Against the Storm

Against the Storm

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Steam Achievement Guide for Against the Storm
By exiledcountess
Guide to Steam Achievements for Against the Storm
(Updated for November release)
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Introduction
Hello-
This is intended to be a guide to collecting all of the Steam achievements in Against the Storm in what is hopefully a vaguely logical manner.

This guide is roughly sorted by difficulty, starting with the easier achievements and working up to the more difficult ones. It is intended for people who know the game basics and have at least a few Citadel upgrades. Achievements can be earned on any difficulty, so feel free to play on Settler, although for some where you need a little more time I generally stuck to Prestige 1.

As the game is still in Early Access, guide contents are subject to change. It is very much a work in progress.
Deeds
In-game achievements are called Deeds. Note that the scope of this guide only includes deeds that have a corresponding Steam achievement. Completing deeds will earn you benefits like meta experience or decorations for your settlement.

If you want to track your current progress with a deed, you can click on the checkbox on the right hand side of the deed screen in the Citadel.


The tracker will then appear on the right hand side side of the screen in your settlement when the game is paused.

The Easy Ones
These are the achievements that are hard to miss and need minimal explanation- you will probably get them in your first game or two.

No Deaths
Win a game with 0 villagers dying.


Taking Action
Win a game after solving 5 Glade Events.


First Real Expedition
Win a game in the biome: Royal Woodlands, and on the difficulty: Settler (or higher).

Biomes
When choosing a hex to settle on in the world map, the name of the corresponding biome appears in the top left. Each area has traits that make them unique. This series of achievements is to win a game (on any difficulty) in each of the four following biomes:

The Scarlet Orchard
Win a game on the biome: Scarlet Orchard


The Marshlands
Win a game on the biome: The Marshlands


Coral Forest
Win a game on the biome: Coral Forest


Cursed Lands
Win a game on the biome: Cursed Royal Woodlands
Positive Modifiers
There are special hexes on the world map called Modifiers with a wide variety of effects. This series of achievements is to win a settlement next to one of these hexes. The below are in rough order of difficulty, easiest to hardest.
To my knowledge there is not a way to force a specific modifier to spawn, and it doesn't count if

Positive Modifiers:
Overgrown Library
Win a game near the modifier: Overgrown Library
A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).

Strategy: free building of your choice! To make the best use of out of it, wait until you have opened at least your first glade to see what would be the most impactful. This one can also be paired with one of the Utopia series of achievements, where you need specific buildings you may not otherwise roll.


Fertile Meadows
Win a game near the modifier: Fertile Grounds
Glades have an increased chance of including fertile soil.


Strategy: should be an easy one. Farm to your heart's content.

Levitating Monument
Win a game near the modifier: Levitating Monument
The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.

Strategy: This gives you the ability to better re-arrange your building to maximize productivity.


Royal Outpost
Win a game near the modifier: Royal Outpost
The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.

Strategy: with more choices for orders, there's a larger pool of easy ones to choose from.


Lost Colonies
Win a game near the modifier: Ruined Settlement
A once prosperous settlement, ravaged by the Blightstorm. A lot of ruined buildings can be found nearby.

Strategy: Would suggest completing this in the same settlement as the achievement Ruins. (Win a game after taking care of 10 Ruins found in Glades.) Ruins appear in Dangerous and Forbidden glades.


Abandoned Settlement
Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.

Strategy: Very similar to Ruined Settlement. Free buildings! What's not to love? Can be paired in the same settlement with the achievements Ruins. (Win a game after taking care of 10 Ruins found in Glades)


Watchtower
Win a game near the modifier: Watchtower
The royal guard is watching over this region. Discovering glades doesn't increase hostility.

Strategy: One of my favorite modifiers. Explore to your heart's content. Can be paired with the achievements Ruins. (Win a game after taking care of 10 Ruins found in Glades) and Treasure (Win a game after looting 20 Caches found in Glades.)


Petrified Necropolis
Win a game near the modifier: Petrified Necropolis.
Rocks in this region have a very peculiar shape. And they smell funny... Dead villagers turn to stone. Gain 5 Meat for every 10 Stone and Clay produced.

Strategy: Umm...yummy?


Ruined Armory
Win a game near the modifier: Ruined Armory.
An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader.

Strategy: I guess you can attack the trader if you really want to?
Negative Modifiers
Negative Modifiers:

Corrosive Torrent
Win a game near the modifier: Corrosive Torrent.
The rain is especially toxic in this region. No resources will be refunded after destroying a building.

Strategy: I mean, you probably aren't destroying a lot of buildings in the first place.


Frosts
Win a game near the modifier: Frosts
A bizarre cold rises from below and engulfs the Sacred Flame. Reduce the radius of Hearths by 3 fields.

Strategy: An interesting one. Makes it harder to upgrade a hearth due to sheer space limitations. Essentially forces you to build additional hearths as you expand, which in itself isn't a terrible thing.


