RimWorld

RimWorld

95 ratings
Flush Biosculpter Tuning
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.001 MB
Nov 23, 2022 @ 8:29am
Jun 13 @ 4:24am
7 Change Notes ( view )
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Flush Biosculpter Tuning

In 3 collections by cyanobot
Cyanobot Plays 1.5 - QoL Tweaks
62 items
Original Mods by Cyanobot
16 items
Cyanobot Plays 1.6 - QoL Tweaks
70 items
Description
Content:
Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else. If you have the tech to build a new one, why can't you reset it to its default state?

The flush cycle takes a little while (7 days default, configurable) and consumes power as if running a normal cycle.

Compatibility:
- Compatible with anything that doesn't touch the biosculpter pod
- Might be compatible with things that do, but experiment at your own risk
- Safe to add to existing saves
- Should be safe to remove

Thanks:
- wep of wepfont.com for Atmospheric font

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Popular Discussions View All (1)
2
Jul 17, 2023 @ 6:24pm
Bug Reports
cyanobot
34 Comments
Ornament Sep 2 @ 1:38pm 
Thank you for the mod! It makes my gravship way more space efficent.
An auto flush button would be great :)
龍林 Aug 20 @ 6:03am 
Since mechanitor band node can be re-tuned, why biosculpter cant :/
Inglix Jul 12 @ 1:24pm 
Yeah, you can set the biotuning duration to zero, so it still technically does tune to its last user, but the biotuning expires immediately. I still like that this exists as an alternative for those who don't mind the biotuning as a concept but want an option to reassign a pod if necessary.
cyanobot  [author] Jul 5 @ 1:47pm 
@Pauma del Sol
I believe Faster Biosculpter Pod lets you turn it off altogether, if you'd prefer.
https://steamcommunity.com/sharedfiles/filedetails/?id=2576257954&searchtext=biotune
Pauma del Sol Jul 5 @ 1:15pm 
"Biotuning" really is a nonsense concept, there is absolutely no reason in any dimension to have an advanced machine be only available for one person, I'm happy to have a workaround.
horologium Jun 13 @ 10:56am 
Must-have mod! been playing with it since 1.4 and its awesome
MsKarMagick 🖤 Jan 19 @ 5:37am 
Does anyone know if a mod like this exists for Deathrest Caskets?
Sebster Aug 12, 2024 @ 2:16pm 
@Crippled-Knight @Killer Tamashi Rumor has it that Vanilla Textures Expanded is causing this.
ripshawe Jul 14, 2024 @ 9:45pm 
Amazing mod! Works well with 'Biosculpter Pod and Neural Supercharger Resize'
Crippled-Knight Jul 7, 2024 @ 11:34am 
I have no idea what mod causes this (I have a shitton installed), but for some reason when pawn enters biosculpter it's not animated (it's just blank inactive texture with no visible pawn inside and no light)