RimWorld
95 valoraciones
Flush Biosculpter Tuning
   
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Mod, 1.4, 1.5, 1.6
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1.001 MB
23 NOV 2022 a las 8:29
13 JUN a las 4:24
7 notas sobre cambios ( ver )
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Flush Biosculpter Tuning

En 3 colecciones creadas por cyanobot
Cyanobot Plays 1.5 - QoL Tweaks
62 artículos
Original Mods by Cyanobot
16 artículos
Cyanobot Plays 1.6 - QoL Tweaks
70 artículos
Descripción
Content:
Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else. If you have the tech to build a new one, why can't you reset it to its default state?

The flush cycle takes a little while (7 days default, configurable) and consumes power as if running a normal cycle.

Compatibility:
- Compatible with anything that doesn't touch the biosculpter pod
- Might be compatible with things that do, but experiment at your own risk
- Safe to add to existing saves
- Should be safe to remove

Thanks:
- wep of wepfont.com for Atmospheric font

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Discusiones populares Ver todo (1)
2
17 JUL 2023 a las 18:24
Bug Reports
cyanobot
34 comentarios
Ornament 2 SEP a las 13:38 
Thank you for the mod! It makes my gravship way more space efficent.
An auto flush button would be great :)
龍林 20 AGO a las 6:03 
Since mechanitor band node can be re-tuned, why biosculpter cant :/
Inglix 12 JUL a las 13:24 
Yeah, you can set the biotuning duration to zero, so it still technically does tune to its last user, but the biotuning expires immediately. I still like that this exists as an alternative for those who don't mind the biotuning as a concept but want an option to reassign a pod if necessary.
cyanobot  [autor] 5 JUL a las 13:47 
@Pauma del Sol
I believe Faster Biosculpter Pod lets you turn it off altogether, if you'd prefer.
https://steamcommunity.com/sharedfiles/filedetails/?id=2576257954&searchtext=biotune
Pauma del Sol 5 JUL a las 13:15 
"Biotuning" really is a nonsense concept, there is absolutely no reason in any dimension to have an advanced machine be only available for one person, I'm happy to have a workaround.
horologium 13 JUN a las 10:56 
Must-have mod! been playing with it since 1.4 and its awesome
MsKarMagick 🖤 19 ENE a las 5:37 
Does anyone know if a mod like this exists for Deathrest Caskets?
Sebster 12 AGO 2024 a las 14:16 
@Crippled-Knight @Killer Tamashi Rumor has it that Vanilla Textures Expanded is causing this.
ripshawe 14 JUL 2024 a las 21:45 
Amazing mod! Works well with 'Biosculpter Pod and Neural Supercharger Resize'
Crippled-Knight 7 JUL 2024 a las 11:34 
I have no idea what mod causes this (I have a shitton installed), but for some reason when pawn enters biosculpter it's not animated (it's just blank inactive texture with no visible pawn inside and no light)