RimWorld
Ocen: 83
Flush Biosculpter Tuning
   
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Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.4, 1.5, 1.6
Rozmiar pliku
Zamieszczono
Zaktualizowano
1.001 MB
23 listopada 2022 o 8:29
13 czerwca o 4:24
Listy zmian: 7 ( zobacz )
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Flush Biosculpter Tuning

W 3 kolekcjach stworzonych przez cyanobot
Cyanobot Plays 1.5 - QoL Tweaks
Przedmioty: 62
Original Mods by Cyanobot
Przedmioty: 10
Cyanobot Plays 1.6 - QoL Tweaks
Przedmioty: 36
Opis
Content:
Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else. If you have the tech to build a new one, why can't you reset it to its default state?

The flush cycle takes a little while (7 days default, configurable) and consumes power as if running a normal cycle.

Compatibility:
- Compatible with anything that doesn't touch the biosculpter pod
- Might be compatible with things that do, but experiment at your own risk
- Safe to add to existing saves
- Should be safe to remove

Thanks:
- wep of wepfont.com for Atmospheric font

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Popularne dyskusje Zobacz wszystkie (1)
2
17 lipca 2023 o 18:24
Bug Reports
cyanobot
Komentarzy: 32
Inglix 12 lipca o 13:24 
Yeah, you can set the biotuning duration to zero, so it still technically does tune to its last user, but the biotuning expires immediately. I still like that this exists as an alternative for those who don't mind the biotuning as a concept but want an option to reassign a pod if necessary.
cyanobot  [autor] 5 lipca o 13:47 
@Pauma del Sol
I believe Faster Biosculpter Pod lets you turn it off altogether, if you'd prefer.
https://steamcommunity.com/sharedfiles/filedetails/?id=2576257954&searchtext=biotune
Pauma del Sol 5 lipca o 13:15 
"Biotuning" really is a nonsense concept, there is absolutely no reason in any dimension to have an advanced machine be only available for one person, I'm happy to have a workaround.
horologium 13 czerwca o 10:56 
Must-have mod! been playing with it since 1.4 and its awesome
MsKarMagick 🖤 19 stycznia o 5:37 
Does anyone know if a mod like this exists for Deathrest Caskets?
Sebster 12 sierpnia 2024 o 14:16 
@Crippled-Knight @Killer Tamashi Rumor has it that Vanilla Textures Expanded is causing this.
ripshawe 14 lipca 2024 o 21:45 
Amazing mod! Works well with 'Biosculpter Pod and Neural Supercharger Resize'
Crippled-Knight 7 lipca 2024 o 11:34 
I have no idea what mod causes this (I have a shitton installed), but for some reason when pawn enters biosculpter it's not animated (it's just blank inactive texture with no visible pawn inside and no light)
Killer Tamashi 7 lipca 2024 o 7:44 
@Crippled-Knight
I know what you're talking about, but it isn't this mod that's causing it. Shoot me a message if you find it out!
cyanobot  [autor] 7 lipca 2024 o 3:42 
@Crippled-Knight
I don't understand the question, please give more information. What problem are you having? Do you have any error logs?

This mod does not change the biosculpter animation. It uses the same animation as vanilla.