RimWorld

RimWorld

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MIMIM - 40k Biotech - Geneseed Integration
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Mod, 1.4
File Size
Posted
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1.055 MB
Nov 24, 2022 @ 8:46am
Feb 16, 2023 @ 5:11pm
5 Change Notes ( view )
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MIMIM - 40k Biotech - Geneseed Integration

Description
Last Changelog entries:

1.3 Added xenotypes for every first born legion, all with their respective lore and gene stuff, some still need some gene personalization.. working on it.. While they are still not applied, they are here waiting for Ogliss new armors, I'm future proofing it, uploaded just because I dont want to lose the files as this was so much frikking writing and grepping and stuff for every single first born legion I want to die please god emperor save me.. Love you

1.2 Added new chaos marks to xenotypes, modified Genes and Psycasts nurgle mark to add immunity to Nurgles rot, from MIM factions.

What this patch does:

Creates different lore appropiate xenotypes for different legions with the genes from Warhammer 40k - Genes and Psycasts (By phonicmas), which are then applied to their respective pawns from MIM WH40k Factions (By emitbreaker)

There is an option in MIM factions to use the Black Carapace for the power armor requirement, so the hediff gene seed is not necessary anymore.. Just in case and for legacy reasons, the hediff is nerfed to oblivion so they dont double dip in the cookie jar (and so I dont break your old pawns)

Also gives the psykers lore appropiate Vanilla Psycasts Expanded trees (And level of power)

Why did I waste 20 hours on this? Ive no clue.. But I wanted to. I'm just sharing it with everyone although this was made for my use and for MY mod list..

Mods required for full use of my patch:

Vanilla Expanded Framework
Vanilla Psycasts Expanded
Warhammer 40k - Genes and Psycasts
Adeptus Mechanicus: Armory
Adeptus Astartes (Unnoficial Updated by Phonicmas)
Adepta Sororitas (Unnoficial Updated by Phonicmas)
Chaos (Unnoficial Updated by Phonicmas)
Inquisition (Unnoficial Updated by Phonicmas)
Rimhammer - Grey Knights
MIM - WH40k Factions



Now, I'm both a GM for dark heresy and a tabletop player, while I read the hell out of the black library, meaning that I will probably change a lot of stuff when I have the time.. The features Ive planned are as follow:

- Total rebalance and integration (Too many mods, too many repeated items.. Which is something that I will take advantage of to make astartes size weapons and human size weapon, which then I will balance.. The balance will be based on lore, meaning that astartes WILL BE VERY STRONG...) Again, I made this mod for myself, but I willl probably add a thingamajig to turn off the balancing for those that dont want the holy might of the empire to destroy their plebeian colonists.

- More unique xenotypes.. (Basically, a xenotype for every legion, with notable differences.. I just need to learn how to use VFE to get my genes to add some hediffs and traits.. this will be more likely the next big update) For now Ive got Grey Knights, Salamanders, Blood Angels, the 4 chaos factions available except for one.. When I'm done with that one im missing Ill go for the most prominent astartes that should have one, like SW)

- Daemons.. Some rebalancing, some psyker stuff...

- Other xenotypes for xenos..

-Updating when emitbreaker adds new factions, because I have no texture skills and honestly he does a fantastic work at it, so why step on his shoes? Ill just wait for him to add stuff that I feel should be edited in some way...

-Updating when phonic adds new cool stuff to his gene mod, Ive talked with him about some future stuff and I may just go into his github if I have the time to try and get some stuff faster, but again, I'm not a c# coder so I depend completely on him for genes and stuff..


So.. To finalize, what can YOU do to help?

- Tell me of any bugs WITH A LOG PLEASE (control+F12, with hugslib on)
- Tell me if I missed ANY pawn.. If you see a 40k pawn that SHOULD have a geneseed, tell me.. Ive not started work on the other xenotypes and I think emitbreaker is doing it too, so... Only tell me about geneseeds please (for now)
- Tell me if I missed any pawn that is a psyker but doesnt have a VPE tree unlocked yet..

Known Issues:

None, but you can help fill this list with a log and some lov <3
Popular Discussions View All (3)
1
Nov 21, 2023 @ 3:09pm
any help?
K Rule
1
Jan 2, 2023 @ 10:31am
Black Carapace does not work
llllll
1
Nov 21, 2023 @ 3:11pm
PAWNS THAT I MISSED LIST:
Silver Wolf 00
59 Comments
Epex Nov 29, 2023 @ 4:07pm 
I was a bit hasty it appears. The modder who made MIM is back but MIM is multiple mods now.
Silver Wolf 00  [author] Nov 29, 2023 @ 3:44pm 
Yeah, MIM is gone.. Sad days
Epex Nov 23, 2023 @ 5:53am 
Looks like MIM's creator (which isn't Silver Wolf) deleted it and stopped modding all together.
ASMR gaming Nov 21, 2023 @ 2:06pm 
what happened to the faction mod ?
ASMR gaming Nov 21, 2023 @ 5:23am 
yeah seems like his factions mod is gone
Angus Beef Nov 20, 2023 @ 5:52pm 
MIM seems to be completely gone from Steam...?
SolsticeOfTheWinter Sep 6, 2023 @ 10:19pm 
can you make this for the new mod, the author split it into 3 different mods and is no longer updating the version this patch is for
Alien goAt Jun 30, 2023 @ 4:30pm 
Downloaded all the mods required, have all the DLC's. But the game gets stuck on 'initializing' when trying to open the game. Are the loading times just that great or is freezing?
任何邪恶,终将绳之以法 Jun 27, 2023 @ 9:07pm 
Hello, I have a question, I used xenogerm from mature Astarts to implant into my colonists, the black carapace was also generated, but the Power armor kept showing the need for black carapace, but the system generated Astarts can wear power armor, please tell me how to fix the problem
Enclave Tesla Trooper Jun 24, 2023 @ 10:37pm 
Hello,

First off really great mod, but I have ran into an issue that I was wondering. How do you remove prognoids? I have been looking for a while, but it doesn't show up in my surgery tab. I was wondering if I was missing a research requirement or something. Any help would be appreciated.

Fun and awesome mod, thank you!