Barren Lands
Win a game near the modifier: Barren Lands
The soil is too acidic. There is no fertile soil anywhere in this region.

Strategy: Concentrate on non-farm food sources. Ranch or tier two gathering blueprints are a good bet here.


Land of Greed
Win a game near the modifier: Land of Greed
The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows 50% quicker, but every ongoing trade route reduces the Impatience generation speed by -20%.

Strategy: Have a trade-focused settlement, with a Human hearth keeper. Take all the trade related cornerstones you can find. With three active trade routes, the impatience gain is already less than a typical map without the modifier.


Ominous Presence
Win a game near the modifier: Ominous Presence
Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager leaves or dies, Hostility decreases by -15 points.

Strategy: This one requires a unique balance of Hostility to Impatience. Hostility will balance itself out (you have high hostility, you loose settlers, which leads to lower hostility) but Impatience will grow. Best to finish this one as quickly as possible.


Haunted Forest
Win a game near the modifier: Haunted Forest.
Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.

Strategy: This hides the icons for Dangerous and Forbidden Glades, so you do not know which one you are opening. So be ready for either!


Monastery of the Holy Flame
Win a game near the modifier: Monastery of the Holy Flame.
The Monks of the Holy Flame are fanatically egalitarian order. You cannot forbid food consumption, or favor any species.

Strategy: Forbidding food is not really a necessary strategy at lower Prestige levels. Not favoring is a little less forgiving, but for most settlements this shouldn't be terrible.


Forsaken Gods Temple
Win a game near the modifier: Forsaken Gods Temple.
The Forsaken Gods' blessing can be ambiguous. You are guaranteed to a lot more timed orders in you order picks.

Strategy: Personally I am not a big fan of timed orders, but to each their own. Note you only get a choice of more timed orders, you don't have to choose them.


Ancient Battleground
Win a game near the modifier: Ancient Battleground.
This land was once a place of a mythical battle. You start with 50 hostility points.


Gathering Storm
Win a game near the modifier: Gathering Storm.
A mysterious force is drawing in the heavy clouds. Every year, the storm lasts +10% longer.


Dangerous Lands
Win a game near the modifier: Dangerous Lands.
Only Dangerous Glades can be found in this region

Untamed Wilds
Win a game near the modifier: Untamed Wilds.
Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).

Flooded Mines
Win a game near the modifier: Flooded Mines.
This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you'll gain 2 more hostility points per villager.

Statue of the Forefathers
Win a game near the modifier: Statue of the Forefathers.
A crumbling statue depicting an unknown species. You can choose from 1 fewer cornerstones.


Forbidden Lands
Win a game near the modifier: Forbidden Lands.
Only Forbidden Glades can be found in this region


Fishmen Ritual Site
Win a game near the modifier: Fishmen Ritual Site.
A holy site for Fishmen. No envoy dates to pass through here. Orders are disabled.
Will also complete the achievement Defying the Crown (Win a game without completing any Orders.)


Bandit Camp
Win a game near the modifier: Bandit Camp
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.

Strategy: You never realize how much you rely on trading until you can't do it anymore. :(
Focus on settlement self-sufficiency, it may require opening more glades than you are used to to acquire more types of resource nodes.


Sparkdew Crystals
Win a game near the modifier: Sparkdew Crystals.
The crown warned you not to settle near giant Sparkdew Crystals. Start with 6 Impatience.

Strategy: This sounds terrifying, but shouldn't be too bad if you have the game mechanics down. Do it on Settler for sure. Set a Human as your fire keeper to further slow impatience gain.
Utopias
This series of achievements relate to fulfilling the needs of your settlers.

Human Utopia
Win a game with: 30 Humans, 15 x Human House, 1 x Temple


Beaver Utopia
Win a game with: 30 Beavers, 15 x Beaver House, 1 x Guild House


Lizard Utopia
Win a game with: 30 Lizards, 15 x Lizard House, 1 x Clan Hall


Harpy Utopia
Win a game with: 30 Harpies, 15 x Harpy House, 1 x Bath House


Fox Utopia
Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor


Feeding The People
Ensure all villagers simultaneously have every need fulfilled from the category: Complex Food


Higher Needs
Ensure all villagers simultaneously have every need fulfilled from the category: Services


Paradise
Ensure all villagers simultaneously have every need fulfilled.

Strategy: This was the hardest achievement for me to complete. It's probably better to play this one on at least Prestige 1 to give yourself a little more time. The needs will be outlined in yellow if they are fulfilled for everyone of that species. Tracking the deed for this one is also very helpful. The tricky part is that often times, you win the settlement via Resolve before you can trigger the chievo. To keep this from happening, you can forbid a resource temporarily, or add more woodcutters to keep your resolve lower.

There are two schools of thought on how to complete this one. One is detailed in this guide and essentially involves making a huge, long running settlement with hundreds of resources of each type to ensure you have enough for everyone.
I took a different approach and kept my settlement as small as possible, not accepting new villagers unless I had a specific spot in mind for them. Collect all the appropriate service buildings, build them, but do not assign workers until you have more than enough materials to fulfill the need for all of your settlers.
Winning on Specific Difficulties
Overcoming Difficulty
Win a game on the difficulty: Pioneer (or higher).


