RimWorld

RimWorld

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Big and Small - Races
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.680 MB
Nov 27, 2022 @ 1:02pm
Jul 11 @ 12:34pm
118 Change Notes ( view )
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Big and Small - Races

In 1 collection by RedMattis
Red's Workshop Mods
40 items
Description
This mod adds a number of somewhat Norse-themed races. The mod could be considered the main mod of the Big and Small Genes mod. The mod adds various giants and small-folks.


Read the description in the above mod if you run into issues.


Main Features



• New Xenohumans
• Optional Factions
• Access to a large number of genes which are otherwise rare or do not spawn in the Big and Small Genes main mod.


Factions


(Note that apparel, etc. in images are mostly from other mods.)

A strange group of (mostly) small people outlanders.

Ogre chief cook with all ingredient! More than manling do... Chef said manling youth not even able to cook Suprême de Volaille aux Morilles et son Émulsion de Vin Jaune.

But me think chief may exaggerate. For big speak effect.


The Frost Jotun tribes have been a menace for as long as anyone can remember. Almost any time they are mentioned it is because they have been plundering, kidnapping, and sometimes seemingly just wrecking havok on settlements for the sake of it

The Empire claim that the fire giants of Muspelheim aside of rare skirmishes would keep to themselves up in their mountains. Reports from captured Jotun indicate that their nobility have decided to try to claim this Rimworld for themselves.

Most Dvergr are grumpy loners who can't even stand their own families. This "union" seems like quite an anomaly.


Xenohumans




The mod contains a total of 14 xenotypes (as of writing), not all of which are listed or shown here. Some can be found randomly, others can be very rare and sent only by their respective factions.

Pictured above, from the upper-left clockwise: Fire Jotun, Jotun, Frost Jotun, Ogre, Dvergr, Nisse, and Svartalf. Center: Redcap.

Ogres
They are lumbering large bone-headed creatures creatures primarily motivated by fighting and food. Rumor has it some of them are amazing cooks; shame they prefer cooking other humanoids. A some ogres are particularly large and bad temperered.

While troublesome Ogres can be a powerful asset to a colony, their size makes them competent haulers and miners. They are also surprisingly good cooks. Just don't ask where they found all that pork.

Ogres now have custom heads. Aren't they beautiful?


And again! Thanks Sir Van! Made them Facial Animation Compatible in the worst possible way as well. If I have to suffer for FA compatibility then you shall suffer for using it! :'D


Jotun

They are fairly elusive giants known to hide up in the mountains. Some have an extreme temperature tolerance, and are believed by many outlanders to have been created as a workforce on extreme worlds.

Jotun are often found hiding away in some mountain, sometimes with a number of slaves from smaller races. While they think themselves smarter than the smaller races they are in fact rather slow on the intellectual uptake.

Fire Jotun and Frost Jotun are virtually immune to their respective elements. Half Jotun are much smaller than proper Jotun, but much smarter than their larger ancestors.

Trolls (New!)
Trolls are creatures of the wild old forests, said to heal which such incredible speed that tribal stories often call them immortal. As they age, they grow even larger, some claiming their size rivals mountains. With the passage of time their flesh hardens like wood, losing some of their vigor and healing speed but gaining in strength. Most ancient of trolls are strong but slow, their power is tempered by the weight of time.

Young troll sometimes look just slike human children...

As they grow older they tend to get more and more unusual features.

Ancient Trolls are rare but very dangerous. Some even possess power from the Anima Trees.

Dvergr
They are small elusive bearded people often seeked out for their craftsmanship which is said to be on par with that of the best glittertech factories. Some imperials speak about them likely being created to act as mechanics on spaceships where their small size would be advantageous.

Dvergr are asocial, rarely living with more than maybe a sibling or parent. Most would prefer to simply hide away in a hole with some mead crafting away. Unfortunately they are rather poor farmers, so they often find themselves forced to deal with other races to get said alcohol. Farming aside they are diligent students and will pick up the skills they lack passion in notably faster than baseliners.

