. Center: Redcap.

Ogres
They are lumbering large bone-headed creatures creatures primarily motivated by fighting and food. Rumor has it some of them are amazing cooks; shame they prefer cooking other humanoids. A some ogres are particularly large and bad temperered.

While troublesome Ogres can be a powerful asset to a colony, their size makes them competent haulers and miners. They are also surprisingly good cooks. Just don't ask where they found all that pork.

Ogres now have custom heads. Aren't they beautiful?


Jotun

They are fairly elusive giants known to hide up in the mountains. Some have an extreme temperature tolerance, and are believed by many outlanders to have been created as a workforce on extreme worlds.

Jotun are often found hiding away in some mountain, sometimes with a number of slaves from smaller races. While they think themselves above the smaller races they are in fact rather slow on the intellectual uptake.

Fire Jotun and Frost Jotun are virtually immune to their respective elements. Half Jotun are much smaller than proper Jotun, but much smarter than their larger ancestors.


Dvergr
They are small elusive bearded people often seeked out for their craftsmanship which is said to be on par with that of the best glittertech factories. Some imperials speak about them likely being created to act as mechanics on spaceships where their small size would be advantageous.

Dvergr are asocial, rarely living with more than maybe a sibling or parent. Most would prefer to simply hide away in a hole with some mead crafting away. Unfortunately they are rather poor farmers, so they often find themselves forced to deal with other races to get said alcohol. Farming aside they are diligent students and will pick up the skills they lack passion in notably faster than baseliners.

Dvergr are neither good at taking hits or dishing them out. The main reason the easily angered Dvergrs should be taken seriously is because they tend to have armor and weapons of absolutely outstanding quality. Their cousins the Svartalfs however...


Nisse
They are sometimes claimed to have been created for similar purposes to the Dverger, but their unremarkable affinity for machines and impressive rapport with animals indicate otherwise.

They don't particularly like company besides animals, but they rather struggle both weathering the elements and building homes of their own, which often leads them to retreat to the settlements of other races.

Nisse possess an unbelievable intuitive understanding for both how to handle plants and animals, and have been known to call wild animals to their defense. If displeased for any reason, and they are rather easy to displease, they have been known to be very very vengeful.


Other?
There are a large number of uncommon or and truly rare xenotypes, some of which only show up if you have specific other mods. Most have reduced probability of showing up as factionless characters, and some can only show up in raids from the mod's factions.




Issues
None known.

  • See "Read this first" section.




Patch Log
Logs are available in the Patch Log tab




Recommended & Compatible mods

Big and Small - Medieval Factions
Adds other factions to use instead/along with the three included in this mod.

Big and Small - Medieval Overhaul Factions
Similar to the above, but for Medieval Overhaul. If you're playing with Medieval Overhaul, go for this one.

Alpha Genes
Corrupted Titan xenotype sometimes shows up if you've got Alpha Genes.

Biotech Expansion
If you're using this mod you'll find that production genes from this mod (and Alpha genes) now scale with body size, especially upwards where you will see great increases in production if you decide to create fuzzy devil-strand ogres in your labs.

Vanilla Genes Rebalanced
Touches some of the genes used by the xenotypes.

Others
A mod that fixes gene inheritance makes sure xenotype children get their parents genes if you want Jotun children to get all their parents genes. F.ex. https://steamcommunity.com/sharedfiles/filedetails/?id=2881479142

If you are using Vanilla Expanded's Pirates or Heavy Weapons mods then these weapons can be equipped by very large pawns without needing a Warcasket, Exoskeleton suit, etc.

Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (2)
20
May 25 @ 8:25am
Bug Reports, Troubleshooting, etc.
RedMattis
4
May 2 @ 3:13am
Feedback Thread
RedMattis
365 Comments
RedMattis  [author] 7 hours ago 
@(눈_눈) (目_目) (め_め)
Nothing yet, but you could look at the "Need Bar Overflow" mod (just turn off the vomiting and stuff from that mod in its mod options) and it will make Nisses waste less food.
Is there a mod to add tiny meals?
nisse has a low hunger rate but the maximum nutrition is also very low
they end up eating too much. Like a jotun.
I can't feed them anything except pemmican.
Keeweiner Jun 8 @ 8:05am 
if a pawn with jotun frame mates with a baseliner will the offspring have half jotun frame or jotun frame?
epic gamer May 28 @ 3:48pm 
hello, quick question, im using BB's facial animations, is there a way to disable them on certain races? e.g. the ogre since while its funny to see a beautiful ogre, it don't really make sense to me.
Jiopaba May 25 @ 3:36am 
Lol @RedMattis I took your advice in my game this time, rushed traps, set up eight of them in such a way that the first enemy would have to walk over them. He showed up with the Nimble and Jogger traits, walked over the traps unscathed, sprinted to my base with Molotov cocktails, and lit everything on fire. I think I'm going to launch a holy crusade against the little people.
Jet May 25 @ 2:41am 
can i breed with female jotunn
RedMattis  [author] May 19 @ 11:48pm 
@Jiopaba
Enemies will chase you if they can pathfind to you and you are nearby. I sometimes build a "panic room" which is a short maze of traps with a room at the end where the door entrance through the maze is kept open. On high difficulties this is something I do before even placing down beds and basic utilities.

If the raiders ignore you you poke out your head from the room and shoot at them. When they start chasing you run indoors and they will repath through all the traps.

Sandbags, frences, or placed chunks can also help ensure raiders walk on the traps (since unlike your people they don't avoid them).
Jiopaba May 19 @ 1:49pm 
@RedMattis Never understood people liking spike traps so much. Unless you're settling in a super constrained area it's not really that easy to get people to walk into them. Maybe once I'm further in and I can build a huge setup to force everyone to walk a certain path, but early on? The game gives you a warning like "BUILD DEFENSES BEFORE YOU DIE" but even if you do nothing but litter the map in spike traps there's still like a 5% chance someone will happen to step on them if you're settled in the open.
RedMattis  [author] May 19 @ 1:13pm 
@Jiopaba
Tbf. a single spike trap often outright kills them. But yeah, they can be rather nasty when they spawn with guns early.
Jiopaba May 19 @ 12:37pm 
Lol, and they're extra hard to hit because they're tiny. If I wasn't also playing with a Nisse colonist to start I'd probably just run over and kick them like a football.