Into the Forest
Win a game after discovering 2 Dangerous or Forbidden Glades in Year 1, on the difficulty: Pioneer (or higher).


A Real Challenge
Win a game on the difficulty: Veteran (or higher).


Serving Ale
Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on the difficulty: Veteran (or higher).


Refinery
Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on the difficulty: Veteran (or higher).


Against All Odds
Win a game on the difficulty: Viceroy (or higher).
Miscellaneous
Trade Baron
Win a game after completing 20 Trade Routes.
Requires unlocking "Obsidian Archive Level 7" (available at Level 7) in the Smoldering City to use trade routes. To start a trade route, create a few "Pack of Provisions" along with whatever resource you want to trade. These are always one-time trades.

Living Matter Farmer
Win a game with 3 active Living Matter clones on the map.
Living Matter are glade events that look like little purple blobs. If left alone, they can reproduce themselves to be farmed for resources, but it will take several of your colonists to deal with.

Defying the Crown
Win a game without completing any Orders.
Can be completed on Settler difficulty. There are essentially 3 ways to create enough reputation to win any given game.
  • Complete Orders
  • Villager Resolve
  • Glade Events
This achievement relies on using options 2 and 3 in whatever mix works for you.
Note there is also an achievement for the modifier Fishmen Ritual Site which does not allow orders that can be done at the same time.

Efficient Explorer
Win a game after solving 25 Glade Events.
Best completed on a lower difficulty for keeping Hostility under control. Pairs well with Treasure.

Like a Machine
Win a game after completing 3 Timed Orders.
Requires unlocking "Obsidian Archive Level 9" (available at Level 9) in the Smoldering City to make these order types available. When you receive a timed order, unassign any non-essential workers to complete your order. Don't be afraid to build another temporary production building if you need to as those resources can always be refunded. Also be sure to "Complete" the order with in the time limit.

Ruins
Win a game after taking care of 10 Ruins found in Glades.
Best paired with the Lost Colonies achievement to make sure you have enough ruins to complete.

Treasure
Win a game after looting 20 Caches found in Glades.
Tracking this deed to ensure you have gotten to the correct number is advised.

Homesick
Win a game in 5 years or less.
Can be completed on Settler. I created a supply chain of Simple Tools on Scarlet Orchard and opened as many glades as possible for the events, always choosing the reputation reward.

Victory through Prosperity
Earn 14 Reputation Points through Resolve in a single game.
Needs to be completed on Pioneer or higher difficulty.
Prestige
Prestige levels add a different challenge for each level of difficulty. Some of the later ones are absolutely terrifying. The description of each level can be found in this guide.

Prestigious Expedition
Win a game on the difficulty: Prestige 10 (or higher).


The Queen's Chosen
Win a game on the difficulty: Prestige 20 (or higher).


I will defer to this guide for strategies on achieving Prestige 20. It is a difficult climb, may the storm be gentle on you.
Credits
Achievement images courtesy of SteamDB[steamdb.info]

Please feel free to add any comments for specific achievement strategies.
Thank you for reading!

5 Comments
Wendek Jan 19 @ 5:35am 
Note for the Paradise achievement: I found it easier on a Sealed Forest map (chose the Silver Seal, so Veteran difficulty to keep hostility from getting too bad), because you cannot win those via reputation alone so it gives you enough time to stockpile every food/service item until you have absolutely everything ready. And once done, you can just turn in the last Seal order to complete the map.
Budokai001 Apr 17, 2023 @ 2:10am 
Dont see the point of this "guide" when it is just a copy+paste of what is in steam already lol
Insurmountable [Wood] Jan 12, 2023 @ 10:52am 
@chemo_boy if you are not playing on prestige 1 it can be very easy to complete games by 14 reputation. You also should stay away from passive global resolve like +1 for every 40 amber sold. Stay away from the cornerstone that disables consumption control. For my achievement run I lower resolve by restricting anything except raw food late in a run. I wait until I have all the services and food to satisfy each of my villagers' need and then resume complex food and services to complete the achievement. Keep a human in the hearth to slow impatience.
Neshimi Dec 29, 2022 @ 5:51pm 
@chemo_boy I'm not certain, as I've not done so myself, but I believe it's possible to withhold orders to slow point gain until you have prepared most of the requirements. not send anything to the citadel above the minimum, or allow passive reputation gain to win it. pretty sure moving houses out of hearth range could help? get the upgrade for specialized housing, of course. that prevents some of the times you would be unable to select the blueprint after a long session, wasting the run. :stress:
chemo_boy Dec 22, 2022 @ 1:27pm 
trying to find a guide on how to complete some of these. my biggest problem is getting the utopias. I either win before i get 30 of x population or I am struggling to much to focus the achievement