Dvergr are neither good at taking hits or dishing them out. The main reason the easily angered Dvergrs should be taken seriously is because they tend to have armor and weapons of absolutely outstanding quality. Their cousins the Svartalfs however...

Nisse
They are sometimes claimed to have been created for similar purposes to the Dverger, but their unremarkable affinity for machines and impressive rapport with animals indicate otherwise.

They don't particularly like company besides animals, but they rather struggle both weathering the elements and building homes of their own, which often leads them to retreat to the settlements of other races.

Nisse possess an unbelievable intuitive understanding for both how to handle plants and animals, and have been known to call wild animals to their defense. If displeased for any reason, and they are rather easy to displease, they have been known to be very very vengeful.

Other?
There is a very large number of uncommon or and some truly rare xenotypes, a few which only show up if you have specific other mods. Most have reduced probability of showing up as factionless characters, and some can only show up in raids from the mod's factions.



Issues
None known.




Recommended & Compatible mods

Vanilla Genes Rebalanced
Touches some of the genes used by the xenotypes.

Others
If you are using Vanilla Expanded's Pirates or Heavy Weapons mods then these weapons can be equipped by very large pawns without needing a Warcasket, Exoskeleton suit, etc.

Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (3)
28
May 17 @ 4:56pm
Bug Reports, Troubleshooting, etc.
RedMattis
2
Mar 30 @ 3:57pm
Heads not showing up?
whackedthreads
10
Oct 11, 2024 @ 9:22am
Feedback Thread
RedMattis
428 Comments
salt_babe Jul 12 @ 9:17am 
There is another issue with VFE Medieval 2 when only using "HAR"+"this mod"+"VFE Medieval 2"

Caravaning to merchant's guild to trade will resulting no goods being generated sometimes.
Without HAR it works just fine. I guess it's something about pawn gen.
You might try to dev trade a few times for it to be recreated.
RedMattis  [author] Jul 11 @ 12:50pm 
The VFE Medieval 2 issue should be sorted now.
Apocrypha Jul 11 @ 10:33am 
I can also confirm testing shows the same error for me with only VFE medieval and this mod.
salt_babe Jul 11 @ 9:10am 
I can confirm what @moo encountered. Test with only this mod and VFE - Medieval. Other big and small mod works just fine.
RedMattis  [author] Jul 11 @ 2:57am 
@moo
I can't see anything in their pawnkinds that should make them use weird materials like that. Does this happen without other mods?
moo Jul 10 @ 5:23pm 
Hi.

There's a weird interaction with the Fire Jotun xenotype and some modded materials used in apparel. Can you take a look at the comments under the mod I initially suspected?:

https://steamcommunity.com/sharedfiles/filedetails/?id=3448458106
moo Jul 9 @ 12:55pm 
VFE - Medieval was updated, so there are old VEF namespace entries in Factions_Medival.xml now that the patchoperation hits:

Three lines containing:
- <HeraldryColorA>(0.9, 0.8, 0.5)</HeraldryColorA>
- <HeraldryColorA>(0.45, 0.15, 0.15)</HeraldryColorA>
- <HeraldryColorA>(0.15, 0.28, 0.43)</HeraldryColorA>
hohong16 Jun 28 @ 4:54am 
@RedMattis
Oh, I really disabled that. It is ok after enable it. Thanks.
RedMattis  [author] Jun 28 @ 4:20am 
@hohong16
Do you have the def generation enabled? It should be enabled by default, but if it is disabled then the trolls won't get those genes.

@﴾HMCS Québec﴿
I think all my stuff should already be updated to handle it the VE update, unless I forgot to submit the updates to something.
hohong16 Jun 26 @ 9:04pm 
I cannot load the troll metamorphosis genes(BS_TrollAdult_Metamorphosis, BS_TrollOld_Metamorphosis, BS_Troll_Retromorphosis, BS_TrollAdult_Retromorphosis).

Which mod has these genes?? I did not find it in "gene and more" and "race".